Dolby Laboratories, Inc. ($DLB)

Earnings Call Transcript · June 3, 2026

NYSE US Information Technology Software Company Conference Presentations 30 min

Earnings Call Speaker Segments

Ralph Schackart

Analysts
#1

[Audio Gap] internet analyst at William Blair. Thanks for attending our Annual Growth Stock Conference. I have tell you from compliance to check our website for disclosures. We're really excited to have Kevin back as he usually attends our conference every year. I think what's different this year, we've been doing a lot of meetings in NDRs with Dolby. And it's probably the most exciting kind of growth story I've seen in a while. Maybe take you back to Consumer Electronic Show, the first year, I'd say, in many years where they had a very expansive sort of corridors, that Europeans would say tons of products and tons of devices and I think what you'll hear today is Kevin talk about how they've made these investments, particularly in music, you'll hear talk about auto and the growth is starting to come back as they've been talking about for a while. So I'll keep that brief. We're going to do a Q&A session. And I ask Kevin if you can maybe spend a few extra minutes on the overview of Dolby because I know there's varying levels of knowledge, kind of the evolution and kind of where we are today. And then from there, we'll start to talk about growth. It sounds like good jumping off point.

Kevin Yeaman

Executives
#2

Sounds great. So yes, I'll talk a little bit about who Dolby is. Hopefully, you've experienced Dolby in your lives because for over 60 years, Dolby has been a part of the movies, the music, the stories the moments that stick with people for a very long time, from Star Wars to Avatar, from the Grateful Dead to Taylor Swift. We were in the walk band, your home theater and now your car and your virtual reality headset. Whether you were getting content over a cassette tape or a DVD disk or now your famous streaming platform, it's in Dolby and we're continuing to invent and reinvent what it means to have a quality entertainment experience. And in fact, I get to say, a lot of people will come up to me and share their first experience with Dolby. And when I started Dolby 20 years ago, that was often the button on the cassette tape player or the first time they experienced surround sound in the movies. But increasingly, what I hear about is the first time somebody was wowed by Dolby Atmos in the car or how excited they are that they can capture Dolby Vision content on their phone and share that content in Dolby Vision over Instagram. I was recently speaking to a group of college students and the #1 answer on the board was music over their phone and their headphones and how impactful Dolby Atmos music is. And so we're everywhere, we're movies, TV, gaming, sports, social media content, whether it's on your phone, your television, your gaming console, your PC, your virtual-ready headset and increase your car. Dolby is there. And the way Dolby builds these ecosystems is that we do partner broadly across these ecosystems. We work with the concert creators. We work with the content owners and distributors. We work with the device manufacturers, we work with their supply chains, chipset companies, software companies to make all of this possible. So for content creators that means we're working with them to provide the technology, the know-how, plugging into plug-in tools into their workflow to allow them to create in Dolby. And we're enhancing their audio/video pallet, which is what they use to tell stories. And the net result of that is that all 30 of the top grossing box office movies domestically last year were in Dolby Atmos and Dolby Vision. About 95% of the top 100 billboard musicians are mixing music in Dolby Atmos. And as I said earlier, you can now -- if you have an iPhone, you can capture content in Dolby Vision, and you could share that content over Instagram, we are all creators today. As it relates to the content platforms, this ranges from traditional broadcast to all of your major streaming providers, Apple, Netflix, Disney, Amazon, Tencent in China, it's global, social -- increasingly social media platforms, including Meta and Douyin in China. And we're providing them with the technologies and tools to be able to take what this artist created in Dolby and to be able to distribute it efficiently, in this Dolby experience to get it to the devices, which is where we partner with device manufacturers to be able to offer these differentiated Dolby experiences, whether it's in your home or in your car or something that you're wearing. And this ranges from Apple to Xiaomi, from Samsung and LG, to Hisense and TCL, from Mercedes and Cadillac, to BYD and NIO. It really is a cast of thousands this very broad network of Dolby-enabled partners and customers that make these experiences possible. Now where we generate the majority of our revenue is from those device at the point of playback, the device manufacturers. We're enabling these ecosystems to set up that business model where we're charging a royalty each time that a device or a car or something is selling with Dolby in it. That's the majority of our revenue. It's a high-margin, 98% gross margin, consistently profitable business with a lot of leverage. It's very defensible. It's -- you've got that network ecosystem that we've built over decades that I just talked about. We've got a portfolio of intellectual property that's been built up over decades. And then we have this position in the market where Dolby is embedded in billions and billions of devices. So it's a very difficult model to replicate. And as Ralph talked about, we're really excited about some of the growth drivers that we have right here right now that are coming together that we've been investing in for a number of years. Auto, in-car entertainment experience, we're getting -- we have a lot of momentum and a lot of room for growth. We still have a lot of room to grow in the living room with the television experience. I've mentioned social media a couple of times. Obviously, the primary use case on mobile devices and many other devices and probably future use cases like wearables, that's a place where we're getting a lot of new adoption. And beyond that, we're also now bringing new value to the content platforms where we're providing value to those content platforms as a paying customer. And so that opens up a whole new market opportunity for Dolby. And what's really driving that is that increasingly, these content platforms are differentiating on experience. Whereas not too long ago, the primary vector for differentiation was access to content, which content do you have, how much content you can create, it's about the experience. Well, that's Dolby's wheelhouse. That's what we do. That's what we wake up thinking about for over 60 years is how we make that experience more immersive, how we enable artists and creatives to create those experiences, how we make the experience more emotive, more visceral. And that's where we're seeing opportunities to provide new products, new offerings to content platforms, and that significantly opens up Dolby's opportunity as we go forward.

Ralph Schackart

Analysts
#3

Great. A few years ago, you broke up the business to foundational and new products. Can you sort of frame that for investors provide the split and maybe mechanically help them think about how the business is growing again?

Kevin Yeaman

Executives
#4

Yes. Thank you. So this was, I think, just after the onset of the pandemic that we provided this breakout. It was -- in response to everybody wanting to understand, everybody could see that it was affecting the macro environment and how would that affect Dolby. We broke it out between our foundational audio technologies which are the core audio tech codecs which are essential to the way most entertainment audio content is delivered. And that was characterized by pretty high attach rates across a very broad range of devices, which is to say that the effect of the macro is -- there is an effect on that part of the business because it has such broad adoption that if you ask kind of what's affecting that part of the business, the macro trends are going to be one of the top factors. On the other hand, we had and have Dolby Atmos, Dolby Vision, our imaging patents would still have significant room for increased adoption. So that part of the portfolio, I mean, of course, nothing is immune to the macro, but it's been able to grow through thick and thin. It's grown about 20% a year over the last 5 years through all of these changes in macro, whether we're talking about the pandemic or supply chain disruptions or trade policy or geopolitical developments. But whereas foundational as it was off during the first year of the pandemic, 2020. I don't know if you all remember, in 2021, maybe you all contributed to this. Unexpected to us, everybody went out and bought TVs and PC. So 2021 was a great year for foundational. The next 3 years after that, we suffered from the hangover of all these pandemic purchases. Especially around PCs, also TVs. We were seeing -- coming off those highs, our foundational revenues were down. And at the beginning of that period, mind you foundational was making up like 80% of our business because these newer technologies were just kind of coming to market. So scroll forward to today, the last couple of years, not that the macro environment still doesn't have a lot going on, but we've stabilized the last couple of years because it really was that hangover that was really affecting us. We're through that. And importantly, as I said, Dolby Atmos, Dolby Vision, the imaging patents, those have been growing 20% a year. So whereas that was 20% of the revenue at the beginning of this period of time we're talking about, now it's approaching 50%. So now you have that growth part of the business really contributing more significantly to the top line growth rate. That's how we've been able to get back, Ralph, to organic growth, and it's why we're excited going forward is because that continues to grow as a part of the business, and we continue to be really excited about the growth drivers for that part of the business.

Ralph Schackart

Analysts
#5

Great. And then maybe kind of double click on the growth drivers. Can you walk us through auto success you've had -- initially sort of in China and how that's expanded to other parts of the world. Walk through mobile, if you could, and then as well as televisions. And then maybe when you're discussing mobile, sort of walk us through Meta and Xiaomi, if you could walk through those drivers to bring a finer point to how you're growing.

Kevin Yeaman

Executives
#6

Absolutely. So automotive is really exciting. We brought -- and the breakthrough for us in automotive was applying Dolby Atmos to music. And for us, that starts with working with the creatives. It starts with working with the labels. It's in the -- started at Capital Records and Abbey Road, working with musicians to help them create in Dolby Atmos. And what we found was that they were just in awe of this experience. So many of them were brought to tears the first time they heard their first song in Dolby Atmos, not even their song, just their favorite song from some other artists. And they consistently describe it as just a completely different experience to -- way to experience their music and put you in the music. When we get that kind of reaction, we know we're really on to something. Now what they cared about was they care a lot about the car. They also cared about mobile and the home, but the car is just -- it's a classic way that we all experience music. And so that's what sets the stage around -- again, it's around at the same time at the beginning of the pandemic as when we were starting to do this, turn out, by the way that was a pretty good new product to be bringing to market during the pandemic. Because we would -- our engineers had kind of souped-up cars in their driveways that we have any commercial partners yet to be Dolby Atmos capable. And the beauty of it is we could drive it to the homes of -- I mean, using the royal we, our team could drive these cars to music executives, musicians, car executives and demo them outside their homes and people would welcome them as to open arms because we were all starved for attention. So that was kind of the backdrop. Now scroll forward over the first 3, 4 years of Dolby Atmos being available to cars, we now have 35 auto manufacturers. To your point, really to take off first in China, where they just moved very quickly and aggressively, the product cycles are fast, and the in-car entertainment experience is very advanced. There's also a lot of research that says that in China, in particular, people spend a lot of time in their car while they're not driving their cars. So in effect, it could be the best like home theater experience you have is in your car. And by the way, that's increasingly true we find here in the U.S. as well. And it could be simply you're waiting to pick up kids for practice. It could be that you're taken a few minutes as you wind down from work. But people do spend time in their car and the in-car entertainment experience, therefore, is a big focus. And Dolby Atmos is a really compelling offering as it relates to uploading that experience. So 35 OEMs, we've now expanded well beyond China throughout the entire Cadillac EV lineup. Mercedes is one of our first customers outside of China. They've adopted across a very broad range of their models. Most recently, BMW announced that they're launching, Hyundai announced that they're launching in a -- with a kind of more of an affordable implementation footprint. So that was really good. And then China is also spreading to the rest of the world. So at the Paris Auto Show, Denza launched its -- I'm sorry, BYD launched its Denza which is its premium auto model for Europe at all with Dolby Atmos as standard. We're also seeing early traction with Dolby Vision. So we've got a handful of our first Dolby Vision customers in China. And ultimately, we think this goes beyond the music experience in the car to the entirety of the audiovisual experience in the car. One could argue transportation. And as we spend less time having to actually be focused on driving the car, that really, we think, opens up the possibilities for that audiovisual experience. That was automotive. In TV, one of the things we're really excited about is a new product offering, Dolby Vision 2. So Dolby Vision came to market around 2016, '17 as of last year, it was on about 30% of TVs, as was Dolby Atmos, you're getting in Dolby Vision, Dolby Atmos experience on about 30% of TVs. Very high penetration at the high end of the television market. And then we have partners like Hisense and TCL that go pretty deep into the mid. But our opportunity is to get broader adoption in that mid- to low end. So Dolby Vision 2 is a significant evolution beyond Dolby Vision in terms of the quality experience. We were demonstrating this at CES. There are a number of technical features and a number of things that improves. But I think one of the things that really stands out is for the midrange in particular, we had two $300 TVs one 4K Dolby Vision, the other 4k Dolby Vision 2. And it's just so stunningly better. Dolby Vision and Dolby Vision 2 do is all about contrast. You get darker dark, darker blacks, brighter highlights a broader range of color. But Dolby Vision 2, we think is what will really reaccelerate increasing the adoption among television manufacturers because it really scratches the itch stay to come up with compelling reasons for people to go and upgrade their television, especially at that mid- to low-end tier. And then mobile. Social media is an area that, again, started in China. So we have very broad support across platforms like Bilibili, Tencent. I mentioned Douyin. Red note is another notable provider. Started there and what that did was created the value proposition for wanting to be able to playback and capture content on your phone, opening up the market for Dolby Vision on phones. So we have most of the major mobile providers there, Xiaomi, Oppo, Honor. Starting at the high end as it usually does with still a lot of room to grow and expand deeper into those lineups. Apple, I should note, was the first to adopt Dolby Vision Capture. So all in -- the entire iPhone lineup supports Dolby Atmos, Dolby Vision Playback, Dolby Vision Capture. What's new this year is that during the first quarter, Instagram began supporting Dolby Vision they quickly followed that up with adoption on Facebook. And so this is just supporting our ability to go sell this value proposition to mobile phone providers. To get Dolby Vision supported on more phones. I think it's also -- will create opportunities across wearables generally as we look forward. And then we also have on the licensing front as it relates to the imaging patent portfolio. And this kind of begins to cross over into what I said about how we're providing value to the content platforms in addition to device manufacturers is we license -- our patent licensing business mostly operates through patent pools where we are one of many licensors who come together to offer device manufacturers, freedom to operate around, in this case, video codecs. And historically, those pools have been licensing device manufacturers. Now they are licensing the content platforms as well. So that started about, again, coming in this year. There are about 40 licensors. They're up to about half a dozen licensees, paying customers. It includes -- it is global. We have -- they have ByteDance in China, they've got Roku here in the U.S. So this represents a significant expansion of the potential for that imaging licensing program. and we're really excited about the potential for that as well.

Ralph Schackart

Analysts
#7

And maybe you can kind of frame that with a little bit more detail. I think on the call, you talked about that being potentially a new incremental 10% of revenue within 3 years. So I think you kind of went through the patent side, but maybe also if you could frame the streaming side as well with some of the new products on OptiView.

Kevin Yeaman

Executives
#8

Yes. So as I said, most of our revenue, most all of our revenue today comes from device licensing and sales into a smaller amount of sales into the cinema. We do think that in 3 years, 10% of our revenue can be coming from content platforms. And we're doing everything we can to accelerate that and increase that opportunity. Part of that is what I just said, the imaging patent programs being now expanded to include those content platforms. And the other is our new initiative around Dolby OptiView. Dolby OptiView, really the genesis of Dolby OptiView was a self-service developer platform that we stood out several years ago. putting up some capabilities that we thought would be valued to developers. The demand signal that we saw coming out of that was particularly around sports and sports betting, the ability to stream high-quality audio/video content in ultra-low latency and to be able to do it in a synchronized way, which is important if you're trying to do more real-time interactive offerings to increase audience engagement because if I see the touchdown 10 seconds before you see the touchdown. It's kind of not a very fun social experience, right? So we're doing it in so we can do it sub-second, and we can do it in a synchronized way. So a couple of years ago, we refocused from the broad-based self-service program to, okay, we believe there's a real opportunity to lead the way in sports and sports betting, serving customers, which could be streamers, but it can also be the leagues, the teams, the apps and services that are promoting those sports. So customers include NFL and NASCAR, more recently includes Sports Information and Genius Sports, which are technology providers to the sports betting industry. And so we have a player. We have this ability to stream in very low latency. We now have an ad insertion technology, which allows you to insert personalized ads at that pace and to be able to adapt in real time to the screen size. But our -- the way we see the opportunity, the way we've always seen the opportunity is the -- is here's how the world is changing, the world wants to change. For as long as I've been watching sports, we all see the same experience. We see -- we tune in to NBC, we see the same experience. The promise of streaming has always been that we can personalize that experience to what most engages you. And while more and more sport is going the way of streaming, you're mostly -- we're just watching the same thing on a streaming platform. And so the promise now is we were -- we've been previewing this quarter starting at NAB, our sports intelligence platform, which takes us further, which is to be able to customize, which highlights you're seeing in between plays versus what I'm seeing in between plays. Or inserting content from -- that might be of interest to you as it relates to, geez, this moment in the game is a lot like this moment from 1982 when these teams faced each other. Or it could also be that maybe Peter is more interested in the technical aspects of the sport and I'm more interested in the energy and the emotion around the sport. And so that would inform the experience we're getting. The opportunities are really endless because really what we ought to have is the ability to understand whether you're engaged and if you're not engaged, what might engage you. You think about the potential, for instance, with fantasy sports like that. It was obviously an opportunity where each of us might have a very different things that we want to focus on, even different camera shots within the same game. So early days, but -- this is getting really strong resonance from our customers. And like I said, we've got a good group of customers like the NFL, like NASCAR, Genius Sports, Sports Information Systems, who are still scaling the ultra-low latency streaming, synchronized delivery and are also interested everybody is interested in getting to this world where we're truly personalizing these experiences and increasing fan engagement. So between Dolby OptiView and imaging patents, that's what I'm talking about when I say in 3 years, we could have 10% of our revenue coming from content platforms. So content platforms could be ByteDance and Roku, it could be NFL and NASCAR in this context. Obviously, that's a considerable expansion of our opportunity. So early days, we're really excited about where we're going with this. AI is accelerating it. It's enabling it. It's an important part of how we're building it. And so we're -- so we -- that's what's exciting us.

Ralph Schackart

Analysts
#9

We got a few minutes left. I'll pause to see if there's any questions out here. All right. Maybe just the balance sheet has always been, I guess, sort of a pushback by investors that Dolby carries a lot of cash, maybe too much and more recently at least from my observation, you've been using the balance sheet more about the GE patents. I think you've bought back more stock year-to-date than you have all of last year, but maybe philosophically, has something changed there in terms of like cash deployment?

Kevin Yeaman

Executives
#10

So yes, last year, we did have a great opportunity to build on our imaging patent portfolio for a very accretive acquisition, which was a use of capital. We've always, of course, bought back stock to offset stock comp dilution. We have a recurring dividend that we've increased every year but one during the pandemic. And from time to time, we've bought back stock over and above what it takes to offset dilution. Since 2020 that we've returned about $2 billion. And to your point, yes, this year. To date, we've bought back more stock than we had all of last year. And that's something that we continue to look at each quarter and with the Board and look at where the opportunities are to deploy cash and decide the balance of returning to shareholders.

Ralph Schackart

Analysts
#11

No question. All right. No conversation to be complete without AI. So can you maybe talk about the tools you're developing today for the content creators and how you see AI sort of evolving both internally at Dolby and sort of the products you could offer to the end market?

Kevin Yeaman

Executives
#12

Yes. Well, I mean, I would start by saying the foundation is everything that we've talked about, which is that Dolby has decades of research into how humans perceive sight and sound in the context of entertainment and how this network ecosystem of thousands of customers and partners come together to make that happen. And so AI creates the opportunity for us to create products and to train models that accelerate what we've always aimed to do, which is reinvent the entertainment experience. And I'll give you two short examples given the time we have. One, we just talked about Dolby OptiView. I mean this whole not being able to personalize the experience is something that has been talked about for many years. We were demonstrating early versions of it 10 years ago at CES, but the technology just wasn't there to really make it happen. AI is what's making it possible. And we are very much developing our -- all of our products and technologies are being developed with the help of AI. And importantly, it's integrating that with data and AI models that allows us to do that kind of work. But Ralph, also in just our core business. I mean, Dolby Technologies, our licensing technologies are essential to the way entertainment content is delivered today. And as our partners look to further avail themselves of the use of AI. We find that they are also looking to make sure that their infrastructure, their systems, which Dolby is a part of, is robust. And so AI is giving us the ability to introduce new features into that. So one example is dialogue enhancement. This is the problem of with the increasing the professionalism of TV content where you've got huge explosions and then slight whispers and you struggle to find a comfortable listening volume or everybody is just using subtitles. But actually extracting the dialogue from that is a very difficult task. And we've built our own model based on data we've had, subjective data and a lot of other data to make that a part of the Dolby foundational offering. That's getting really good feedback. Another model we've built is around mixing audio. So we can now capture audio on the phone, but not everybody can be a professional audio mixer. And obviously, if all you just capture it, it actually doesn't sound very good. You've probably experienced this. But we've built AI models, which we think are going to be able to help people to be -- get close to what an audio -- professional audio mixer would do with that. So these are all -- these are ways that we are building AI models and applying that to both our existing technologies and creating new opportunities in the future.

Ralph Schackart

Analysts
#13

Unfortunately, we're out of time. I'd like to thank everybody for their interest in Dolby. Kevin, thank you for your time. And the breakout will be in Jenney B, which is on the second floor. Thank you very much.

Kevin Yeaman

Executives
#14

Thanks, Ralph. Thanks, everybody, for joining us this morning.

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