Netmarble Corporation (251270.KS) Earnings Call Transcript & Summary
November 6, 2025
Earnings Call Speaker Segments
Operator
operatorGood morning, and good evening. Thank you all for joining the conference call for the Netmarble earnings results. This conference will start with a presentation followed by a Q&A session. [Operator Instructions] Now we will begin the presentation on Netmarble's Third Quarter of Fiscal Year 2025 Earnings Results.
Unknown Executive
executiveGood afternoon. This is [indiscernible], Head of the company's IR team. Thank you sincerely to all investors and analysts who have taken the time to attend our 2025 Q3 earnings conference call amidst your busy schedule. Present with us today are CEO, Byeonggyu Kim; CFO, Gi-Wook Do; and other members who will be available to answer questions following the earnings presentation. Please note that this presentation is prepared prior to the completion of our external audit. Therefore, some details may be subject to change based on the audit results. Now I will hand it over to our CFO, Gi-Wook Do, to proceed with the earnings presentation.
Gi-Wook Do
executiveHello. This is Gi-Wook Do. Let me begin by presenting our business results for the third quarter of 2025. Please refer to Page 2. Q3 revenue came in at KRW 696 billion, down 3% Q-o-Q and up 7.5% Y-o-Y. EBITDA was KRW 122.4 billion, down 6.6% Q-o-Q and up 19.1% Y-o-Y. EBITDA margin was 17.6%. Revenue and EBITDA increased year-on-year, driven by the domestic performance of the new title, and the global launch of the Seven Knights Re-BIRTH. Next, operating profit and net income. In Q3, operating profit was KRW 90.9 billion. Net income was KRW 40.6 billion and net income attributable to controlling shareholders was KRW 37.5 billion. The operating margin came in at 13.1%, supported by solid revenue and a continued decline in commission rates. Net income decreased quarter-on-quarter due to factors such as valuation gains and losses on held assets. The following page provides an overview of our game portfolio. As of the end of Q3, revenue contribution by major titles was as follows: Seven Knights Re:BIRTH, 12%; Vampire, 9%; Marvel Contest of Champions, Jackpot World, Lotsa Slot, Cash Frenzy, each accounting for 7% and RF Online Next, 5% continue to drive diversification of the game portfolio. Seven Knights Re:BIRTH, which has continued to account for the largest share of our portfolio since the previous quarter, was launched globally on September 18 and has shown strong performance. We plan to secure additional momentum through regular updates going forward. In addition, Vampire released on August 26, reached #1 on both major domestic app markets immediately after launch and has maintained solid performance since then. Next is a breakdown of revenue by region and genre. Q3 regional revenue breakdown was as follows: North America 34%; Korea 32%; Europe 11%; Southeast Asia 8%; Japan, 8%; and others, 7%. The share of overseas sales rose by 2 percentage points to a Q2 68%. By genre, Casual Games accounted for 34% of revenue; RPG 34%; MMORPG 22%; and others 10%. The next page outlines our key cost structure. Operating expenses in Q3 amounted to KRW 605.1 billion, down 1.8% Q-o-Q and up 4% Y-o-Y. Marketing expenses rose to KRW 145.3 billion, up 7.3% Q-o-Q and up 38.9% Y-o-Y, driven by new title launches and the global expansion of existing titles. Labor expenses was down 2.6% Q-o-Q and down 4.9% Y-o-Y. Lastly, the commission rate decreased by 1.5 percentage points to 32.3% as sales of self-developed IP titles increased. Next, I'd like to discuss our upcoming game lineup. We plan to launch Solo Leveling:ARISE OVERDRIVE In the fourth quarter of 2025. In the first half of 2026, we will sequentially release multiple new titles, starting with 6 games, including The Seven Deadly Sins:Origin, [indiscernible] and MONGIL: STAR DIVE. Additional titles not listed in the materials will be announced at a later date. In addition, at the upcoming G-STAR event next week, we plan to showcase 5 new titles, The Seven Deadly Sins:Origin, MONGIL: STAR DIVE, Solo Leveling:KARMA, EvilBane and Solo Leveling: KARMA to further build anticipation for our next lineup. In the fourth quarter, we expect solid earnings performance to continue, driven by full quarter contribution from NP and Seven Knights Re:BIRTH with global launches as well as global expansion and seasonal updates of our existing titles. Looking ahead to 2026, we are meticulously preparing a lineup of high-quality, well-made new titles across a variety of platforms and genres, and we kindly ask for your continued interest and support. That concludes our earnings presentation. We'd be happy to take any questions you may have. Thank you.
Operator
operator[Operator Instructions] The first question will be provided by Ui Hoon Jeong from Eugene Investment & Securities.
Ui Hoon Jeong
analystI am Ui Hoon Jeong, and I would like to ask you 3 questions. My first question is related to the recent announcement between Google and Epic Games of their agreement related to the app commission. And in respect to the fact that Net Marle has a high sales portion for the United States, I would like to share from the company what effect that could be for Netmarble, exactly when such effect will come into force? And if so, by how much? My next question is that along with this earnings disclosure, you've also disclosed the issuance of the EB. And thus, could the company provide an update in respect to your borrowing position and as well as your debt service plan for next year. Moving to my third question is related to the slide in which you show the new pipeline and your future release plans. And I'm just wondering because in terms of the titles and the orders they are showing at this current earnings presentation, it differs from what we saw previously. And so I would just like to better understand if the order that is actually shown on this presentation deck is also very much the order that you will be releasing these titles.
Byeonggyu Kim
executiveThis is Byeonggyu, and thank you very much for your question. I will be answering your first and third question. Going to your first question related to the agreement that was reached between Google and Epic Games, we've also heard about this. But as you know, this is not a final agreement that has been made in the United States. And for Netmarble, the way we are planning for the United States is really that we want to continue to drive PC payment and drive the overall top line growth by enhancing the user convenience as well. And so when we design our plan, it's not just specifically tied to, for example, the recent set agreement between Google and Epic Games. So I do have to be very cautious in commenting about exactly what effect that this would have on our earnings performance and by how much. And moving to your third question, I appreciate the question. And in respect to the order that you are currently seeing in the presentation deck, I would like to clarify that this is not the order that these titles will be released. As you know, for the company, we will be basing our decision to release specific titles depending on the readiness of the game and also the market situation. And so to clarify, I would like to say that the current order that you're seeing in the presentation deck has no correlation with the order that we will be releasing these titles.
Gi-Wook Do
executiveThis is Gi-Wook Do, and I will be answering your question related to the EV issuance. As was disclosed by the company earlier, we have been -- we have stated that we are going to use the proceeds of this EV issuance to repay our debt. And this is in line with the company's aim to continue to improve its financial structure. But in respect to the specific plans related to the repayment of our debt going forward, you have to please understand that this is very much tied to how we plan to monetize our health assets. And when we make a decision to undertake certain actions, we have to factor in not only the market situation but at the same time, other factors as well. So for the time being, we don't have any near-term specific plans to share with you on this.
Operator
operatorCurrently, there are no participants with questions. [Operator Instructions] The following question will be presented by Junhyun Kim from HSBC.
Junhyun Kim
analystThis is Junhyun Kim from HSBC. I have one question that's related to your expenses, specifically your labor expenses. If we think -- if we look at the recent performance of the company on your labor expense side, I can say that it has actually continued to stabilize somewhat and that the company has been able to well manage this stabilization process, not only on a Q-o-Q level but also on a Y-o-Y level. And so I'm curious to know -- and of course, I already know that the company has been maintaining a very conservative approach in new hires as well. But I'm just wondering whether or not such contribution has also come from possibly using AI in your development process, which led to efficiency gains in terms of the work that's being carried out. So I'm just wondering if there are other factors that is contributing to the overall well management of your labor expenses. And one more, I would like to also ask about the commission expenses as well. As we look to your future pipeline and for next year, you are also going to be launching external IPs such as The Seven Deadly Sins. And so I think I wonder for the company, whether or not when you make decisions and you decide on the -- how you allocate the new title launches, for example, on a yearly basis, do you also factor in the commission rate that you are going to have to pay for licensed IPs as well?
Gi-Wook Do
executiveLet me first talk about the labor cost. This is Gi-Wook Do. And just to talk to you about the basic direction for the company is that what we aim to do is to drive efficiency of our workforce, maintaining the current headcount. So our aim is not to actually do restructuring or reduce the headcount for the company but there is going to be a continuous increase in the work carried out by our employees. And the aim is to continue to drive efficiency so that we will be able to have our employees take on more work but work more efficiently, and that would not require the company to have additional increase in the total headcount. And so as we continue to add efficiency and we have more performance generated from our existing workforce, as the company continues to have revenue gains, the portion of the labor costs will become more efficient and will actually have a doubling impact in how we actually better manage the overall labor cost. And moving to your second question related to the commission expenses. There are 2 main components related to commission expenses. One is the market commission and the other is IP commission. And I can say that the market commission actually has a greater impact between the 2. But in respect to how we are driving the improvement and increase in the PC users, we're also driving more positive impact on how we are managing the market commission side. Moving to the IP commission and in terms of how we actually determine the title releases, we don't actually basically make the decision because of how we have to actually pay out the license IP. The main driving force for the company is to be able to build up a very competitive title lineup. And so if we look at it from a more big picture side that as we continue to have more share of original IP, then naturally, the share of licensed IPs will go down. And ultimately, this will also allow us to have a better utilization of how we pay commission going forward because with the growth of our original IPs, that overall share of the licensed IPs will naturally go down.
Operator
operatorWe will take the next question. The following question will be presented by Jamie [indiscernible] from NH Securities.
Unknown Analyst
analystThe next question is from [indiscernible]. I just have a very simple question. It goes to one of your slides where you talk about how the company has incurred the nonoperating loss, and you explained that this is a result of the valuation loss of the held assets. So can the company provide additional color to exactly what this means?
Unknown Executive
executiveIn respect to the nonoperating expenses that we have, and there are a couple of items that have -- that are under this. And this is related to and this was also something that we showed in the previous quarter as well. As you may know, we have a PRS, high PRS transaction put in place since the end of last year. And in and the PRS contract has -- it compels us to do the valuation gains or losses assessment on a quarterly basis. So if there is a change in stock price, then we have to also recognize the valuation gains or losses every quarter. And so for the previous quarter in Q2, we had a significant nonoperating gain as a result of the stock price movement of the HYBE shares. And in respect to the fact that as we move through the Q3 valuation gains and losses, then we have to now recognize a valuation loss because the share prices had fallen at the end of Q3 compared to the end of Q2. But we are currently in the fourth quarter, and we're actually now seeing the performance of high shares in this quarter, which means that when we get to the fourth quarter, we will be able to recover and show an improvement to a very significant degree of a valuation gain for this.
Operator
operatorWe'll take the next question. Currently, there are no participants with questions. [Operator Instructions] The following question will be presented by Yansung Kwon from Daiwa Securities Capital Markets Korea.
Thomas Kwon
analystI would like to follow up on the comment made by the CFO of how your original games are driving the share of your original games to the total revenue is increasing, and that is contributing to the downward stabilization of the commission expenses. So can the company share with us what is the current portion of the original games to your total revenue as of Q3? And if it is possible, can the company share your target possibly for maybe year-end or for 2026? And if so -- and also how much improvement that you can expect in terms of, for example, OP margin?
Gi-Wook Do
executiveIn respect to your question, I think that asking about the portion of our original games, I think it actually translates better to the share of the sales from PC. And for us, it's not so easy to give you an average or unilateral number in respect to this because performances vary by country, by genre and by season as well. So in talking about numbers, I don't think that would actually provide an accurate picture. And so that's why for us, for the company internally, we don't have a specific number that we are moving towards. And I think what's more important than, for example, have the internal target per se is really the changes in the external environment. For example, the mention of the agreement between Google and Epic Games. So likewise, we continue to monitor very closely any development that will have an external impact. And so I can tell you that we do not have any specific internal drivers that we are currently using in this respect.
Operator
operatorWe'll take the next question. The following question will be presented by Seyon Park from Morgan Stanley.
Seyon Park
analystAnd I would like to ask about the outlook for Q4. In respect to my understanding that for the game titles, MONGIL: STAR DIVE as well as The Seven Deadly Sins:Origin, these 2 titles were originally scheduled to be released in the fourth quarter. But I think now I see that they have been postponed to be released for next year. So if we look at what is going to be released for Q4, I can say that the global expansion of The Seven Knights Re:BIRTH scheduled for November '25. And then you also have the updates for the solar leveling that we can expect for the fourth quarter. And also factoring in the fact that Vampire, which actually had a huge initial success will, over time, performance will weaken. Is it correct for me to think that your Q4 top line growth will be less than what we actually see for Q3? And is it also possible because as we look at Q4, it's the end of the year, could it be possible for the company to initiate, for example, one-off expense item that could be done in the fourth quarter?
Gi-Wook Do
executiveThis is Do Gi-Wook. And my understanding of your question is that you wanted to actually do better related to the earnings outlook going forward. And if I were to actually talk to you about on a more high-level basis, yes, it's true that for The Seven Deadly Sins:Origin and MONGIL:STAR DIVE, we are -- we have postponed the launch from 4Q to next year. But nevertheless, we are going to have significant gains in terms of the revenue performance growth because of the global expansions that are scheduled for our existing titles. So in short, we actually believe that we are going to actually be able to generate higher revenue in Q4 versus Q3. And we already had the global expansion of Seven Knights Re:BIRTH in September. And we also have the RF Online that's going to also have a big contribution in Q4 as well. And I would also like to add that as we look to 2026, we're going to be launching The Seven Deadly Sins: Origin As well as MONGIL: STAR DIVE in Q1, which is going to help us to have significant growth in the top line in the first half of 2026. But full year-wise, we believe that we're going to be able to have very strong earnings performance next year. And moving to the second part of your question, whether or not due to -- as you moved into fourth quarter, there could be any seasonality impact that would actually have the company incur a certain cost. But in respect to what we actually see in fourth quarter is that for the overseas business, that was actually the low season was for Q3. So we will actually see some recovery happening as we move into the fourth quarter, that would actually be on the revenue side but not on the cost side. So at present time, I don't anticipate any one-off or nonrecurring cost that is notable to mention for the fourth quarter. But of course, I do want to say that every -- in recent, and for us, we -- in the fourth quarter, we actually do a fair value assessment for the intangible assets. And so this would be under the nonoperating impairment valuation. And so this is something that we will also be doing in the fourth quarter. But for the time being, we don't think that there's going to be a major cost item to recognize for the upcoming quarter.
Operator
operatorIf there are no further questions, we will conclude the 2025 Q3 earnings presentation at this time. For any additional inquiries, please feel free to reach out to our IR team. Thank you once again for your participation. [Statements in English on this transcript were spoken by an interpreter present on the live call.]
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