Figma, Inc. (FIG) Earnings Call Transcript & Summary

September 8, 2026

NYSE US Information Technology Software conference_presentation 31 min

Earnings Call Speaker Segments

Unknown Analyst

analyst
#1

Okay. Fantastic. We will go ahead and kick it off with Figma. Can we get the doors closed, please? Delighted to be on stage with [ Fiona Zhang ], my colleague and Dylan Field, CEO and Founder of Figma. Thank you for your time today.

Dylan Field

executive
#2

Thank you for having me.

Unknown Analyst

analyst
#3

Dylan, I want to ask you a little bit about the product road map over the next 12 months. We came back from the Figma conference and the number of products that you're announcing in a very short amount of time has gone up. At the same time, 1 of the dynamics that we've talked about on the earnings call is this idea that customers are in a period of experimentation. So talk a little bit about what the vision for how Figma up levels into that period of innovation over the next 12 months and some of the things that you're looking at to gauge success?

Dylan Field

executive
#4

Absolutely. I think maybe taking a step back, it's this wild time and 1 that we have wanted to see come true for so long. The amount of software that people are building the amount of creativity that folks are exploring, it's expanding so fast, it feels exponential. And then you look at adoption, and it's kind of flat overall. So not everything is getting actually adopted. Not everything is getting developed fully. And the attention economy at the end of the day is like quite limited for software, whether it's an enterprise, consumer, for marketing across all areas where people are using software as part of the business. The fight for attention is constant. And so when you look back at the launches we did at Config, a lot of that was around expression. How do you get the best ideas out there in a way that you can still shape but also with the benefit of AI. And so went for things like motion and expressive shaders, the ability to create your own tools in Figma and more. And now I think as we look across our platform, the first thing that we always have to remind ourselves of is design and designers are core, and we must always cater to their needs and make sure that they are the first folks that we take care of on the platform. I think that there's tons of opportunity outside of design as well. And as we look at it and look at the improvements that we're seeing with LLMs right now, I mean, it's pretty mind-boggling, how fast they're improving. And I think our core strategy remains the same, which is basically we see code as being increasingly commoditized, as it becomes more commoditized, I don't believe that the layer on top of that, they have [ abstraction ] of text, I think it's visual. I think that's what most people, including designers, want is to actually interact with a visual medium to go change and to pick up and really reflect their own point of view in the design in the medium. And as we do that, I think that, that will be increasingly the starting point from which you then go make APR from which you ship code and measure it. And if we can do that, I think it really enables us to open up code in the canvas alongside all sorts of other mediums because then the day code is just like an implementation detail. It's not the -- what it's not like what people are going for. And so to the degree we can do that fully, I think it expands the platform an opportunity quite a lot and puts us more in the token flow overall.

Unknown Analyst

analyst
#5

It leads nicely into a question on the evolution of user interface. One of the [ bare ] cases we've heard is, we can envision a world where knowledge workers have essentially some sort of central pane of glass with pumped bar and they're operating all of these different applications in the background, off of the pump bar rather than actually interacting with any specific app. Or you have agents and they are the ones actually doing the heavy lifting. They don't need a user interface. Maybe give us the pushback to that more bearish view of UI evolution?

Dylan Field

executive
#6

Well, I don't think it's entirely bearish, first of all. But I would say that overall, like the core -- 1 of the core thesis of Figma is alongside prompting to get started and to get something out on to the canvas that you can like start thinking about and respond to because I'm sure all of you feel this new or staring at a blank canvas, a blank page, that is the hardest thing to be able to catalyze yourself into going [ crane ], editing, iterating from there. And to get some on the canvas is incredible. To able to do these tests that are pretty menial might take hours and automate them away is so helpful. But yes, to the degree that we're able to make it so people can get within [ each other's ] head onto the canvas and translate that and achieve with their hands of direct [ manipulation ] and also not just be building in 1 direction, whatever they happen to get from the agent, but actually building the right thing, which requires exploration. It requires divergence. And I think that the canvas is very useful here, it's a bird's eye view to actually have a sense of all the things that are going on, [ zero in ] on the thing that matters. That is ultimately where I see has been a very important step that a lot of folks are reporting to us as missing right now. We've gone from a place where designers and design teams inherently diverged to many folks trying to adopt AI workflows and process losing what made them designers in the first place and then trying to get back to it and figuring out, okay, how do we solve this? One of the things that we also launched in Config, sorry, announced in Config, and will be launched soon is Code Layers. And this isn't a way to just put a code on the canvas in that way across all these mediums, you can also see code and have a full function prototype that you can consider alongside other options.

Unknown Analyst

analyst
#7

Fantastic. Okay. Let me ask you 1 more core Figma IP question before we start talking about competition. One of the things that's always [ shot out ] to us on the Figma back end is the way that you solved multiplayer. So multiple folks in the room can orchestrate across 1 canvas and the changes sort of sync seamlessly. That seems like a pretty important piece of IP for how agents work because agents also have to sync. So walk us through what that could look like? Can you use your core IP on multiplayer, essentially the gaming engine that you have? Can you extend that to agents?

Dylan Field

executive
#8

Yes. I mean, first of all, we agree. We think it's a big opportunity to bring not just humans but also agents into the canvas together. With the Figma agent you're starting to see the innings of that, more to come. And that's 1 of the things I'm most excited about right now is how we can get the agent in Figma design to be maximally useful, high quality, but also really fast. I think the speed, the cost and the quality, those are 3 parts of it that all matter. I wouldn't say it's the only thing that matters, though, is getting agents and humans working alongside each other. I also think that anything you can do to be able to be in the data loop of the customer creates context then creates capability for the customer too. And I think that is something that will increasingly be seen as a core mode of the business and a big part of the way that we better serve customers as well.

Unknown Analyst

analyst
#9

Let's talk a little bit more about competition. So the tools from Frontier Labs or AI native startups are no longer just about generating code anymore, but they're generating more complete products. So the Frontier Lab models continue to innovate and improve at their current pace. Where do you see the swim lanes are converging with Figma potentially?

Dylan Field

executive
#10

Yes. I think that it's been super impressive how the Frontier models overall are improving. I mean, if you all are playing with Astra, for example, which just came out, I mean, what it can do with math, what it can do on the coding side and the improvements we're seeing overall there are very strong. I would say for design, it feels they get incremental. There's always a sort of psychosis we will go through a few days after a model release where it's like the best things bubble to the top of the algo feed. And then you're like, "Oh, but I can do the thing," and then you try to do the thing, it doesn't quite work. And our only [ valves ] like it is progress. It's incremental on design, but overall, this is still in the realm of -- I think the visuals are not quite there, let alone the experiential details, UX providing and actually understanding larger context. And adhering to a design system, especially as design systems involve more and more complexities. And so I think that, that's been both our challenge and our opportunity is how do we take models frontier, proprietary and make it that we're able to actually use them to make the lives of designers better and the workflows of designers better as well as everyone they're working with. And so that's a huge area of our focus when it comes to Figma agent is making it so that we are able to provide truly valuable use cases there.

Unknown Analyst

analyst
#11

With these Frontier Labs and AI native start-ups, how do you balance openness and partnership while maintaining strategic differentiation from them?

Dylan Field

executive
#12

Yes. I mean our MCP, I think, is a good example of this, where with MCP, we've tried to make sure that you can go from Figma designs that exist in the canvas, click 1, pull in the MCP, through MCP into your coding agent, and go build it. And I think what's been also really exciting is to see the growth overall of the way that these are now writing back to Figma. And overall, we're seeing just a ton of people, which is growing quarter-over-quarter in significant ways, writing back with our [ used ] Figma tool call to the canvas, which I think just shows how the Canvas remains the center of work even as models get better and better. And I think that as Figma agent increases quality and speed gets better, too, we'll see more and more of that work happening in Figma directly, rather than going out to the Figma -- to the coding agent in a terminal or an ID where we've heard repeatedly from our customers. It's not where they want to work. It's not where they want to live and instead starting in your design tool.

Unknown Analyst

analyst
#13

You talked about the importance of context. And then 1 of the major debates we hear is where and who owns the proprietary data moats. What you need context does Figma accumulate across the product development life cycle? And why is that context so difficult for a competitor to replicate?

Dylan Field

executive
#14

Yes. I think that going back quite a ways, whether or not a company wants us to use it, we have incredible context on the designs, the commentary and feedback, workflow, design systems of a customer. And this can both be helpful for our first-party model training. And in the future, as we branch out and are able to work with our customers more to enable them to fully use the contact and Figma design, they already can use the context they have outside of Figma design, but we want to make sure they can use it more first-party as well. That, I think, will be increasing, like I said, the data moat that matters. And all of that is workflow data that can really impact the way you work and expand it so that more people in your organization are able to use Figma and go create, whether it's continuing ideas to a software project or it's making it that you're able to express different branding marketing you want to do. These are all opportunities. I think more people in the organization as AI gets people to go more generalist will want to contribute to, and we're already seeing lots of signs of that.

Unknown Analyst

analyst
#15

Dylan, maybe just make this example a little bit more tangible. So let's say, we're a large financial institution. We have all of our branding content in-house. We have all of our data assets stored in Figma. Explain to us the difference between using something like the Figma agent to be able to start a new mobile app versus plugging in 1 of the third-party coding tools, 1 of the third-party LLMs, giving it access to that data set and saying, here are all the data assets you need go build us the mobile app?

Dylan Field

executive
#16

Sure. I think that in the future, you'll be asking about where do you want your data to live. And you'll also be trying to figure out, okay, what are the different ways to ensure correctness of our assets, whether it's on brand and marketing or it's in software. Actually adhering to these design systems, brand guidelines is something that everyone cares about and a few are able to do with coding agents of anyone. And so it's a very big effort to get there, but 1 that we believe if we can enable customers to be able to define that, it will really help them.

Unknown Analyst

analyst
#17

Explain that a little bit more. So could I potentially give the coding agent, let's say, it's Claude, some sort of style guide or design guide that we've written in-house, maybe we even leverage Figma to do it. And then it goes off and sticks to the style guide and all the data still lives within the financial institution. Is that architecture something that would risk to Figma?

Dylan Field

executive
#18

Well, right now, what we're seeing overall is even as these agents are improving, adherence, strict adherence to these guidelines is not a given. Hallucination is a huge issue as well as adhering to things in the wrong context. And so it's an easy thing to say. And I'm speaking as someone who said it before, and a harder thing to actually go make happen. And so I think that is 1 component of it. And I also think that there's many others in terms of the workflows that customers do and how we can make them truly actionable and make it so that the system is learning from them all the time.

Unknown Analyst

analyst
#19

So how did you then solve the same hallucination and commercial safety challenges within your own agent?

Dylan Field

executive
#20

Well, we continue to [ hill climb ] on it, to be perfectly frank. I think that it's something that's been a focus of ours for quite a long time, and we're getting better and better. But I wouldn't say it's universally solved at this point. And I don't think it can be without the customer's help. And so that's typically where you fall down is if a customer -- a large financial institution, for example, were to say, okay, here is a set of written principles, it's [ actually ] not enough. You need to have positive and negative cases of what you want to see.

Unknown Analyst

analyst
#21

I think coming back to product a little bit. You've mentioned that AI has lowered the floor, but have yet to [ weigh ] the ceiling. If you look across your product road map in the next 12 to 24 months, what has the greatest potential in your mind to raise that ceiling?

Dylan Field

executive
#22

I think our users, it's the case that people are able to do this incredible work overall with AI. But at the end of the day, every trope that gets created, that's at the center of the distribution is cliche after a very short amount of time. And so in order to actually go push that distribution in the first place, it requires cleverness, it requires a point of view and a reason why you're trying to go do something different. But if you don't, then you are out of luck, I think, because people just don't have the attention to go see the thing that's cliche over and over again. And they dismissed it actually as AI slop right away. I don't know if anyone in this room has the same reaction I do when they see [ writing the head ] like the AI cliche in it. It's not -- it's this, not that, for example, or you're absolutely correct. You can go on and on. But I think it's like kind of wild, I mean I stopped using em dashes for a while. Should I have? I like em dashes.

Unknown Analyst

analyst
#23

I like them too.

Dylan Field

executive
#24

Yes, they're good.

Unknown Analyst

analyst
#25

They're grammatically correct.

Dylan Field

executive
#26

But then I see people using em dash, and I'm like, slop. It's like you have this knee-jerk reaction. So I feel like there's plenty of AI tropes that are good in isolation, but then you don't want people to think you're just like generating something and putting out there. Is that dynamic to point out.

Unknown Analyst

analyst
#27

Wait, so what's the design equivalent of the em dash? How do you know when...

Dylan Field

executive
#28

Gosh, I mean so many examples. It's also never [ evolving set ] too, like the most recent 1 is just quite a bunch of layouts, the very blocky designs, having, I think, actually, as amazing as 3D is, the abilities with the models to create with 3D now will rise -- lead to a rise of a lot of people doing stuff with 3D, and then there'll be like a knee-jerk, was that AI? Was it not? And I see some overuse there, a lot of [ beige ] recently. Before it was a purple gradient now its beige. So we're transforming.

Unknown Analyst

analyst
#29

Let me ask you on this topic. So there is a view that AI has been really good at coding for back-end architectures and engineering. But the issue of the limitation with front-end is it requires human judgment. So 1 could hypothesize that the front-end engineers that actually touch human design are more differentiated, more proprietary, more valuable than the back-end engineers where they don't touch human design. They're sort of isolated, does it work, does it not work, its their [ bible ]. I'm curious to your thoughts on that. Do you think that there will be an LLM curve, which then over time embeds judgment and human taste and preferences?

Dylan Field

executive
#30

Well, I mean, the whole definitionally like communicate some preferences is not 1 thing, right? So I would maybe reject that hypothesis based on that definition alone contradictory. But also, I think the case that on the back end, I wouldn't say, at least in my experience, that I used to like throw [ it all over ] and then fine. It does still require human taste and judgment. If you want to build with modularity encapsulation, like good architecture and mines that's maintainable over the long term, [ same with ] front-end engineering, but especially design, where you're trying to actually make -- you can refresh an engineering system or code on the back-end faster than you can refresh a visual design. I don't know if any of you have tried to redesign, but everyone is always angry. At least, that's what happens at Figma. We have a very [indiscernible] user base. And so you have like an amount of time that you can change something in a huge way for users. And the bigger you are, the bigger your audience, the more you want to be very certain when you do.

Unknown Analyst

analyst
#31

Was there anything at Config that you announced or launched this year that has exceeded expectations from your user base?

Dylan Field

executive
#32

I mean the thing that comes to mind first is the thing that we announced and did not launch yet, it's Code Layers. I mean, everyone saw that, I want it now. And so we've been trying to make sure that the quality is so high, that we're feeling really proud of it, and we're also seeing the usage internally. Now we are getting closer to that, which is great. And it's a pretty awesome experience because the Code Layers, you can have it, be that on the canvas, you have the full working prototype or many working prototypes prompted with agent, if you like. And then you can go right into design, directly manipulate, change what you want, reconcile back and it all is like working scratch pad that you can use in 1 place.

Unknown Analyst

analyst
#33

Is there anything in Figma, if you were to pinpoint, that can help elevate designers taste and judgment in a way that can make their front end better?

Dylan Field

executive
#34

Well, I think that beyond just the core principles of the canvas with exploration and divergence and trying to get it that you're able to go through that workflow, which if you're an ID, it's an inherently linear workflow. The canvas is exploratory by default. It's just people gravitate towards exploring with that medium. I do believe a lot of this as we talked about earlier, with design systems, with adherence to not only design systems, but also brand and visual guidelines and style. Those are things that are the rails, if you will, for organizations that want to go design at scale. If you don't define them properly, then you just will -- you should expect to have divergence. And then it's kind of like the typical brand metaphor people might use or close. If you go outside and people see you wearing like a really goofy outfit, that's not typically you. They're kind of wondering like, oh, what happened? And I think there's different kind of close or different context, brand is 1 or [ priority lines ] and another, but they want to all work together to be something that feels similar enough. And your personality is being expressed some how to the user or to your friends. And I think that the ways that some companies could potentially end up going is if you have a lot of divergence, which no one wants, but it's easy to accomplish if you don't pay attention to it, then you end up kind of speaking to different languages to your users. And that's something that I think everyone is trying to get their arms around, but it's a very hard task.

Unknown Analyst

analyst
#35

Dylan, every quarter since the IPO, we asked Praveer 5 different gross margin questions. And does the sense that we're getting is, look, the reason that you can't be more specific about gross margins over the next 6 months is because of things like the canvas layers product where you don't know exactly what usage of monetization is going to look like. So maybe as a level setting point, talk to us about Figma Make. Figma Make, at least from what we can see from the outside in, you all had an incredible effort to improve that quality of the product to benchmark against competitors like Lovable and Bolt and you came from behind and the quality of the product got a lot better. You then turned on monetization and usage went up and it was incredible. And then customers sort of took a step back and said, "Oh, to see such thing is getting a little bit expensive. It's sort of coincided with the same period of time where we went from token maxing to actually thinking about value." And Figma make monetization seem to sort of do a little bit of umbrella shape in the quarter. My longer term -- my shorter way of asking the question is, what did you learn from Figma Make in terms of monetization?

Dylan Field

executive
#36

Well, I think, first of all, it's odd thing where you talk with customers, and they're not always quoting price as the reason that they're not adopting, when you find people aren't adopting. And so at the same time, you have to be asking the back of your head, is it price? And that's an example of sort of 1 part of the thing in, of course, there's more, that went into decreasing the cost of credits recently. And we decreased them quite a bit in some cases, half, the cost is what it costs now. And so I'm really excited about just like what the industry has been seeing here without coming to [ specifics ] that we haven't shared yet. But in general, as prices go down for this stuff, then you see usage increase. And I think that Figma Make is not just about pricing packaging that you learn from. There's a ton that goes into actually building these products in the right way. And I think it's not yet appreciated that Figma Make is Code Layers. It's the same thing. It's just in a different context.

Unknown Analyst

analyst
#37

Okay. This is really interesting. So most investors when they hear that we cut the credits by half, we'll say, well, 1 of 2 things has to happen. It's great that usage is going up because cost has come down. But either Figma's cost of providing each of those credits also has to get cut in half or you have a gross margin problem. How do you respond to that?

Dylan Field

executive
#38

Well, first of all, I think that we've already seen year-over-year how the cost of tokens in the frontier models is decreasing significantly. So sometimes in order of magnitude of way. And secondly, there is -- it's 2 things at work. One is there's a lot of ways to cut cost as long as you're not also cutting quality when it comes to serving users. On the other hand, and I think this should be the primary objective for us and likely for most of their companies and speak with right now, the opportunity is to drive volume. And I think it's much more important if you're going to stack rank the 2 right now to, first of all, raise the amount of volume flowing through the systems. Secondly, to figure out how you [ sell ] most efficiently.

Unknown Analyst

analyst
#39

Yes. Okay. And so...

Dylan Field

executive
#40

That speaks to our priorities.

Unknown Analyst

analyst
#41

Absolutely. I hear you on the cost of tokens from the frontier model have come down. What are the levers do you have in place at Figma to keep the quality of the tool while also being able to deliver the new pricing model?

Dylan Field

executive
#42

Well, the corollary point of the incremental progress that I mentioned in terms of frontier models is that if you look at the models from 2 months ago, 6 months ago, they are not lagging by that much when it comes to design and the ability is to do front-end work. And so I do think that coding as a market, not all saturated. But when it comes to like the abilities of code, of design, we will see like how much model improvement we get to on the frontier. Partially because as you get to like large and [ artery ] factors, that's probably where we'll see progress going forward on the coding side. And looking back on the design side, we haven't seen as much incremental improvement -- beyond incremental improvement so far. But I do think that there's a lot more you can get a boost on the areas of design overall. And partly, I think the trade is 1 of -- when you are optimizing a model and post-trading. If you are optimizing for code, it actually makes the writing worse. It makes a lot of other things worse, too. And these are all sort of -- there's some trade-offs there in terms of what you're trying to optimize for overall, which are -- they changed as you scale up models, but they are still there.

Unknown Analyst

analyst
#43

So what is the feedback been? What have you observed since you took the credit pricing down?

Dylan Field

executive
#44

Unfortunately, not much to share today. But tune in next earnings, you all. Sorry.

Unknown Analyst

analyst
#45

No, no, I get it. And just to make sure we understand this correctly, the reason that, that was the right strategic decision from Figma was in response to a customer saying that pricing was too expensive. It sounds like it was more than that?

Dylan Field

executive
#46

Well, I mean, first of all, you could define anything you want to find and user feedback always at scale. But I would say that at the end of the day, you also have to look at it, and just go, okay, would I be a buyer at this price point or not? And if it's too high, then you can just have like an honest reaction to that, too. So I think we all like did the gut check in varying customer feedback and went, this feels a bit too high, and it's most important to get the usage of the system and the volume growing.

Unknown Analyst

analyst
#47

You mentioned 1 of the main reasons when people are not adopting Make is not necessarily price. So what are the biggest kind of bottlenecks that you're seeing from your customers?

Dylan Field

executive
#48

I think that there's -- for a while, it was quality. And we've since, I think, improved the quality to a place where, I mean, I'm actually loving Make now and I'm using it for a ton of use cases, both internally at Figma as well as at home. And I mean, it's incredible what I can do with a single prompt and also the aesthetic that you get, and it will get better over time. But really important is to be able to bring all that knowledge and context you have in Figma, to not just Make but also Code Layers, to agent and make it so that all these systems work together in parallel.

Unknown Analyst

analyst
#49

One of the bare cases we hear that as AI is democratizing design, something that is democratized for the portions of the professional workflow and becomes less valuable. So longer term, where do you see the role of a professional designer evolving? And kind of share with us what you're seeing with your customer base today?

Dylan Field

executive
#50

Well, I think that the workflow overall is where we've seen the most divergence. Everyone's kind of scrambling and trying to figure out how do I work in AI world. This is across all disciplines. But especially with design, where it was a very linear workflow for a while, that's something that people have really been trying to figure out and looking to us for answers. And we're still looking at how we work, how the world works. So I think 1 thing that's becoming clear is we're seeing a lot more of desire to prototype upfront to get past that blank page problem, but then refine overall. And as you refine to really iterate ideate, think through the problem, both in design and code across mediums and then from there, go build. And so if I was going to abstract it out, that might be some of the clear sign posts. Along the way, you might be making decks. You might be brainstorming. You might be creating visual assets. Like there's so much that is embedded in that workflow, but you kind of go in and out of it. And it's really important to be able to have these clear ways to hand off work and also to acknowledge the power of code at the start of the process.

Unknown Analyst

analyst
#51

Fantastic. I think we can leave it here. Please join me in thanking Dylan for his time. Dylan, thank you.

Dylan Field

executive
#52

Appreciate you having me.

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