Nitro Games Oyj (NITRO.ST) Earnings Call Transcript & Summary
August 18, 2025
Earnings Call Speaker Segments
Jussi Tähtinen
executiveHello, good morning.
Antti Villanen
executiveGood morning.
Jussi Tähtinen
executiveIndeed. It's Jussi Tahtinen, CEO, Co-Founder here together with.
Antti Villanen
executiveAntti Villanen, CSO, Co-Founder, Board member.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveHopefully, everybody had a great summer.
Jussi Tähtinen
executiveIndeed. Indeed.
Antti Villanen
executiveWe definitely have. Busy summer, holidays.
Jussi Tähtinen
executiveYes. A bit of a holidays, a lot of activity on many fronts, some of which you already saw in the pre-teaser, trailer thing we showed in the beginning. We don't usually show stuff that we haven't announced. But this time, we thought that we would please you guys a little bit with some stuff that we have been working on just to make it in more visual.
Antti Villanen
executiveAnd as we are heading to the Gamescom, the largest trade show in a year...
Jussi Tähtinen
executiveYes, in Germany.
Antti Villanen
executiveUtilizing the same materials there. So it was, yes, good time show the new stuff to you guys also.
Jussi Tähtinen
executiveYes. Gamescom is always one of the biggest events also for us every year, because it's so huge and pretty much everyone is there. So...
Antti Villanen
executiveWe thought it will be start for the second half and then things that are starting the negotiations there are something that materialize or not, late on the year or early next.
Jussi Tähtinen
executiveYes, indeed. Cool. So let's go forward with the webcast today. And today, we're going to be discussing the first half of the year and also, of course, what's about to happen or what are we doing during the second half of the year. But for those of you who are potentially new to Nitro Games, I think every time there's always some new people are checking out on our webcast. We are the Finnish powerhouse for action and shooter brands.
Antti Villanen
executiveAnd across all platforms. We've been expanding quite heavily this year to the new platforms. It was one of the targets for the year.
Jussi Tähtinen
executiveYes. It's one of the big goals we have.
Antti Villanen
executiveYes, all games are now played in more and more platforms and looking forward, the new ones. Yes, all the old ones that we already have been at some point, but the new.
Jussi Tähtinen
executiveYes. And through the partner projects, we also covered the sort of console platforms. But moving forward, we intend to go there more and more with our own offering as well. And as a company, we're one of the oldest game companies here in Finland, almost 20 years now, we've been doing this, yes, so since 2007. And then -- sorry, not Q1, but H1 overall was very much a, what we call, transitional period for Nitro. And while the performance in terms of numbers leaves a lot of room for improvement, especially if you compare it against the previous year. I think operatively, we consider it very much a success, because we were able to do so many things. And I think this is a prime demonstration of the type of volatility. That's part of the games business where we operate, where when you transition from one big project to new ones, it has an impact on the financial performance shorter term, of course.
Antti Villanen
executiveBut it's also a prime example of how we have built our setup, so we can adjust quite fast on those changes, whether they're coming from the projects or market or anywhere outside. We have tools and processes and ways of working that we are quite fastly adapting into the -- whether we are scaling up or scaling down or toning up or toning down, we are very fast on that.
Jussi Tähtinen
executiveYes. And I'm super proud of our team that since they are so versatile with the talent, not just with being able to work on different platforms, but also versatile in terms of adapting to new team structures and so. We were able to pretty much instantly shift our focus on some new things that we didn't have the bandwidth to work on previously. So we were, I think, pretty successful in navigating through all of that. But more about that later and especially what it means for the second half of the year now. Still about the numbers and the overview. The cash position we have at the end of first half of the year is actually a little bit better compared to what it was after the first quarter. And this is a result of basically two things. Part of the revenues we had during the first quarter landed in the cash flow during the second quarter. And also, we have continued the activities to improve our balance sheet. So we're now happily in a position where we have completely paid off the debt that we had to Nordisk Games, while at the same time, making sure that we keep our focus on protecting our cash in the long run and keep our eyes laser focused on the long-term profitability.
Antti Villanen
executiveExactly.
Jussi Tähtinen
executiveAnd maybe still worth noting that some of the events that we've listed there -- those new agreements with VOID Interactive and Starbreeze, they happened after the period.
Antti Villanen
executiveAfter the period, and it will be visible later.
Jussi Tähtinen
executiveYes. Okay. So let's move forward. We spoke that we have some goals for this year. So this slide here is a reminder. You've seen this earlier, but what are those goals? So we have three. So first one is basically expanding our game portfolio. And with expanding we mean, we want to do new games, new platforms, new partnerships, and -- well, those three.
Antti Villanen
executiveNew games, new partnerships. But I think we have been quite efficient on this area.
Jussi Tähtinen
executiveVery much, yes.
Antti Villanen
executiveIn the first half and now even after the period, there has been activities on new partnerships and new platforms areas. And new games are something that they're approving and maybe we talk a little bit later about them in the portfolio, but I think on our game portfolio target point of view, we've been successful.
Jussi Tähtinen
executiveYes. This is an area where I think we are slightly ahead of schedule compared to what we initially thought that how the year would go. So that's definitely a thumbs up.
Antti Villanen
executiveSecond one being the global team.
Jussi Tähtinen
executiveYes, and taking from the scalability of that maximizing the potential there.
Antti Villanen
executiveOn that area, we've been working with the global team and the structure now for 18 years, 17 years. And especially on times like this, the model and the process pays off.
Jussi Tähtinen
executiveDefinitely.
Antti Villanen
executiveAnd also when scaling up, it goes in two ways. And we've been improving efficiency on our production internally and externally. Also, the kind of constant improvement is part of the DNA, and there are lots of initiatives where we are improving our ways of working with the global team.
Jussi Tähtinen
executiveAnd I think, how these things translate in financials. Of course, everything is always actions first and then you see the results in the numbers later on, like with anything. But these things that we've now done, especially towards the summer, many of those are going to be more visible in the numbers after the summer, obviously. But I think safe to say that we have been successful so far in taking advantage of the scalability of our global team while still improving things and developing things further and -- also in the middle of all of this, we've been able to do some new key hires in the team and optimize it for our updated portfolio that we have. So really happy about that.
Antti Villanen
executiveAnd creating new revenue streams and through the new platform expenses.
Jussi Tähtinen
executiveYes, yes. And financial stability, that's something which we want to maintain, because that's something we gained already earlier. But at the same, we want to grow through new revenue streams and focus on long-term profitability, and also take careful investments in new products. So many of those things we have already done, but I think that we're still working on this year is to, of course, build those new revenue streams bigger. So that's not something that we can say that we would have yet accomplished this year. But then again, that's why annual goals that you have 12 months to live up to those. But overall, we very much maintained the course that we said in the beginning of the year. And let's talk through this cost one by one and start with the game portfolio. So Autogun Heroes is a brand that's now available on mobile. It's on Discord, it's on web, it's on PC, with again known as Autogun Heroes: Supercharged. What it is -- where it is not available yet is console. And that's something that, like we said earlier, that's one of the next steps that we're looking into that, okay, how do we go about that. And Autogun Heroes, we've discussed a lot about how it's a game where we've, in the previous years invested so much. And thanks to our way of developing these games, we can now use those previously invested efforts and use those to bring it both time and cost-efficient to other new platforms.
Antti Villanen
executiveAnd I feel that Autogun Heroes is no more just a game as it's like several versions in several platforms. It's going to be a small franchise. And out of that franchise, there are kind of several iterations and versions in a different platform and a little bit different monetization models. And I think that's something that will create value for the company in the long run on this kind of franchises.
Jussi Tähtinen
executiveYes. Speaking of that value creation during the first half of the year, we concluded our collaboration with Supersonic from Unity. And as a result, the game kind of returned back to Nitro. So that's not fully in our hands. And the reason why we concluded the collaboration is that we weren't able, together with Supersonic to scale up the game to those type of levels that they are expecting. Their expectations were even larger than what we had. And the main sort of challenges there were related to the user acquisition and marketing, which obviously is on the publisher side. If you have a publishing deal, but increasing in what we call CPI, so cost per install figures and are something that we're now doing with Autogun Heroes brand, also including something new that we're playing around with that you might have seen in the trailer in the beginning is to find ways to bring down the CPI and especially find ways to bring down the CPI in the type of scales that Nitro can operate through self-publishing.
Antti Villanen
executiveAnd it can happen through the changes into the gameplay. It can happen changes into the marketing or even the kind of core game and those iterations are ongoing and some tests.
Jussi Tähtinen
executiveYes. Indeed, we've already started. Actually, we already started, I think, before the summer, some of the tests and some will still continue now after the summer. Then we have NERF: Superblast. Yes. And this is one of our FPSO, first-person blaster game on mobile. And this is something that we've done obviously in collaboration with Hasbro. And we've discussed about quite a few times earlier, and we've been actively looking into different opportunities. We're currently again in discussions about our few ones, and we're busy trying to figure out how in the longer run, how the NERF brand and anything we can potentially do with that fits into the project portfolio. So we don't have anything in terms of news from the first half on that one, but it's definitely not forgotten.
Antti Villanen
executiveFourth one, Pistolo.
Jussi Tähtinen
executiveYes, that's new.
Antti Villanen
executiveThat's new. And based on our old game, Lootland, somebody might remember that one. And it's interesting in the sense that we are touching not only the new kind of game play, but also the new audience and the new platforms with this one and with the great partnerships taking the game into the world of iGaming.
Jussi Tähtinen
executiveIndeed, indeed. And this is something that we are pretty excited about at the moment, not just because it's new and everything new and shiny is always interesting. But also for the reasons that the dynamics in iGaming where we don't claim to be experts in that field, because we're only scratching the surface and getting started. But what we have seen so far, there seems to be a really interesting match where we can take something that we have developed for free-to-play mobile and then to a couple of conversions, but essentially then take it into the iGaming space. And this is some area where I think moving forward, we definitely want to explore more and more and see how these things go.
Antti Villanen
executiveAnd it's not only the old games, or anything like that. But...
Jussi Tähtinen
executiveYes, but also with some new...
Antti Villanen
executiveYes. We are gaining expertise on other ones. There is opportunities to get totally new games into the mix. And we have Warframe with the Digital Extremes.
Jussi Tähtinen
executiveYes. And this is currently our longest B2B partnership. We've been working together with Digital Extremes for many years now. And this is a project that I'm not sure if you guys still remember, but this one we started pretty small. I think, we had a very small prototype in the beginning, like many, many years ago.
Antti Villanen
executiveYes. Something like that.
Jussi Tähtinen
executiveYes. Where we showed that we can actually bring it on mobile. But since then, it's been a big partnership for us in many ways.
Antti Villanen
executiveIt seems that this kind of model is something that applies to many of the cases as also the VOID Interactive, the project with them, starting with the small and there are expectations that when we prove ourselves and what we are doing, there might be an opportunity for some bigger stake on that, whole project that we are working on.
Jussi Tähtinen
executiveYes. And I think, I'm super happy that since we're starting two new partnerships now in Q3 with VOID Interactive and also with Starbreeze, where we signed an agreement also now during the third quarter, I think this concept of, sort of, starting small and testing out things on how to...
Antti Villanen
executiveAfterwards we're proving ourselves, trying out new collaboration, and it seems to be working for us and for our partners.
Jussi Tähtinen
executiveAt least it has worked historically very well. And then last, but I would say definitely not least, we're a games company. So it's all about games and all about new games, because like we said in the beginning, our focus is on the long-term profitability. And the plan here is basically that we want to take all the learnings from our previous projects and ongoing projects like we always do and add up those into new product development. But we also want to make sure that we continue this platform expansion, because it widens our audience reach, widens our revenue streams, and builds our portfolio bigger. And as a result of the first half of the year, we now have a total of four games in the early MVP process. We haven't announced this yet, but again, you might have seen a little bit of those in the video clip, VIP stuff. And two of these are mobile free-to-play. So we definitely want to continue exploring that domain as we are with every game, every release, we're always getting better and better and better. The potential in free-to-play mobile once you finally hit the scalability, that's obviously, enormous.
Antti Villanen
executiveAnd two of them are normal. PC premium, console premium and exploring that old world for us again, and gaining new expertise and new kind of ways of working in that category.
Jussi Tähtinen
executiveA lot has changed since the last time we were active on PC. And I think Autogun Heroes: Supercharged are good, sort of, learning tool for how the whole stream dynamics have changed. Basically, the store still looks the same, but everything behind it has changed.
Antti Villanen
executiveBut as you can see, how we start with our partnerships, starting with something small, then with the success scaling bigger with the same method works in our internal new games process calling it the MVP process, but still, it follows pretty much the same kind of model internally. Minimize the risk for the investment risk in the early days. And then, when there are enough proven results, then invest more.
Jussi Tähtinen
executiveYes, indeed. Indeed. And I think that's well in line with the other goals we have for this year and especially the financial stability and the long-term profitability. So if you compare this year to some years behind us in Nitro, we're making a little bit more investments in new products, but a little bit smaller in terms of money. And why we can do that is because we have obviously learned, but we have so much more efficiency in the team. And speaking of which, let's move to our second goal for the year to further develop our global scalable team and take advantage of the nature of the structure we have, because there is something unique in Nitro that we always want to repeat and one of the big USPs.
Antti Villanen
executiveIt's our greatest and most valuable assets, and way the team, internal and our global partners, and this is the model that we've been working now for 18 years.
Jussi Tähtinen
executiveAnd are always further developing.
Antti Villanen
executiveFurther developing, improving it and it's not only scaling up, it's toning down. It's not scaling down, scaling up. And I think the flexibility that the model brings that when there are different kind of projects, we always have a suitable skill sets and people suiting for the different projects. And also that gives us a benefit of adjusting fastly.
Jussi Tähtinen
executiveYes, yes. And in addition to having those benefits -- or I think not in addition to, but I think what's the sort of key secret behind those is that our core team is so experienced and so professional that they have worked on so many different types of games, not just in Nitro, but wherever their previous careers might be.
Antti Villanen
executiveDifferent platforms.
Jussi Tähtinen
executiveYes. In different platforms, yes. So that's where it really shines that as a company, especially when we talk about our in-house staff, we always seek super seasoned talent in connection with -- we have very active programs for junior talent and train -- and train and nurture people into this business as well. And about the longevity, if we then move to the third goal we had, which is our financial stability. If you look historically or zoom out, we now have 5 years of consecutive growth under our belt. Last year was, therefore, clearly the best year of those 5, which is exactly as it's supposed to be. And now if you look at the first half of this year, it's a transitional period, which doesn't look as good as our first half of last year. But that said, our focus and margin is still very much in this long-term line and long-term profitability. So if we then transform into H1 numbers a little bit, basically, what happened here is that we concluded our big, big project with Netflix. Then we transitioned from that, shifted the teams to focus on some of our new games, which we didn't have the bandwidth to work on those earlier, because everybody was busy with other stuff. This also allowed us to kind of like return Autogun Heroes back to us and look at it a little bit differently moving forward. And it allowed our business development to adapt to the situation and work on some new partnerships in the B2B. So all of those things that had to happen, we were able to do. But obviously, actions come first and results follow. So actions have kind of happened, most of them already during the H1 or pretty much soon after that, but the results will then follow later.
Antti Villanen
executiveExactly. And now it says also that the sentiment on the market is brightening up. And there is a sentiment that the games industry has been trying to start healing up twice. And now maybe third time and maybe it's a third time, that's the truth.
Jussi Tähtinen
executiveYes, it's been a little bit tough in the industry around us for 3 years now, maybe.
Antti Villanen
executiveYes, after the pandemic, I think.
Jussi Tähtinen
executiveYes, yes. And I saw a good LinkedIn post from one of our industry friends saying that there has been, like I said, two sort of four starts that maybe now the third is the one where it actually goes. Of course, you never know. But then again, from Nitro's perspective, it's not like we don't care because, of course, we care and we care a lot. We love this business, and we want it to go well. But we also know that thanks to our almost 20 years of doing this business. We know how to navigate through these things. So we're not super concerned about that, because we have been able to pivot things out regardless of what's happening in the world around us. And then looking at the numbers in a little bit more detail, like we can see is that the first half of the year, our revenues slightly declined compared to last year, and this is a direct result of moving from previous big projects and they are securing new ones after the reporting period. And this then again translates to basically everything below that. There are some changes in the staffing costs, which for us are basically in the materials and services, but also in the employee cost and personnel costs. So it's a combination of those two. And basically in the long run, our main focus in this transitional period is usually to protect our cash. So that's again what we have done here, and our cash position is slightly better than what it was at the end of Q1. And we want to make sure that whenever we go through short-term transitions, we always have that long-term mindset. Hence, we wanted to make sure that we continue improving our balance sheet, paying off debt. We wanted to make sure that we invest in new product development, but do all of this in a very mindful manner.
Antti Villanen
executiveAnd protecting the cash while doing all of it.
Jussi Tähtinen
executiveYes, exactly, exactly. So therefore, I think we conclude the first half of the year. I think it's safe to say that we have successfully navigated through this transitional period. We now have a new portfolio, very much.
Antti Villanen
executiveNew opportunities.
Jussi Tähtinen
executiveNew opportunities. We have a great team set up at the moment that we're built for these new opportunities. And we have that financial stability, thanks to some of our previous actions that we can now leverage moving forward as we continue and push forward towards a better H2.
Antti Villanen
executiveExactly.
Jussi Tähtinen
executiveYes. So that concludes our webcast presentation part. And now it's time to see if there's any question. Let me check here quickly. If there's anything in the inbox or anything. It pretty much seems like maybe not. So perhaps we have we have been...
Antti Villanen
executiveEverything was clear.
Jussi Tähtinen
executiveYes, we have been very pretty preemptive in our presentation this time it seems. Coolness. So thank you, everybody for tuning in.
Antti Villanen
executiveThank you so much.
Jussi Tähtinen
executiveVery much look forward to meeting you again in October when we deliver our third quarter report and the webcast. And we are now going to go and pack and head for Gamescom.
Antti Villanen
executiveGamescom.
Jussi Tähtinen
executiveYes, a lot of business development this week. Thank you all. A great week. Bye-bye.
Antti Villanen
executiveBye.
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