Netmarble Corporation (A251270) Earnings Call Transcript & Summary

August 11, 2022

Korea Exchange KR Communication Services Entertainment earnings 35 min

Earnings Call Speaker Segments

Unknown Executive

executive
#1

Good afternoon. This is [ Tamini ] from Netmarble's IR team. I thank the investors and analysts for taking time out of their busy schedules to attend the Q2 2022 earnings release session of Netmarble. Today, here with us are CEO, Young-Sig Kwon and Gi-Wook Do; and Seungwon Lee, President of Global Headquarters. They will be addressing questions after the results presentation. Please note that the content presented today have yet to undergo an independent auditor's review and could be subject to changes upon the true view. Now Gi-Wook Do will give us the results presentation.

Gi-Wook Do

executive
#2

[Interpreted] Good afternoon. This is Gi-Wook Do. I will start with an overall results presentation for Q2. Please refer to Page 3. Q2 revenue at KRW 660.6 billion grew 14.4% Y-o-Y and 4.6% Q-on-Q with new title launches, including Ni no Kuni Global, with marketing expense increase with the new titles EBITDA at KRW 21.5 billion, saw a decrease by 48.6% Y-o-Y and 53% Q-o-Q. EBITDA margin rate was at 3.3%. Next page is on operating profit and net profit. In Q2, the company recorded an operating loss of KRW 34.7 billion, net [ profit ] loss of KRW 120.5 billion and controlling shareholders' net loss of KRW 118.3 billion. Nonoperating profit decreased by KRW 86 billion over the previous quarter. This was mainly due to the one depreciation and the resulting FX loss related to foreign currency borrowings. Next page is on revenue based on geography. Overseas revenue in Q2 was at KRW 558.5 billion. Overseas revenue contribution rose 1 percentage point Q-o-Q at 85%. The regional breakdown is as follows: North America, 49%; Korea, 15%; Europe, 12%; Southeast Asia, 11%; Japan, 8% and others at 5%. Next page is breakdown by genres. In Q2, our portfolio remains diversified with Casual games 47%; MMORPG, 22%; RPG, 22%; and others at 9%. Next page is on our diversified games portfolio. As of end of Q2, Ni no Kuni: Cross Worlds accounted for 10% of revenue; Marvel Contest of Champions, 10%; Cash Frenzy, 8%; Jackpot World ,8%; and Lotsa Slot, 8%; Seven Deadly Sins: Grand Cross, 7%. Next page is on major cost structure. Q2 operating expense was at KRW 695.3 billion, which is a 23.9% increase Y-o-Y; and 8.1% increase Q-o-Q. Fees and commissions paid was at KRW 260.8 billion. With increase in revenue, it increased 7.1% Y-o-Y and 6.2% Q-on-Q. Labor cost was at KRW 189.7 billion. With more head count with our new title development, it saw a 22.7% increase Y-o-Y; and 1.5% increase Q-o-Q. Marketing expense recorded KRW 144.4 billion, with multiple new title launches, including Ni no Kuni, it increased 43.8% Y-o-Y and 28.0% Q-o-Q. Lastly, on our lineup. In the second half of the year, there will be a reduction of 6 new games of which 3 uses blockchain technology. They are: Let's Get Rich: Meta World; Monster Arena Ultimate Battle and King of Fighters Arena. The other titles are Overprime, BTS Dream: TinyTAN House and Charlotte's Table. The company has accumulated experience and know-how related to blockchain and laid the foundation for our blockchain ecosystem creation. Since the market is quite young, the company continues to make various attempts. The gained experience in learning will positively affect future gains to come. New titles of different genres and platforms will be launched in the second half, and the company hopes to add much sophistication to them through various attempts and tests. The staff and management will further accelerate our efforts to show added development, and we look forward to your interest and support. This concludes my presentation. Now, we will be entertaining your questions.

Operator

operator
#3

[Interpreted] Now Q&A session will begin. [Operator Instructions] The first question will be provided by Junhyun Kim from HSBC.

Junhyun Kim

analyst
#4

[Interpreted] I will give you the translation of the 2 questions. First question is related to marketing expense. Your marketing expense will arise in the second quarter with launch of several new titles. And I -- from your presentation gather that you also have plans to launch new titles in the third quarter, plus the second half of the year. So what is your forecast on marketing expenses going forward? And also, could you give us your expectation for the overall revenue in the second half of this year as well? And my second question, what is the major lineup that the company has high expectations for in the second half and also going into the year 2023?

Young-Sig Kwon

executive
#5

[Interpreted] Yes. This is CEO Kwon addressing your question. Well, it's true that we saw a rise in our marketing cost in the second quarter. It was due the prelaunch marketing activities for Ni no Kuni and also with the launch marketing activities related to new titles. And well, there was free launch marketing activity for Seven Knights Revolution as well as there was also marketing activities after the launch. But going into the third quarter, there won't be any prelaunch marketing activities. There won't be much prelaunch in the third quarter. So we do foresee the marketing expense to slowdown in the third quarter. And with the new titles that were launched in the second quarter, it will be reflected in full starting the third quarter. So we do hope to see some rise in our revenue numbers as well. Yes. And our expectations for new launches in the second half. As was mentioned during the presentation, we will be launching 3 new titles that makes use of blockchain. And of them, we have big expectations for Let's Get Rich: Meta World. And as for our expectations in the first half of year 2023, we have plans to launch and introduce our Star Wars chronicles, and Only Eye Level Up, and Tower of God and Overprime and Hypesquad. They're all big titles, and with that, we do expect to see good revenue numbers going forward.

Operator

operator
#6

[interpreted] The following question will be presented by Jong Hwa Sung from Eugene Investment & Securities.

Ui Hoon Jeong

analyst
#7

[Interpreted] Yes, I have 2 questions. First is on your labor cost. I believe that your labor cost was more or less similar to the level that you witnessed in the first quarter? And do you expect [indiscernible] going into the second quarter? And will there be any hefty incentive payments after this year, which will influence your labor cost? And well, the Seven Knights Revolution that you introduced, well, I believe the results from Seven Knights Revolution will be reflected the starting third quarter, and how is it performing to date? And do you have any future forecasts or expectations for Seven Knights Revolution? And my second question is related to your lineup that will be introduced in the second half of the year. You've given us some taste of your future titles lineup, but could you be please more specific and divide it into third quarter introductions and fourth quarter introductions?

Gi-Wook Do

executive
#8

[Interpreted] Yes, this is CEO Do addressing your question related to labor costs. Well, until recently, the development companies, the producing companies, they actively recruited new personnel in order to invest in their new titles. However, going forward, we will be giving more consideration to the macro aspect and on a group level, we would be seeing a limit to how much the headcount could grow. So going forward, there won't be much of a headcount increase and our labor costs will be maintained at the current level.

Young-Sig Kwon

executive
#9

[Interpreted] Yes. This is CEO Kwon addressing your second question. Well, when it comes to Seven Knights Revolution, it's a bit less than what we have internally expected. But it's being serviced in a very steeper way, and we are readying ourselves for an update. And with that, we believe the results from Seven Knights Revolution will stabilize going forward and as to the breakdown by quarters. In the third quarter, according to the test results, Charlotte's Table could be launched in September. And as for the fourth quarter lineup, it will be mainly the blockchain technology using titles that we have mentioned.

Operator

operator
#10

[Interpreted] The following question will be presented by Hee-Seok Lim from Mirae Asset Securities.

Hee-Seok Lim

analyst
#11

[Interpreted] Yes. You have, I should mention, launched Ni no Kuni Global and with that launch, were there any meaningful changes to your pathway and any meaningful results? And my second question is also related to blockchain games and its associated traffic with titles such as Golden Bros, did you witness any meaningful traffic changes?

Young-Sig Kwon

executive
#12

Yes, this is CEO Kwon addressing our blockchain question. To date, we have launched the 3 titles that makes the use and adopt blockchain technology. The first was A3: Still Alive. Their traffic is starting low, but it has grown by tenfolds and the tenfolds also translated into revenue. And the second title that used the blockchain is Ni no Kuni Global. And while the traffic is to our expectation and especially retention is Southeast Asia region. And our third attempt was with Golden Bros, and it was an attempt with a different genres. And to be honest, while the expectation -- while the result is not really through our expectations. So we have made these 3 attempts to date. And with that, we are starting in the crypto market and also the P2E market from the user's point of view. We have learned about the acquisition and also on blockchain operation and management. So with all these learnings and know-how is cumulation, we believe that we could improve our attempts to further when it comes to building a good, healthy blockchain system.

Operator

operator
#13

[Interpreted] The following questions will be presented by [ Hyunjun Hwang ], Daiwa.

Unknown Analyst

analyst
#14

[Interpreted] Yes, my question is related to your debt structure. Well, do you have any plans to see an improvement to our debt structure, and maybe perhaps to the end of this year or even further going into next year with a given global inflation situation. Well, do you feel additional pain when it comes to financial situation and there being attempts or efforts to adjust your debt level? And my second question is related to your previous answer related to your subsidiaries. You've mentioned in your answer that labor costs will be curved. Well, I don't have any plans to downsize any of your studios or any of your subsidiaries.

Young-Sig Kwon

executive
#15

Yes. This is CEO Kwon addressing your borrowings question. Yes, it's true that we have won currency denominated borrowings. And whenever there is a foreign currency exchange rate fluctuation, it does have an influence to our financials. Having said that, our debt ratio is not at a precarious level. It's not much of a stretch. So when we can roll over, we will be rolling over our borrowings. And when we can service our debt -- well, that's a possibility, we will be servicing them. And as was disclosed, well, we are going to see a reduction of capital for StoneAge and using that funding [indiscernible] leveling down our foreign currency denominated borrowings. And we could also use dividends from our subsidiary companies to service our existing debt. And also, if it's a possibility, we can see some divestments of our assets for the purpose of servicing our debt. Well, at this given point in time, we do not have any specific plans for asset sales, but we will be looking at the market also to share moves and also the results of our assets. And if there is a possibility that arises, we care perhaps sell some of the assets that we hold. And to address your second question, well, I did mention that we were going to control our labor costs going forward. But it means that we won't be adding on additional headcount. It does not indicate any restructuring or downsizing efforts. And if I may add, well especially for our developers, we weren't to use the [indiscernible].

Operator

operator
#16

[Interpreted] Currently, there are no participants with questions to give your question. [Operator Instructions] The following question will be presented by Junhyun Kim from HSBC.

Junhyun Kim

analyst
#17

[Interpreted] Yes, I have an additional question related to your blockchain forecast. recently. The crypto-currency market has been a downfall and what you think, what does the management think about the blockchain environment or the blockchain market as a whole. How much of a success do you think you can enjoy in this blockchain environment? And my next question is related to gameability of Meta World. So could you please describe the gameability of Meta World.

Young-Sig Kwon

executive
#18

Hi. Yes, this is a CEO Kwon addressing your very difficult question. Well, it's close to impossible that I gave a forecast on how the crypto-currency market will move. Well as we're all aware, there was a tremendous shock to the market in the early part of May and 2 months after that, we are seeing some stabilization in the crypto-currency market while Ni no Kuni Global launch after all that and we began servicing our game after the big crash. well, it's true that the crypto users coming into player games, the number has been somewhat of a decrease. But as a content player, well, it's winning the trust of the market itself. So it's up to us to build to the trust over the crypto market. And well, some more word on Metaverse first world platform. It's currently run by Netmarble F&C, our subsidiary. And what they do is an onboard servicing. We are the publishers and they engage in onboard servicing. And well, their first patent was -- titled Golden Bros, but they are planning for additional launches as well. And within the Metaverse world, the subsidiary has plans to prepare and introduce games. They're still very early in the planning stage. So at this given point in time, it's very difficult for me to give you more details.

Operator

operator
#19

[Interpreted] Currently, there are no participants with questions. We'll wait for a second until there is another question.

Young-Sig Kwon

executive
#20

[Interpreted] This concludes the results presentation for Q2 year 2022. Should you have any further questions, please don't hesitate in contacting the IR team. Thank you. [Portions of this transcript that are marked [Interpreted] were spoken by an interpreter present on the live call.]

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