Netmarble Corporation (A251270) Earnings Call Transcript & Summary

May 9, 2024

Korea Exchange KR Communication Services Entertainment earnings 28 min

Earnings Call Speaker Segments

Operator

operator
#1

[Foreign Language] [Interpreted] Good morning and good evening. Thank you all for joining this conference call for the earnings results by Netmarble. This conference will start with our presentation followed by a Q&A session. [Operator Instructions]. Now we will begin the conference of the fiscal year 2024 First Quarter Earnings Results by Netmarble.

Unknown Executive

executive
#2

[Foreign Language] [Interpreted] Good afternoon. This is [indiscernible], Head of Finance and Planning at Netmarble. I thank the analysts and investors for taking time out of their busy schedules to attend our Q1 2024 earnings session. Today, we have here with us CEO, Young-Sig Kwon and Byung Gyu Kim; and CFO Gi-Wook Do. They will address your major questions after the results presentation. Please note that the contents presented have yet to undergo an independent auditor's review and could be subject to changes upon such review. Now CFO, Gi-Wook Do will deliver you the results.

Gi-Wook Do

executive
#3

[Foreign Language] [Interpreted] Good afternoon. This is Gi-Wook Do. I will give you the overall results for Q1 2024. Please refer to Page 2. Revenue in Q1 decreased 12.0% Q-o-Q and 2.9% Y-o-Y at KRW 585.4 billion. EBITDA decreased 30.6% Q-o-Q and increased 112.4% Y-o-Y at KRW 42.7 billion. EBITDA margin rate was at 7.3%. Revenue and EBITDA decreased over the previous quarter with no new releases. [Foreign Language] [Interpreted] Next page is on operating and net income. OP recorded KRW 3.7 billion and net loss, KRW 9.9 billion in Q1. Controlling shareholders' loss was at KRW 400 million. Net loss saw a significant decrease because of the base effect of corporate tax recognition with asset divestment in the last quarter. [Foreign Language] [Interpreted] Next page is on games portfolio. At Q1 end, 3 top ranking titles were Jackpot World with 10% and Ratcha Slots with 9% and Cash Frenzy at 9%, with updates on Saint Patrick's Day and Valentine's Day, revenue increased over the previous quarter. Marvel Contest of Champions was at 8% and Seven Deadly Sins: Grand Cross 7%, Seven Knights Idle Adventure 5%. The portfolio continues to remain well diversified. [Foreign Language] [Interpreted] Next is on regional and genre breakdown with the mentioned [indiscernible] Games, North America's revenue contribution increased 3% Q-o-Q and casual games revenue proportion increased 7% Q-o-Q. Q1 regional breakdown of revenue contribution was North America at 48%; Korea, 17%; Europe, 13%; Southeast Asia 9%; Japan 6% and others at 7%. Casual games accounted for 47% of the revenue, followed by RPG at 33%; MMORPG 9% and other 11%. [Foreign Language] [Interpreted] Next is on cost structure. Q1 operating cost recorded KRW 581.7 billion, which is a decrease of 10.1% Q-on-Q and 7.8% Y-o-Y. Fees and commissions paid was at KRW 227.4 billion, which is a 10.3% Q-o-Q and 8.0% Y-o-Y decrease with reduced revenue. Labor costs recorded KRW 179.5 billion, with labor force rationalization, it decreased 1.8% Q-o-Q and 4.3% Y-o-Y. Lastly, marketing cost recorded KRW 101.5 billion. With lack of new releases, it decreased 20.5% Q-o-Q and increased 1.2% Y-o-Y. [Foreign Language] [Interpreted] Now on new releases. The company is planning to launch Raven 2 on 29th May. After that, we have plans to introduce 4 new titles, which are Seven Deadly Sins Idle Adventures, King Arthur: Legend Rise, RF Online Next and Demis Ribbon. [Foreign Language] [Interpreted] Even with an absence of new releases, with continued cost rationalization efforts, the company was able to deliver an operating profit. In the second quarter, we will consecutively introduce new titles with different IPs, genres and platforms to give new fun and experience to our users. With many new leases and thorough cost management, the company expects to see earnest profit expansion. So please keep your interest in live for our new [ lease forward ]. [Foreign Language] [Interpreted] This concludes our earnings presentation. Should you have any questions, we will be glad to entertain them. Thank you.

Operator

operator
#4

[Foreign Language] [Interpreted] [Operator Instructions]. The first question will be presented by Dong Woo Kim from Kyobo Securities.

Dong Woo Kim

analyst
#5

[Foreign Language] [Interpreted] Yes. Yes. The first question was on Solo Leveling. You have recently launched Solo Leveling. And how do you view the early success? And what is your expectation for this new title going forward? And I would also like to hear your expectations for the second quarter and also the second half.

Young-Sig Kwon

executive
#6

[Foreign Language] [Interpreted] Yes. This is CEO, Kwon addressing your question. As you're fully aware of, the title was launched yesterday, and it's only a day old. So I am rather cautious to be delivering a definite expectation or forecast with this title. But as was witnessed through the presubscription or preregistration process, we do have high hopes for it, and we conducted a 50 days open beta test, and we've made various improvements based on the results from the beta tests. And accordingly, we've made updates on the content and the story. And with that, I believe that this title is quite competitive. [Foreign Language] [Interpreted] So it's only been a day old, but since its introduction, recorded, the title recorded #1 in many countries download numbers, and it's also made top ranking in the Apple App Store. And well, 24 hours into birth of the game. We saw a daily average user of 5 million and a revenue number of KRW 14 billion, which is much higher than our initial expectations. And I could safely say that this was the best result from a new title ever.

Gi-Wook Do

executive
#7

[Foreign Language] [Interpreted] Yes, this is CFO Do. He will be addressing the second question, which is on expectations. For the second quarter and second half results. [Foreign Language. [Interpreted] So if I may talk about the cost side of things first, well, we do expect to an increase in the absolute amount of marketing costs with new title introductions. But we will be executing our marketing efforts, whilst keeping a keen eye on the results. And with that, we hope to thoroughly manage the percentage of marketing cost to revenue. [Foreign Language] [Interpreted] And now I will talk on our fixed cost -- labor cost accounts for a huge portion of the fixed cost as does others. And as you would have seen from our results presentation, well, we are going to maintain our fixed cost spending going forward. So there won't be a significant price to our fixed cost. And we will be maintaining this stance until the end of this year. Well, if we see a revenue increase, we hope to directly translate this into profitability improvement. [Foreign Language] [Interpreted] So Arthdal Chronicles and the Solo Leveling games, which were recently introduced. Well, the results from these new titles will be reflected in the second quarter. And with the reflection, you'll be able to witness significant improvement in our results. [Interpreted] And in the second half, our expectations for the second half, well, the 2 types of the two new titles will be reflected for the full term in the second half, and we will also be introducing new titles -- additional new titles. So for the year as a whole, we do expect to see significant improvement in our results.

Operator

operator
#8

[Foreign Language] [Interpreted] The following question will be presented by Junhyun Kim from HSBC Securities.

Junhyun Kim

analyst
#9

[Foreign Language] [Interpreted] Yes. First of all, congratulations on the results. I have 2 questions. First is on differentiation. Well, you have Raven 2 and Arthdal Chronicles. And what's the difference between the 2 games? And is there any concerns about cannibalization between the 2 titles. This is my first question. And my second question pertains to your marketing endeavors. So do you have any targeted percentage as to how much you would spend on new titles to revenue? So do you have any majors that you go by. So this is my second question.

Young-Sig Kwon

executive
#10

[Foreign Language] [Interpreted] Yes. This is CEO Kwon addressing your first question. Well, what's the difference between Raven 2 and Arthdal Chronicles that we have illustrated those differentiating points through our online showcase. Well, of all the MMORPGs out in the market, Raven 2 is associated with superior quality and AAA level production and a very strong story and outstanding actions. So with [indiscernible] manipulation, you could engage in massive warfares. [Foreign Language] [Interpreted] And now on the possible cannibalization between Raven 2 and Arthdal Chronicles. Actually, this is quite a frequently asked question. But the Korean MMORPG market as a whole is rather sluggish nowadays. And we need to grow the pie of the MMORPG market itself by introducing diverse concepts for the MMORPG genre. [Foreign Language] [Interpreted] And now on the guidance on the marketing spend of our new titles. Well, yes, we do go by a certain guideline. For the larger productions, larger titles, we spend prior to launching a marketing expense is somewhere around KRW 5 billion to KRW 10 billion. And after the launch, we executed marketing spending according to the results. So within 2, 3 months time frame right after the launch, it's under 20% of the revenue.

Operator

operator
#11

[Foreign Language] [Interpreted] The following question will be presented by Yeji Yoon from HI Investment & Securities.

Yeji Yoon

analyst
#12

[Foreign Language] [Interpreted] Yes, I have 2 questions. Well, first one is in regards to Solo Leveling. I had a question on the life cycle of the title. It's an action RPG game and there are concerns of content [indiscernible]. So for this title, how are you going to supply additional new content? This is my first question. And now the second question is on your WEBTOON usage strategy. As a larger game company, you are quite passive in using external IPs, especially the web toon IPs. And you have proven quite a success with Solo Leveling. So what is your plan going forward in using external WEBTOON IPs?

Young-Sig Kwon

executive
#13

[Foreign Language] [Interpreted] Yes. Now on your first question, PLC-related question. The company is fully aware of the difficulties with PLC when it comes to action RPG titles. So we're going to continuously update the story. There may be some users who leave the game for a while when they have come to the end of the story. But when a new story is introduced, these existing users will come back to the title. And we have developed 6 months' worth of story already for the game. And after that, we would be, of course, updating it. [Foreign Language] [Interpreted] And of course, it's important to maintain a product life -- a longer product life cycle on a single platform. However, we currently only provide this title on the mobile platform and the PC platform. So in the second half, we could introduce a Steam platform version. And in year 2025, we could also launch the console version. And with all these activities, we will be able to prolong the PLC. [Foreign Language] [Interpreted] And now to the second part of your question, which is related to our use of external IPs. Yes, we do use IPs from Anime and WEBTOON but we don't stop there. We are on a constant outlook for suitable IPs for the game titles. So one of them is Shangri-La Frontier. [Foreign Language] [Interpreted] And if there is an opportunity in the future, we will be giving you more information to the market.

Operator

operator
#14

[Foreign Language] [Interpreted] Currently, there are no participants with questions. [Operator Instructions].

Young-Sig Kwon

executive
#15

This concludes the earnings presentation session of Netmarble. I thank you for your participation. And should you have any follow-up questions, please don't hesitate in contacting our IR team. [Portions of this transcript that are marked [Interpreted] were spoken by an interpreter present on the live call.]

Read the full transcript via the API

You're viewing the first half of this call. Get the complete Netmarble Corporation transcript — plus 251,000+ transcripts from 12,000+ companies, speaker segments, AI summaries and full-text search — through the EarningsCalls.dev API.

Get the API View API docs →

For developers and AI pipelines

Programmatic access to Netmarble Corporation earnings transcripts and 251,000+ others is available through the EarningsCalls.dev REST API. Plans from $24.99/month — full transcripts, speaker segments, full-text search, and the recently-added /api/v1/transcripts/recent polling endpoint for ETL pipelines.