CyberAgent, Inc. (4751) Q1 FY2026 Earnings Call Transcript & Summary
February 6, 2026
Earnings Call Speaker Segments
Operator
OperatorWe would like to begin CyberAgent's FY 2026 First Quarter Earnings Briefing Session. This session is being streamed. With respect to the content we will be sharing today, please refer to the disclaimer included within the presentation material. President, Yamauchi, will take you through our results.
Takahiro Yamauchi
ExecutivesMy name is Yamauchi. I have become the new President in December. From this session onwards, I will be sharing our results with you. Overall, we've done well in Q1 and FY 2026 is off to a solid start. Sales has increased by 14% and the OP has increased 2.8 fold year-on-year. Although we have made proper investments in Media & IP, we have increased profits and this business has started to contribute to our results. We have seen significant increases in the Game business profit, thanks to the performance of existing titles as well as global business. With respect to Advertising, in the third quarter of FY 2025, we saw 1 large client leave, and this will have impact on each quarter for 1 year. However, the situation has begun to improve in the recent months. We believe we will be able to get back on to our gross trajectory next quarter and see strong growth from the third quarter of this fiscal year. Our first quarter tends to be weaker, but we have seen powerful growth this year. For the first quarter, we have seen record high results. We also booked record high OP for Q1 this fiscal year. With such a great Q1, our fiscal year looks bright. SG&A expenses follow the typical year-on-year trend. Here are the transcending numbers employees. We will welcome 377 new graduates in April. Here is the P&L. And this is our balance sheet. We would like to move on to the FY 2026 forecast. As Fujita explained during the previous earnings briefing, the results for the Game business is difficult to forecast. So we have provided our forecast as a range. As we've had a great start in the first quarter, the OP achievement is ahead of plans. We hope to continue to deliver solid results for the rest of the fiscal year. Now moving on to each segment. Sales has continued to show strong growth over the long term. OP was JPY 4.9 billion for the quarter, so we have started to see decent profits. We didn't generate profits by reining in costs. We made necessary investments in content while increasing profits, so we have realized quality growth. Until now, AbemaTV on its own was not profitable. But this quarter, it has become profitable. The fact that we were able to reach the breakeven point without balanced contraction without overdoing things, it's a good sign, and we have even higher expectations for this business. We now have 1,000 advertisers on Abema. If you look at this graph, you can see that the FY 2022 workup coverage was a turning point. Centered around Abema, we will continue to create content and establish other monetization streams, including gamification. Our Anime Studio, CygamesPictures will be transferring into the Media & IP segment. By consolidating our group's trend, we hope to create even better content. Next is the Internet Ad business. As I mentioned earlier today, we have seen impact from the departure of 1 large client, and it may seem as we mentioned this in each session, but we will continue to see an impact for 1 year. This will end next quarter, and we believe things have started to look up. Overall, we will see positive change in the next quarter, so we will get back on our growth trajectory 2 quarters from now. With regards to the OP, we have seen positive trends over the last couple of months. We hope to further improve our profitability going forward. In terms of new businesses, we are attempting to fully automate the creation of video ads. We are servicing every aspect of advertising using AI. We began our foray into AI quite early. Drawing on this trend, we aim to become an agency that can maximize the effectiveness of our ads. Next, moving on to the Game business. With respect to sales, the titles we released in the previous fiscal year continued to do well. First quarter tends to be a tough quarter without many anniversaries, but we saw a dramatic increase in sales year-on-year. With the increase in sales, we saw -- we also saw a significant increase in OP. The title you see here have in particular, enabled us to perform well in global markets. This fiscal year, there will be many noteworthy topics including anime and movies. We also have new titles planned for release, so we have high expectations for this business this year. This is 1 of the highly expected titles. It will be released across the world simultaneously. And today, we release information about this title. GRANBLUE FANTASY: Relink sold more than 2 million copies and we will be releasing a new title of this series, GRANBLUE FANTASY: Relink - Endless Ragnarok on July 9, simultaneously around the world. Lastly, our mid- to long-term strategy. As it has been in the past, we aim to become a highly possible company over the mid- to long term with the continuous growth of the Media & IP business with this now profitable Abema, a stable advertising business and a game business with many hit titles. This concludes my presentation. Thank you for your kind attention.
Operator
OperatorThis concludes CyberAgent's FY 2026 First Quarter Earnings Briefing Session. Should you have any questions, please contact the IR team. Thank you very much for joining us today. [Statements in English on this transcript were spoken by an interpreter present on the live call.]
For developers and AI pipelines
Programmatic access to CyberAgent, Inc. earnings transcripts and 32,000+ others is available through the
EarningsCalls.dev REST API. Plans from $24.99/month — full transcripts, speaker segments,
full-text search, and the recently-added /api/v1/transcripts/recent polling endpoint for ETL pipelines.