Nitro Games Oyj (NITRO) Earnings Call Transcript & Summary
February 14, 2022
Earnings Call Speaker Segments
Antti Villanen
executiveGood morning.
Jussi Tähtinen
executiveGood morning.
Antti Villanen
executive[Foreign Language]
Jussi Tähtinen
executive[Foreign Language] Yes.
Antti Villanen
executiveAnd happy Valentine's Day.
Jussi Tähtinen
executiveYes, it's Friend's Day here in Finland.
Antti Villanen
executiveYes. Yes. The weather, though, it's not correct.
Jussi Tähtinen
executiveYes, it's was...
Antti Villanen
executiveYes, normal.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveSouthern Finland winter weather.
Jussi Tähtinen
executiveExactly. Exactly. Welcome to Nitro Games' webcast for the year-end report 2021, which was a good year for us.
Antti Villanen
executiveIt was.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveIt was.
Jussi Tähtinen
executiveVery well positioned now for 2022.
Antti Villanen
executiveYes.
Jussi Tähtinen
executiveAnd continuing the good progress from the last year.
Antti Villanen
executiveYes. Exactly, right.
Jussi Tähtinen
executiveYes. So let's begin by brief introductions to Nitro and who we are. I'm Jussi Tähtinen, the CEO and Co-Founder of Nitro Games.
Antti Villanen
executiveAnd Antti Villanen, the pillar Chief Strategy Officer, Co-Founder together with Jussi. And I'm also one of our Board members.
Jussi Tähtinen
executiveExactly. And Nitro Games, we're a global mobile gaming powerhouse. We're headquartered here in Finland, and we have partner studios around the world here and there and everywhere these days pretty much. More and more, more and more every day.
Antti Villanen
executiveYes.
Jussi Tähtinen
executiveWith the setup that we have, we are going towards our vision into the growing category of action and shooter games on mobile. We see lots of new opportunities on that category, that there are many subcategories growing inside of the shooter and action category. And also, the instant gaming platforms are starting to wake up into the business, and it seems that there are lots of opportunities in those areas also.
Antti Villanen
executiveYes, yes. Yes, yes. It's kind of going into different directions.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveYou have the instant gaming, then you have bigger mobile games than ever with big brands coming to mobile and so on.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveBut we're well positioned for that.
Jussi Tähtinen
executiveWell positioned on our spot.
Antti Villanen
executiveYes.
Jussi Tähtinen
executiveLet's have a look-see at some of the recent highlights here in Nitro. Like I said, 2021 was a good year for us. Our revenue grew 125%, and the big focus topic that we had for last year, which was in expanding our project portfolio both with our own games and with the other projects, that was definitely a success. And what we can see is that parallel to increasing our revenues throughout the year, we also worked on improving our EBITDA even though year-on-year, we didn't improve. But throughout the year, we improved on that one, and that helped us to retain the strong cash position, which is very essential for going towards this year.
Antti Villanen
executiveExactly. And one key tool for our better position was the active and successful business development that -- leading the -- several new service business partnerships. And especially, what we're really happy about was that we could continue with several of our existing partners and have like continuous deals and continuous business with several of valuable partners. I think one thing to mention after the period, we signed the biggest deal ever with the...
Jussi Tähtinen
executiveSupermassive Games, yes, yes.
Antti Villanen
executiveSupermassive Games that was also kind of continued still for the early prototyping and market validation project. And that is exactly the model that we are now going forward during this year also.
Jussi Tähtinen
executiveYes. Indeed, indeed. So this whole concept of working with partners together with us, expanding our teams globally and so on, I think that's built a really good foundation for not just last year but especially for moving forward. And then in addition to the partner projects and signing new deals, we, of course, also worked with our game portfolio, where we now have started the soft launch for the first game in the Snapchat platform. We have a total of four games with them. The first one is now in soft launch. Then we announced NERF: Battle Arena, which is a big production we've been working on in Nitro since late 2020. And we also started the soft launch for that one. We're super excited about the game and how things look moving forward with that one. And then parallel with this, we are obviously preparing more soft launches. So we have more stuff in our portfolio. But we will discuss a little bit more about those as we move forward in the presentation. And then we have something new -- our new gaming products. So we have...
Antti Villanen
executiveYes. Yes.
Jussi Tähtinen
executiveSomething new. And I would say at a higher level, we truly, last year, approved the multi-project model to be working. And for us, the multi-project doesn't mean 2 or 3 but really more a project model where we can run several projects in the different stages through the -- our quite well-validated and data-driven process.
Antti Villanen
executiveExactly. Exactly. I think one highlight more coming from the ownership side is that the Nordisk Games support is continuing into the company, and they increased their ownership in Nitro Games to become a major shareholder. And that was, well, again, really good news for the company and even more support from our big brother and more and more also the operative cooperation between other companies in a family.
Jussi Tähtinen
executiveYes. Definitely, yes. It totally helps with us building our long-term strategy and long-term shareholder value whilst making sure that we are doing great things short term as well. So if we go forward, our most important asset, we like to say, is our team. And like I said in the introduction, what we have here in Nitro is a global team, and we're headquartered in Finland, where we have 2 studios. We're 40 people. And in Finland, we have the sort of structure where we have 360 degrees of capabilities, everything from concept and IP creation to development and to publishing and marketing. And the whole worldwide process is in here as well as, obviously, business development and managing the global functions.
Antti Villanen
executiveSo globally then, again, we have several good studios, some new studios that we have partnered with. And we are gaining the scalability and efficiency. And also, we can offer such knowledge and more resources that we don't necessarily have in-house for the -- through those partners. And model have been now kind of tested, and it seems to be proven to work in scale also.
Jussi Tähtinen
executiveYes. Yes.
Antti Villanen
executiveAnd it's not just having one partner there and other there and 1 project or 2 projects, but now we can run multiple projects simultaneously and have a scalable benefit out of the model.
Jussi Tähtinen
executiveYes. And I think for Nitro, this is really a natural evolution because we've been outsourcing some parts of the game development for pretty much all the time, more than 10 years now. And like going into this direction just helps us to further develop those partnerships that we've been building throughout the years. And us doing everything with our process and so on means that we can add value to the partners but definitely get value from them for Nitro. So overall, the team is in really good shape now. And moving forward to 2020, obviously we'll continue building both our presence in Finland but also in other places of the world as well.
Antti Villanen
executiveYes.
Jussi Tähtinen
executiveAnd if we look at the owners and strategy side of things, the strong foundation is something that we've had for a while, and that hasn't changed other than the Nordisk becoming a majority shareholder now at the end of 2021, which is definitely a good thing for us. And me and Antti here, we are the founders of Nitro Games. We've been working together for a frigging lifetime now. And Nitro Games was founded back in 2007. We used to work on easy games back in the day. We did a little bit of white label work on consoles and so on. But...
Antti Villanen
executiveAnd we started work already 2004. So it's been 16 years.
Jussi Tähtinen
executiveYes, yes. Yes. Yes. Exactly, exactly. And we've been focusing on mobile, basically, since 2015, and the first mobile games we did was with game publishers until we listed Nitro in Nasdaq First North in 2017. And that's when we really started building the self-publishing capabilities and look at the long-term strategy of the company. And I think about the Nordisk Games, the family, so far it's quite a lot of synergies. Different type of companies. There are some expertise on mobile, there are some expertise on shooter category. Bigger companies, smaller companies. But what it means for Nitro and everyone else in the shareholders is that it enables us to be slightly bigger than we actually are and gives us muscle in areas where we might be lagging if we would be just alone in our way.
Antti Villanen
executiveExactly.
Jussi Tähtinen
executiveSo it's definitely...
Antti Villanen
executiveIt has been really beneficial for the business development negotiations that we be a part of the bigger family.
Jussi Tähtinen
executiveYes, yes. And the strategy we have since 2017 when we listed Nitro is twofold. So we are building our game portfolio of action and shooter games on mobile, and this whole strategy aims to enable us to reach our vision, which is to become the greatest on the shooter and action games on mobile. And when we look at the game portfolio, that's something where we do most of the investments in, and that's how we build those potential for hockey sticks down the line. But the purpose of these two-leg strategy is to make sure that we can control the downside while we maximize the upside as well. And especially last year, they started to click in a really nice fashion because we were able to expand on both fronts.
Antti Villanen
executiveYes. And it's not only the kind of risk management to all the service business what we do for the partners, it's also learning kind of curve. I mean we are -- get access to the -- such big projects that we haven't yet been able to initiate ourselves, or we get the learnings from the processes, how the games are developed in U.S. or Asia. And that's the big benefit and also the value for the company, to get access for the very big, interesting projects. And also, good to drive in the new people in a team. Also, a good tool to find the new development partners for the new projects. So there are quite a few animals on this model.
Jussi Tähtinen
executiveYes, yes. And obviously also, in the B2B service business when we work with partners, there's, of course, the long-term mindset as well, that should something become really popular and successful, then it benefits us in a great way as well.
Antti Villanen
executiveYes.
Jussi Tähtinen
executiveCool. So that's our strategy. But then let's talk about the beef. And the biggest achievement of last year and the focus was in expanding our project portfolio. And basically, here is where we stand. So the way we look at things in Nitro and the way we develop is very data driven. We call it our MVP process where we are measuring everything basically from the earliest concept stage as early as possible.
Antti Villanen
executiveIt seems that, that resonates also in a kind of service business side.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveMany of our clients are also willing to adapt that model that we are using for our own games into their projects, and that has been quite successful kind of sales tactics, so to speak.
Jussi Tähtinen
executiveExactly. So more and more parties are really seeing the value as we showcase the results of those and so on. And what this means, in a nutshell, is that obviously, since we work on mobile games, we work going on a very hit-driven industry. And when we look at free-to-play gaming, it's very data driven and it's something where the games are basically never ready. So the way we approach this with our portfolio is that we develop the games, then we validate those steps with data. And that helps us to basically get rid of something that doesn't work and really focus on the things that actually do work. And this has been really efficient last year in bringing new games to soft launch and helps us to push more games to soft launch this year as well. And that's key for us in basically finding the winners and then really focusing on those moving forward.
Antti Villanen
executiveAnd same applies for our partner projects...
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveTo not invest too much money into the concept or idea that doesn't work. But the activities and success that we have had on our business development have driven the kind of record-high results on a deal size but, on top of that also, the steady monthly revenues -- increase in revenues coming from those projects. And it seems that we haven't yet at least found a kind of ceiling, but we can scale it and scale it and scale it, higher and higher. And the business development is very active on -- with the sales funnel, looking for those opportunities and selecting the best possible ones for us.
Jussi Tähtinen
executiveExactly. Exactly So we now have quite a few shots on goal. Moving forward, we're seeing to have even more.
Antti Villanen
executiveYes. Yes.
Jussi Tähtinen
executiveIf we look at the games and projects that are in the portfolio. So with NERF: Battle Arena, as a reminder, we have exclusive license for that one on mobile. And what we're building is a first-person blaster game where players blast each other in multiplayer arenas of different kinds. And this game is something that -- if you've seen anything from it, you've seen that it's very all audiences friendly in a way. So it's a very sort of a -- gender and like people from different ethnic backgrounds. So it's a very global concept that we managed to build.
Antti Villanen
executiveAlso, very influencer-driven game with lots of influencers doing the videos around the Nerf and kind of that. So...
Jussi Tähtinen
executiveYou can do a lot of crazy stuff in that game but in a fun way because that's what gaming is about, building something that's fun. And this one is currently in soft launch and, obviously, parallel to us going forward with the development and soft launch and measuring things and gaining more and more confidence as we go forward. We're basically preparing for the launch-related activities moving forward. Then we have Snap's...
Antti Villanen
executiveYes, Snap and -- or actually 4 projects together and first one in the soft launch stage and the rest on -- still on the development phase. But cooperation have been really good and fruitful, and it seems that there are common trust in between partners. And we are seeing the possibilities on those instant game platforms for our expertise and the Snap being a very good example on those ones.
Jussi Tähtinen
executiveYes. I really like how the whole partnership has evolved in a direction where we've obviously learned a lot. And now we have, again, several shots on goal with them. And one by one, we will be pushing titles forward this year. Then we have Lootland, which is our own IP. And as we've discussed earlier, that's now being externally developed in one of our partner studios. And with that one as well, we gained some good progress towards the end of last year when we started to approach the end of the so-called production phase, which is when we do the heavy lifting on the game, and get to the so-called beta stage, if you will, if you compare to what happens with PC and console. And this game is currently in technical testing, which is a phase where we make sure that everything works as intended and so on before we roll out the game forward to a soft launch phase.
Antti Villanen
executiveBut the game is really fun and addictive to play. So I think there is a good opportunity with that one.
Jussi Tähtinen
executiveYes, yes.
Antti Villanen
executiveThen we have one game on our own MVP process that is not announced, but I think it's not too far from where we have been.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveBut some new -- and some new take on those projects that we've been working on. And that's still quite early in the process, but let's see how the data looks and how fun of an experience we can create out of that.
Jussi Tähtinen
executiveExactly. Exactly. I'm really happy with how it's developed somewhat quickly even though we're still early on in the process. But very much looking forward to be able to talk about that more moving forward. And then we have Digital Extremes. We are working on a game based on their IP, and that's something that unfortunately we can't talk too much about other than what we said earlier, it's awesome. And we've really enjoyed working together with them and very much look forward to that.
Antti Villanen
executiveI think that was one project where it's a good example of the learnings. So of course, it's -- there are some new techs for us to include into the project. And in that way, it's on top of the great project and a big order value. But there are -- also, there are lots of learnings that we have gained from that project.
Jussi Tähtinen
executiveYes. And another thing we can't talk too much about is the cooperation we did with this U.S.-based mobile games publisher last year. This is something that we completed as planned now in early 2022. And this was a project where we basically work on their game and their IP, but we can't go into too much details on that. But then...
Antti Villanen
executiveWe had -- have this one U.K.-based PC and console games developer, but -- now it's safe to say that, that one was the Supermassive Games. And with them, we did pretty much our 1:1, our process, the MVP process, starting from the ideas, going to the concepting, used the data pipelines and analytics and all the tools to measure which one of the concepts are the best one for the current needs that they had. And then early this year, we concluded the kind of early-stage prototyping validation project and now heading towards the production.
Jussi Tähtinen
executiveExactly, exactly. And I think that's a prime example of how this several-shots-on-goal approach and how our process works in general. So we started with a lot of different type of concepting and ideas. Then out of those, we came up with three, which we then brought up and further defined and market tested and all that. And out of those 3, we then killed 2 and selected the best one, and that's now the one that we're going forward with. And obviously, we will continue this testing and iteration process moving forward. So overall, if we look at the portfolio and, let's say, compare it at the beginning of 2022 to the beginning of 2021, we're in a night and day, a different positions, so much better. Like we have a strong cash position, we have the orders in the partner business, so we have good visibility to revenues moving forward. And we have a lot of stuff to roll out the doors one by one. So really, really exciting.
Antti Villanen
executiveAnd even more shots on the goal.
Jussi Tähtinen
executiveYes. So very exciting times on that front. And then if we look at the financials. Last year, the performance was strong. But obviously, we're nowhere near satisfied yet. So last year was still building our project portfolio and so on and working our way with our cost structure to make sure that we are aiming towards profitability in the long run and we don't destroy our cash and everything. So in that sense, it was really strong and just validated that the model we've chosen works. And if we look at some of the numbers there. The revenues definitely increased towards the end of the year, and we made a decent chunk of our revenues during the fourth quarter. And the materials and services is something where we have our third-party development costs. That's also where we have our marketing costs. So we do constant user acquisition for the testing and all those things. And we saw our personnel costs increase slightly because we invested in hiring more key people into Nitro, and that's obviously a very positive thing. And then in the other operating expenses, we have a variety of third-party costs related to administration. All the legal stuff is there and so on and so on. But maybe a more interesting view on the numbers is if we look at the revenue and EBITDA development. So like I said, during last year, we were able to systematically increase the revenues quarter-by-quarter while we kept our EBITDA in bay and managed to improve on that towards the end of the year as well. And as a result, the key thing for us, from operations point of view, is obviously that we succeeded in retaining a strong cash position. So we still have EUR 3.7 million in our bank, basically, at the end of the year, which is very much needed now when we go to this year and start to invest more and more into product launches and obviously invest into new product development as well. Then if we look at the high-level, big picture, where we stand and what's ahead of us. The road map is basically the same that it's been throughout this year since 2017. So as a recap, we started with this new strategy in 2017. That's when we listed Nitro Games in...
Antti Villanen
executiveLots of -- building the team and creating the techs and portfolio and creating this MVP processes and all the tech they can pool and publishing pipelines and all that. And so we spent quite a lot of time and money for building the basics for scaling and...
Jussi Tähtinen
executiveExactly, yes. And obviously, we made our first mistakes at that point and so on, but that's something that is very valuable for us now and moving forward. And that kind of concluded the first period when Nordisk Games showed, and that really enabled us to focus on the long-term execution of the strategy. And like we said earlier, last year, our focus point was in expanding the project portfolio, and that we consider definitely a big success both on the B2B and with our own titles.
Antti Villanen
executiveAnd also, during the past year, we strengthened our business development quite a lot and looking for more and more new opportunities. And we're successful also, by signing those and with the new projects.
Jussi Tähtinen
executiveAnd this year then again, it's all about basically two things. We obviously have a lot of games. We're looking to launch them and roll them out one by one. This is where the several shots on goal really comes to play.
Antti Villanen
executiveNot always one by one, but there are some...
Jussi Tähtinen
executiveOh, yes, Yes, yes, yes. Good point.
Antti Villanen
executiveParallel also with...
Jussi Tähtinen
executiveYes. Yes.
Antti Villanen
executiveAnyway, the spring already being kind of time of the...
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveWhen there are more and more launches coming out.
Jussi Tähtinen
executiveYes, a lot of activities on that front. And we've already started to -- like further strengthen our publishing capabilities when it comes to avenues of launching the games and so on.
Antti Villanen
executiveYes. At the same time, while we are still increasing our business-to-business projects and we have a good visibility now for the revenues from that side, but still looking to grow that area and be even stronger and stronger. And that's mostly due to the fact that we have those partner studios around the brand, and we are every day closer and closer collaboration with those guys. And many of them are starting to be -- or feel like a part of the Nitro Games as we've been working so many years with them.
Jussi Tähtinen
executiveNitro has started to grow on all fronts, basically, so there's no need to stop that. And that's well in line with where we're heading towards our vision. So obviously, building shareholder value is something that we keep in the back of our heads every day because we're shareholders, of course, as well. But in the long run, we think about these things long term, that we are building this approach to maximize the long-term potential of Nitro. And in that perspective, we're only getting started. And also, it feels good. It's a good starting position for this year. So at this point, we'd like to thank you for tuning in and listening.
Antti Villanen
executiveThank you so much.
Jussi Tähtinen
executiveAnd we have some questions. At least, we received some email. So let me have a look. There's one question regarding the development agreement deals we have done during last year and the big one in January. "Do you get revenue streams along the way piece-by-piece? Or is it at the end of project?"
Antti Villanen
executiveQuite often, what we are looking for with our deals are milestone-based payments. And often, they are monthly milestones, not necessarily always. And then we are looking for some sort of revenue or profit or bonus payment seen after the project.
Jussi Tähtinen
executiveYes. Yes.
Antti Villanen
executiveAnd I would say that, that's the model that we are aiming for in all the projects.
Jussi Tähtinen
executiveYes. Yes. And typically, the bigger the project, the sort of the milestone payments tend to increase towards the end as the team grows and you need to employ more people into the team and so on.
Antti Villanen
executiveYes. And then -- and some projects, there are reason also for us to put the kind of skin in the game. So we might invest our tech in the project. We might invest our live-operations tools. We might invest some asset that we have for the project to increase then the back-end side of the deal.
Jussi Tähtinen
executiveYes. Yes.
Antti Villanen
executiveAnd I think that's very well in line with our strategy and vision because we tend to work with partners in other projects which have some sort of synergies with things that we're doing with our own games. So it's all very beneficial for us.
Jussi Tähtinen
executiveYes. And then a question or a comment about the cash position. Well, I said we have EUR 3.7 million in the bank as of end of last year. And overall, last year was very good in a sense of us retaining our strong cash position, which, like I said, that's very much needed because this year, there are all these new game launches and investing into those. And that's something where we obviously need the cash. So that means that we're in very strong position at the beginning of this year compared to where we've been historically before. Let's see if there's anything else.
Antti Villanen
executiveIs there any other questions?
Jussi Tähtinen
executiveNo, that was all there is from email. And is there anything on the phone line?
Operator
operator[Operator Instructions] Our first question comes from [ Victor ] with Redeye. Victor, if your line is on mute, please unmute so you may ask your question.
Unknown Analyst
analystSorry. So the first one is regarding the gross margin that improved quarter-over-quarter. Could you elaborate around that a bit?
Jussi Tähtinen
executiveYes. So how we improved on this quarter-by-quarter was basically keeping our costs in bay and taking more and more advantage of the -- not just the reusable technology but our processes as well. And this is the beauty of our way of working because it helps us to basically improve on the efficiency all the time as we go forward. And big part last year in connection with this was the whole external partner studios network because it helped us to basically build on different studios and scale the operations without hiring all the staff into Finland and getting them onboarded and so on so we could instead start to work with already established teams rather than building them ourselves.
Unknown Analyst
analystSuper. And a follow-up then. How much user acquisition did you spend in the quarter? And what do you believe is a sustainable level going forward for the new game releases?
Jussi Tähtinen
executiveDuring the fourth quarter, we spent roughly EUR 100,000 in different type of user acquisition for measurement and testing purposes.
Antti Villanen
executiveMostly testing.
Jussi Tähtinen
executiveYes, yes. And basically, that's something -- that's the kind of level that we need for ongoing with all the games in our portfolio, even the early-stage ones. So that doesn't take too much in terms of capital. That's it. Now we have the game launches coming up, and then it's all based on the data. Obviously, we are building different scenarios and bigger and smaller ones. And -- but long story short, this year, we're looking to invest more into user acquisition moving forward. So it's definitely not going to stay stable.
Unknown Analyst
analystRight. That's helpful. And regarding the two games, NERF: Battle Arena and Lootland, what is the time schedule for those? Will they be released in the end of this year? Or is it more towards 2023?
Jussi Tähtinen
executiveYou cut off there in the end, but I heard the beginning and that's enough for us. So [indiscernible], we never communicate any launch schedules in advance, and we're going to stick to that. And why we do so is that we want to obviously avoid building false expectations because in our process, it's all data driven. We develop the games and they go out and they go forward in different stages.
Antti Villanen
executiveOf course, once they are ready.
Jussi Tähtinen
executiveYes, exactly. And then there's obviously the other side of the coin, which is the business relationships we have. So obviously, for example, we coordinate everything with Hasbro and so on. And whatever there might be brewing, we don't want to talk about that too early. And then the third side of things is that the last thing we want our competitors to know is when exactly we're going to roll out our games. So that's why we'd rather talk about things we've already achieved than have a loose understanding of what's ahead. But we never talk about exact dates or we don't even set them when it comes to game launches moving forward.
Operator
operator[Operator Instructions] As of right now, there are no further questions. I'll hand back over to our speakers.
Antti Villanen
executiveThank you. [Foreign Language]. That means that we are done. We are done for this morning.
Jussi Tähtinen
executiveYes.
Antti Villanen
executiveSo in roughly 3 months.
Jussi Tähtinen
executiveYes. Yes.
Antti Villanen
executiveThat's when we shall meet again, after 3 months.
Jussi Tähtinen
executiveThree months, got it. And thank you for last year. Like I said, we think it was a really good one for Nitro. We feel really good about the year ahead. So very much looking forward to sharing that journey with all of you. Thank you and have a fantastic Valentines's Day.
Antti Villanen
executiveValentine's Day.
Jussi Tähtinen
executiveBye-bye.
Antti Villanen
executiveBye.
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