Netmarble Corporation (A251270) Earnings Call Transcript & Summary

May 11, 2023

Korea Exchange KR Communication Services Entertainment earnings 27 min

Earnings Call Speaker Segments

Operator

operator
#1

[Interpreted] Good morning and good evening. First of all, thank you all for joining this conference call. And now we will begin the Conference Call of the Fiscal Year 2023 First Quarter Earnings Results by Netmarble. This conference call will start with a presentation, followed by a divisional Q & A session. [Operator Instructions]. Now we shall begin the conference of the fiscal year 2023 First Quarter Earnings results by Netmarble.

Unknown Executive

executive
#2

Good morning. This is [indiscernible] from Netmarble's IR. I thank the shareholders and analysts for taking time out of their busy schedules to attend today's earnings session. Today with us are CEOs Young-Sig Kwon and Gi-Wook Do; and Head of Global Business, Seungwon Lee. They will address your questions after the results presentation. The content presented today has yet to undergo an independent auditor's review and could be subject to changes upon such review. With that, CEO Gi-Wook Do will give the results presentation.

Gi-Wook Do

executive
#3

[Foreign Language] [Interpreted] Good morning. This is Gi-Wook Do. I will give you the general results for Q1 2023. Please refer to Page 3. With new title absence and seasonal influence of overseas business, Q1 revenue decreased 12.3% Q-o-Q and 4.6% Y-o-Y at KRW 602.6 billion. With quarterly revenue decrease, EBITDA decreased 43.7% Q-o-Q and 56% Y-o-Y at KRW 20.1 billion. EBITDA margin rate recorded 3.3%. Next page is on operating and net profit. Q1 saw an operating loss of KRW 23.2 billion and net loss of KRW 45.8 billion and controlling shareholder loss of KRW 37.7 billion. With the non-occurrence of intangible asset impairment that was reflected in the previous quarter, nonoperating loss increased KRW 377.9 billion over the previous quarter. Next page is on regional revenue breakdown. Overseas revenue in Q1 was at KRW 504.3 billion. Overseas revenue contribution decreased 1 percentage point over the previous quarter at 84%. The regional breakdown is as follows: North America 48%; Korea 16%; Europe 13%; Southeast Asia 10%, Japan 7%, and others 6%. Next page is on genre mix. In Q1, casual games accounted for 47%; RPG 27%; MMORPG 16%; and others 10%. The genres remains diversified. RPG revenue has decreased 7 percentage points over the previous quarter due to overseas seasonal influence of Marvel Contest of Champions. Next page is on game portfolio. As in Q1, Jackpot World accounted for 10%; Marvel Contest of Champions 9%; Cash Frenzy 9%; Lotsa Slots 9%; The Seven Deadly Sins: Grand Cross 7%; Ni no Kuni: Cross Worlds 5%; Lineage 2 Revolution 5%. The portfolio remains diversified. Next page is on major cost structure. Operating expense in Q1 recorded KRW 630.8 billion, which is 11.3% decrease Q-o-Q and 1.9% decrease Y-o-Y. Commissions paid was at KRW 247.1 million, with revenue decrease, demand decreased 9.0% Q-o-Q and increased 0.7% Y-o-Y. Labor cost was at KRW 187.5 billion. With headcount decrease, it shrunk 7.4% Q-o-Q and increased 0.3% Y-o-Y. Lastly, marketing cost was at KRW 100.3 billion. With absence of new titles in Q1, it decreased 17.9% Q-o-Q and 11.1% Y-o-Y. Now on our new titles lineup. In 2023, the company is going to have a lineup of 14 new titles in total. They will be 9 multiplatform-based games [indiscernible] new titles, using competitive IPs such as Solo Leveling: ARISE, Arthdal Chronicles and 5 China-licensed titles. The company in Q1 focused on adding sophistication and polishing to the [ II-B ] launch [ platform ]. Development is well underway. We are doing our best for successful launches of well-made titles, as that will set us apart and prove our game development competencies that will place us once again as the global culture game company. So I look forward to your support and interest. This concludes the results presentation. Should you have any questions, we will be glad to address them.

Operator

operator
#4

[Interpreted] Now Q & A session will begin. [Operator Instructions] The first question will be presented by Sang-Hyun from IBK Investment Securities. Please go ahead with your question.

Sang-Hyun Lee

analyst
#5

[Foreign Language] [Interpreted] Yes, I have 2 questions. Well, first, it's related to your introduced Everybody's Marble: Meta World that was duly launched in April. So what is the expected revenue for Q2 with this title? What's your expectations going forward? And secondly is on your marketing and labor related to cost guidance. Could you give us some numbers as to the marketing cost and labor guidance? Foreign Language] [Interpreted]. Yes. This is CEO Kwon, addressing the first question. Now on Meta World, the global launch. Well, with the given situation, the launch is impossible in Korea and Japan. So this time around, the launch centered around Thailand. And in Thailand, we are getting the results desired. And we do have plans to engage in further marketing activities for the U.S. And in '23, within the year, we are going to launch the title in Korea and Japan. But it's a global launch, but it was first initiated in Asia. So with that, we have limited influence from this title on our revenue. But with the full launch in U.S. and Korea, we do expect the title to be giving favorable influence to our revenue numbers. Yes. This is the second question addressed by CEO Kwon, on cost effectiveness. As is communicated in our fourth quarter year 2022 earnings release session, we are going to be paying keen attention to adding more efficiency when it comes to our expenditure. And as is illustrated in our Q1 data, we've seen tangible results on a Q-o-Q basis. And up until the fourth quarter of this year, we will continue our efforts going forward. So on a Y-o-Y basis, you will be and witnessing the influence of our cost-cutting measures. And compared to the first quarter, with the new title lined up for -- with the launches in the second half, there could be slight changes in our second quarter numbers. But percentage wise, we will be maintaining our status. And we will, of course, be monitoring and managing the numbers on a very thorough basis. Next question please?

Operator

operator
#6

[Interpreted]. The following question will be presented by [ Kim Dong Woo ] from Kyobo Securities.

Unknown Analyst

analyst
#7

[Foreign Language] [Interpreted] Yes, I have questions from the titles to be introduced in the Chinese market. Please brief us of your schedule. And could we know the publisher of your titles to be released in China? And for what title do you have the greatest expectation?

Young-Sig Kwon

executive
#8

[Foreign Language] [Interpreted] Yes, CEO Kwon, addressing your question. Yes, we are making ample preparations for our introduction in the Chinese market. We have 4 major titles to be introduced in that market, including Stone Age, The Seven Deadly Sins: Grand Cross, A3: Still Alive and Ni no Kuni: Cross Worlds. And as per Stone Age, The Seven Deadly Sins and A3: Still Alive, we have begun a pre-subscription process, and we have completed the first round closed beta test. So everything will be on schedule and the introduction will be within the year as we have planned. And as for your publisher related question, for The Seven Deadly Sins: Grand Cross and Cross Worlds, it would be Tencent. And as for Stone Age, we are cooperating with the developer to engage in direct servicing activities in the Chinese market. And the publisher for A3: Still Alive is [indiscernible]. For which title we have the most expectation for, well, we have great expectations over all of our titles because we have developed these titles on the ground, and we have done much of the localization process. So, we have paid keen attention to all the details required by the Chinese market. And we've also took into consideration the sentimental and emotional part of the Chinese players as well. So it's a very well-prepared project, and we do have big expectations for the Chinese market. So we have equal amount of expectation for all the titles. Next question, please?

Operator

operator
#9

[Interpreted] The next question will be presented by [indiscernible] from [indiscernible] Securities.

Unknown Analyst

analyst
#10

[Foreign Language] [Interpreted]. Yes, I have 2 questions. First, I would like to know the timeline for your to-be-introduced new titles. Could you please give us the quarter when the new titles will be introduced? And what's the major [ gamability ] of such new titles? And my second question is related to Chinese market. So, how much of a localization have you done to your titles? And well - how is it different from your existing titles?

Young-Sig Kwon

executive
#11

[Foreign Language] [Interpreted] Yes. This is CEO Kwon, addressing your question on time line. The exact date could be changed by a month or 2, but if I may talk about the quarterly plans, well, for Tower of God and Grand Cross, we are scheduling it for an introduction in June or July. And as for King Arthur, it's scheduled to be at third quarter, and Level Up Alone (sic) [ Solo Leveling: ARISE ], that's fourth quarter. And in the same quarter, we would also be thinking of releasing Arthdal Chronicles. And as for Paragon and Hype Squad, we are keeping a keen eye on the soft launch process. And according to the results of the soft launches, then after that, we will be determining the exact scheduling of our grand launch. And now on gamability, well we are planning to introduce a numerous number of titles going forward. So it would take too much time to be giving you the details on the gamability of regional titles. But as you're well aware, before our new title launches, we do have a press meeting during which we give detailed differentiating factor of our new titles. And as for the second part of your question related to level of localization for our games to be introduced in the Chinese market, I think it is rather inappropriate that we comment on the level of localization. Rather, we will rely on our Chinese publishers and developers to work on the localization process. But having said that, the localization process that has taken us more than a year, and I could say that much part of the gains in the Chinese market has been localized. And as was mentioned, we have conducted the closed beta test, and we have paid much attention to the indexes through the closed beta test. And with that, I would say is that there has been pretty much of a localization on the titles to be introduced in China. Next question, please?

Operator

operator
#12

[Interpreted] [Operator Instructions]

Unknown Executive

executive
#13

[Interpreted] Well, with that we will conclude the earnings session for Q1 2023 of Netmarble. Should you have any follow-up questions, please don't hesitate in contacting our IR team. Thank you.

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