East Side Games Group Inc. (EAGR) Earnings Call Transcript & Summary
May 8, 2024
Earnings Call Speaker Segments
Operator
operatorLadies and gentlemen, thank you for standing by, and welcome to the Eastside Games Group First Quarter 2024 Results Conference Call. [Operator Instructions] I would now like to hand the conference over to your speaker today, Jason Bailey, Board Chair, CEO and Founder of Eastside Games Group.
Jason Bailey
executiveThank you. Please go ahead. Thank you, operator, and welcome, everyone, to Eastside Games Group's Q1 2024 Results Call. On the call with me today is Mr. Jason Chan, our Interim Chief Financial Officer. We are joined by our Chief Operating Officer, Ms. Lisa Shek; and our Chief Product Officer, Mr. Jim Wagner. I'm happy to share highlights from the first quarter ended March 31, 2024. And being that we just updated everyone a few weeks ago with our Q4 2023 report, I will keep the call today fairly short and to the point. Mr. Chan will go into detail on our financial results commentary for the period before turning it over to Mr. Shek and Mr. Wagner for some final remarks before we open it up to analyst questions. I'd like to remind you that certain statements made on this call are forward-looking within the meaning of applicable securities laws. This call includes references to non-GAAP measures. Please refer to our third quarter press release and MD&A for cautionary statements relating to forward-looking information and reconciliations of non-GAAP measures to GAAP results. References to all figures are in Canadian dollars on an IFRS basis, unless otherwise noted. Additional materials can be found in the Investors section of our website at www.eastidegamesgroup.com under the Financial Information section, and an audio replay of this call will also be available on our website. I'll now pass to Mr. Jason Chan, our Interim Chief Financial Officer for some comments.
Jason Chan
executiveThank you, Jason. Q1 saws continue on the momentum from Q4 2023 and had us end with $20.8 million in revenue, flat from Q4 and adjusted EBITDA of $4.1 million, roughly a 20% margin. Compared to Q1 2023, this represents an 89% increase in adjusted EBITDA as a percentage of revenue as well as our second straight quarter with over $4 million adjusted EBITDA and sixth straight quarter of positive EBITDA over $2.5 million. We will be squarely focused on successfully launching our new games this quarter as well as scaling titles that are performing ahead of their payback windows. Several games in our portfolio, including milk, the office, -- but farm Monte Match and BFIT, are games showing opportunity to profitably scale and grow top line revenue. Many of the creative bets we've placed will flow through to May and June as we look to maximize assets against game launches, capitalized on IP content releases and test strategically scaling UA spend around in-app events where we see periodic spikes in revenue. Our average daily active users for Q1 was 228,000 with a $0.99 ARPDAU and a consistent stickiness rate of 28%. Our cash on hand at March 31 ended at $7.25 million, up 40% from last quarter. We will continue to build on these healthy cash inflows while keeping an eye on new strategic opportunities and profitably scaling upcoming titles in line with our goal of sustainable growth. We've also purchased 1,258 019 shares under our renewed normal course issuer bid through March 31, 2024. This was at a cost of $954,000 from our cash balance, but management and the board strongly believe that the company is currently undervalued and the best investment we can continue to make is in ourselves. Overall, as a company, we have continued on the momentum set forth from last year's restructure and our focus will be on setting ourselves up for further growth in Q2 onwards. Thank you for your continued support. And with that, I will now pass off to our Chief Product Officer, Mr. Wagner.
James Wagner
executiveThank you, Mr. Chan. I'm proud that as a company, we were able to follow up a strong Q4 that was bolstered by holiday spending with an equally strong Q1, which is often a slower quarter for the industry. On the idle side, we released 17 new balances into our idle games, a record number of new balances for our games in a single quarter. New balances regularly give us a 10% to 20% bump to event revenue with the potential to have a breakout balance that can lift revenue 50% over a weekend. In the office, somehow we manage, for example, we had a breakout balance that resulted in an ARPDAU of $2.16, which is the highest ARPA we've had in the lifetime of the game. Season passes continue to be a growing part of our business. And in Q1, we launched our seventh season pass across the portfolio into Cheech and Chong Bud Farm. The March season pass in particular, was exceptionally strong across all our games. And Bud Farm Idle Tycoon Trailer Park Boys Greasy Money and Cheech and Chong Bud Farm all saw higher 7-day averages for total revenue and peak ARPDAUs over Q4. We're looking forward to Q2 with more season pass launches in more games. Q1 also saw renewed interest in older games in our portfolio. Dr. Gulowsen time saw a dramatic resurgence of interest from the new television specials, debuting on Disney+ for the first time, resulting in that game hitting peak ARPDAUs to date, and we look forward to the new full doctor-wise debuting on May 10 to have an even bigger bump. In addition, product improvements to Milk Farm Tycoon produced 3x the ARPDAU and 5x the day 3 conversions, allowing us to scale down 300% and total revenue of 400%. We expect that growth to continue into Q2. But on the mat side of the business is where we saw the most exciting growth. We continue to improve the KPIs for Bud Farm: Munchie Match and hit a lifetime peak day of $0.80 ARPDAUs and the highest sessions per player per day since launch. We currently have 4 additional match games that leverage the code and learnings from Munchie Match. These new games are also paired with major IP partners to deliver even higher potential for growth and revenue than our original IP. And we're excited to announce that Cheech & Chong's Kush Kingdom will be the first of these 4 match games and is available now in all territories on iOS and Android. Lisa will talk more about Cheech & Chong's Kush Kingdom, but I'm confident that this game and the upcoming match titles will lead revenue growth in 2024 and 2025, but also in the next 5 years, this strategy will transform the potential for the studio by allowing us to partner with more and bigger IPs with 2 successful genres of gaming in our repertoire. Over to Lisa Shek, our Chief Operating Officer.
Lisa Shek
executiveAs discussed in our last call, we've been focused on operational excellence and building a strong leadership bench. I'm proud to say that we are now seeing the results of those efforts. One of the most significant people of achievements over the past quarter has been our success in reducing attrition to nearly 0. This is a rare feat in our industry and is a testament to the positive work environment we've been able to cultivate. By investing in our people and creating a culture of empowerment and support, we've created an environment where employees are satisfied and deeply committed to our company mission. As a result, we've been able to release more game updates than ever before, delighting our players with new content, balances, prizes, features and storylines. Additionally, we set a new record for ourselves, and we're able to build, test, soft launch and release our second match street title, Cheech & Chong's Kush Kingdom, in under 6 months. This marks our second collaboration with Cheech & Chong a brand that continues to captivate with its enduring relevance and dynamic presence. The success of our first game with them, which continues to flourish with over 3 million installs and 4.8 stars on the App Store is a testament to the power of their appeal and the strength of their brand. And that's not all. We are thrilled to announce our collaboration with Hasbro on the upcoming mobile game Power Rangers, set to launch worldwide in Q2. The game is currently available for pre-reg and preorder now. We believe that the iconic Power Rangers franchise combined with our classic idle mobile gameplay mechanics will resonate strongly with fans and players alike, driving engagement and monetization opportunities. With a robust and impressive pipeline of new titles, strong IP relationships with license holders, our leadership in the idle gaming space and our success in Match, we're well positioned to continue our trajectory towards sustained growth. Back to you, Jason.
Jason Chan
executiveThank you, team. That's another strong quarter on the books and a great start to 2024. Thank you, everyone, for your time today, and we'll now open it up to questions from analysts.
Operator
operator[Operator Instructions] Your first question comes from Neal Gilmer from Haywood Securities.
Neal Gilmer
analystCongrats on the quarter here. Maybe just a follow-up part of what I heard out of Jason's comments with respect to UA spend and given the fact that you guys have done a good job at building your cash balance on the balance sheet. How are you sort of philosophy or strategy, I think you sort of said opportunistically or pardon me if I didn't get the words correctly, but look at from time to time, increase that UA spend, what sort of sort of the strategy there? And what else can you share for us how you're going to approach that through the balance of the year with a decent cash position on the balance sheet.
James Wagner
executiveThe primary goal is to make sure that we're running possibly and adding to that war chest. So we'll -- we have pretty aggressive payback on dose. And as long as we can continue to buy traffic within those windows, we are constantly stepping it up, stepping it back where we can and stepping it back where we need to. Overall, we would love to spend 5x as much as we are right now, but the challenge is doing that in a way that we know it will come back. We could easily spend a lot more money, and we'd make that money back, but not until -- well, we wouldn't necessarily make that money back. But increasing top line revenue is doable, but at the cost of profitability. So it's finding that balance. And right now, with our near 20% EBITDA margin is what we're hoping to continue to see going forward on our existing titles. But as we launch new titles like Cheech & Chong, Power Rangers, et cetera, we spend like, for instance, right now, we're spending more than 100% of the revenue we're making every day with the launch of Cheech & Chong growing the game. Now that will come back over time. But it is -- it does have a drain on our short-term EBITDA. So as we launch more titles, it sets up some of our short-term cash, but it comes back over time, and we're always disciplined about that.
Neal Gilmer
analystSo I would assume that given the fact that you've got Kush Kingdom that came out yesterday, I think it was, and then you've got the partnership with Hasbro, you've announced here. You invest upfront and you get those initial engagements and then sort of scale it back as you see that return come back on the games or basically just monitoring the KPIs of those games.
James Wagner
executiveExactly. And then we're always working in the background to improve those KPIs, which allow us to further improve those windows. And like Jim was mentioning about introducing new balances, et cetera, that allow us to increase ARPU like we did on the office. And then of course, that allows us to be more aggressive with user acquisition as well.
Neal Gilmer
analystAnd then just taking a look from a modeling perspective here, one thing that haven't gone through every single page of your financials yet. I know they're posted there, taking a quick read through or whatever. A little bit of a dip down in the R&D spend compared to historical levels. Is that just onetime in Q1? Or is that sort of a new sort of level that we should expect going forward?
James Wagner
executiveYes. I mean, like last year, we scaled back a lot of the titles we have been working on and focusing on a smaller number of bigger titles. So the reductions in R&D you're seeing are a result of that scale back and some of them took time to kind of place. But what you see there should be about what it is going forward to you. Again, unless we decide to -- and believe me, we're negotiating with a lot of different IPs. And if an opportunity comes that we feel is the right thing to do, we will do it. But I don't expect it this quarter.
Operator
operatorYour next question comes from Adhir Kadve Eight Capital.
Adhir Kadve
analystI wanted to ask on some of the newer game launches like AEW: Rise to the Top. How are those games kind of performing in early days? I know it's been out for called out, I guess, a month or so, a little bit more than that. How are those early games performing in terms of your expectations?
Jason Chan
executiveLisa and Jim, you guys want to take that?
James Wagner
executiveI can take that. So AW is about where we positioned that game to be in that it's a base hit. It's bringing in sustainable revenue. It's operating at a profitable level in terms of top line to UA spend right now. But it was -- it's not the breakout hit. It's not the thing that's going to substantially change the business going forward, but it's absolutely a profitable part of our portfolio.
Adhir Kadve
analystAnd then I wanted to confirm one thing. Did you guys mention maybe Jason, in your prepared remarks, that you saw ARPDAU bounce 1 day in some -- in the office somehow we manage. Is that right?
Jason Chan
executiveYes, I can speak to that. I think that was in my comments about the performance of a really successful new balance. We launched that led us to the lifetime ARPDAU lifetime peak ARPDAU of over $2.
Adhir Kadve
analystSo given that, that game has been out for more than a year now. What kind of leads to that 1 day bounce? Is this something you guys have done? Is it more -- I'm just wondering how that kind of happens so long after a game has been out in the market.
Jason Bailey
executiveYes. That comes down to the way that we operate all we're constantly trying out new balances for our events. So we run weekend events and always putting work into balances and essentially new different ceiling and designed events every weekend. And this one was a particularly successful one. And the great thing about that is now we can take that event that performed well in the office and had this amazing peak date, and we can port it to all the other games in our portfolio. So we expect as that trickles out. We're going to see maybe not peak lifetime peak ARPDAU days, but very strong weekend performances whenever we run that event in those games.
Adhir Kadve
analystAnd then just maybe from a capital allocation perspective, do you guys continue to be active on the NCIB? Or how are you thinking about outside of, of course, the U.S. spending? How are you thinking about your cash balance?
James Wagner
executiveKeep building it. We're as aggressive as we can be on the NCIB, which we could be more aggressive, but the restrictions in the market to prevent us from doing so. So we're continuing to build up our war chest to when we get that next breakout had to be able to scale it very quickly as well as to lock down absolutely exceptional IP opportunities, which, of course, with every IP opportunity, well, not every, but most IP opportunities and especially the big ones, they often require a significant outlay of cash. So we want -- there's a couple of big ones that we're looking at, and we want to make sure we have the cash on hand to be able to do those if the opportunity arises.
Adhir Kadve
analystAnd just quickly, the next biggest kit, is there anything in the pipeline right now that you would expect would be that next biggest hit? Or is it more sold launching the game seeing how it performs then release spending on increasing the UA?
James Wagner
executiveYes. Well, we only would spend on UA when we see the results and the -- every game we're building is going to be a massive hit. That's why we build them, but you never know until you launch it. Just like every movie ever made just going to win the Academy Award for Best Picture. Not all of them do. But every time we step to the bat, we're trying to be [indiscernible] Monopoly Go. And there's a couple in our portfolio right now in our production pipeline that are coming out late in the year that I'm especially excited about. But there's a couple of more games that we're launching this year, and hopefully, they do exceptionally well and hopefully, Cheech & Chong and Power Rangers are also breakout hits, but you never know until you know.
Operator
operator[Operator Instructions] Your next question comes from Scott Buck from H.C. Wainwright.
Scott Buck
analystJason, how many game kit partners are you working with currently? And given the environment, have the economics changed in those partnerships at all?
Jason Bailey
executiveYes. So Jim or Lisa, you guys didn't talk to the specifics on the number of partners we're working with. But the economics haven't dramatically changed with our existing partners, but the economics that we're negotiating with IP partners definitely have, as the challenge of launching a new game is significantly higher than it's ever been. And so IP partners are beginning to realize that it took a while for them to come around and realize that the numbers they were getting 5 years ago are the numbers they're going to get now. And the number of partners that we have to choose from is definitely significantly higher as for small independent game studios in the industry right now, it's a really challenging it's nearly impossible to raise money for a new venture and the number of projects on the go that they can pick up as work for higher projects is much less than it was. So the competition for that talent is definitely less and that allows us to pick and choose the right ones. But much like the rest of the industry, we're also working on fewer projects than everybody else is. So we're just -- we're able to pick the best developers and create very fair agreements with them.
Scott Buck
analystAnd on the IP holders, what are those conversations like currently in terms of them wanting to get into the space? I mean is the appetite still what it was? Or has it slowed a bit just given kind of general economic uncertainty?
Jason Bailey
executiveI would say it's increased. All of them are hungrier than ever to sign opportunities because those signatures are less than they used to be. So there's fewer people that are willing to sign up for those kinds of dollars. But the biggest thing that we're looking for is how those partners can support us, gone on the days where you could just put the name Star Wars into the title of your game and launch it on mobile and have to get millions and millions of downloads. So those days are gone. So now when we look at partners, we look at partners that we feel can really drive and grow the game. So AAW was a good bet for us in that sense in that all of the wrestlers are able to help us promote and create content for ads, et cetera, for the games. And if well, RuPaul is a fantastic example of that being that all the Queens and all the different shows and all of the different geographies allow us to leverage queens from those areas. There are so many different shows that are premiering or having their finalities at different places all around the world. So it really gives us a lot of touch points to promote a ramp. Whereas when you're looking at -- even something like Houston Chung to be fair, they did just launch a new movie this week, but they haven't launched been moving in a very long time before that and arguably a 40-year-old brand that is a little bit tired. But they are both have strong followings and are very engaged in promoting the game on their social media feeds and making content for us that we're able to use with that and having Tommy Chong in the ads is very, very powerful. Whereas with something like the office, it's more challenging for that title now because we can't exactly get Steve Carell to come and do ads for us. I mean, he will, but it would cost us million dollars, and we wouldn't get a return. Whereas smaller IPs with rabbit followings like Trailer Park Boys and Cheech & Chong, we can leverage that talent to engage with fans directly to get them to the game.
James Wagner
executiveYes. appreciate it.
Operator
operatorThere are no further questions. I will now turn the call over to Jason Bailey.
Jason Bailey
executiveYes. So thanks, guys. Like I said, that's another solid quarter. We keep delivering what we promise. That's another revenue flat, but profits are solid. We're ahead of the headwinds in the industry. I feel really great about the position that we're in as far as our existing titles, the diversity of income we have as well as the winds of change in the industry in general that are coming as well as the IP opportunities and the game pipeline that we have coming out this year and early next year. So it's a solid company and a solid spot. I'm really proud to be part of it and really proud of the work that Lisa and Jim and Jason Dan and the rest of the team have been able to do managing everybody. let's be honest here, they do all the work. I just stand here and take the credit once a quarter. It's really an incredible team of people that do wonderful things. So thank you, everybody, for your support, and we'll talk again in a few months.
Operator
operatorLadies and gentlemen, this concludes the call for today. Thank you for calling in. Please go ahead and disconnect your lines.
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