Ubisoft Entertainment SA (UBI) Earnings Call Transcript & Summary
July 20, 2023
Earnings Call Speaker Segments
Operator
operatorGood day, and thank you for standing by. Welcome to the Ubisoft Q1 FY 2024 Sales Conference Call. [Operator Instructions] Please be advised that today's conference is being recorded. I would now like to hand the conference over to your speaker today, Yves Guillemot. Please go ahead.
Yves Guillemot
executiveWelcome, everyone, and thank you for joining the call today. In fiscal year Q1, we delivered a better-than-expected performance, and we continue to progress on our 2-pillar strategy of reaching a significantly larger audience and growing our recurring revenues. We showcased our promising big brand games and live experiences during the highly regarded Ubisoft Forward event. It positioned us favorably for the upcoming months and years. In addition to increased engagement and positive sentiment from players, Ubisoft Forward was an important moment of pride for our teams across the world. This quarter, we also made progress on our free-to-play titles with many test phases, which provided a great amount of fresh new data to our teams as they are getting the game ready for release. We also announced that Level Infinite will be publishing Assassin's Creed Codename Jade on mobile. It reflects the powerful appeal of our brands and the significant value creation our shareholder agreement with Tencent is delivering. This publishing partnership greatly enhances our medium-term mobile footprint, while delivering significant financial value to the benefit of Ubisoft and its shareholders. Last week, we were pleased to announce that we will be presenting to our shareholders' vote 2 highly qualified independent director candidates, Katherine Hays and Olfa Zorgati, increasing the Board's women representation from 45% to 55%. Over the past decade, Ubisoft's Board has demonstrated its commitment to continuously adapting its governance to the best standards. With the appointment of Katherine and Olfa, together with the additional director refreshment made over the last 3 years, we further strengthen the Board with a diverse set of relevant skills, experiences and perspectives. Additionally, the Board appointed Claude France as Lead Independent Director and Chair of the Audit and Risk Committee, who has deep digital and tech expertise as well as experience in managing large-scale organizations. As we look to further -- to the future, sorry, we are confident that our sharp focus on our biggest opportunities, coupled with significant cost reductions, will result in meaningful progression of revenue, earnings and cash flow generation over the coming years. So I now hand over the call to Fr d rick. Thank you.
Frédérick Duguet
executiveThank you, Yves, and hello, everybody. Our Q1 net bookings of EUR 268 million came out ahead of our guidance of around EUR 240 million, notably driven by our live games overperformance. Net bookings were down 9% year-on-year as Q1 this fiscal year saw no new release. Our solid back catalog stood at EUR 246 million, down 4%, and MAUs across console and PC were EUR 36 million, up 2% year-on-year. This quarter, despite the fierce competitive landscape, Rainbow Six Siege net bookings and daily active users grew double digit year-on-year, driven by strong activity throughout the quarter on the back of the Year 8 Season 2 content and seasonal events. All the live games performed solidly, in particular The Crew 2 and The Division 2. Total digital net bookings reached EUR 241 million, down 8% year-on-year and represented 90% of our total net bookings. PRI stood at EUR 127 million, down 17% year-on-year, and represented 48% of our total net bookings, mostly explained in terms of comparison with last year by the positive impact of Dawn of Ragnarok that was launched towards the end of March 2022 as well as a light release late last year. Mobile amounted to EUR 28 million. The quarter was marked by Ubisoft Forward and our return to a conference live from Los Angeles. We unveiled gameplay and new trailers from some of our most anticipated upcoming releases, including big brands like Assassin's Creed Mirage, Avatar: Frontiers of Pandora, Star Wars Outlaws and long-lasting live games such as the The Division: Resurgence, The Crew Motorfest and Skull and Bones. As Yves said, the event was well received and was an important milestone for the company. What's more, I would like to note Star Wars Outlaws just made the cover of Edge magazine as it leads the magazine's lineup of the 100 new games to watch. Today, we confirmed our fiscal year '24 guidance. We continue to expect strong top-line growth, non-IFRS operating income of approximately EUR 400 million and positive cash flow from operations. The other large game present in this year's lineup will be released in fiscal Q4. We continue to progress on our cost reduction program and our employee base is now down by more than 1,000 compared to last September, mostly thanks to a tight control on recruitments. Looking at Q2, we expect net bookings of around EUR 350 million. This reflects ongoing solid back-catalog trends, the first weeks of release for The Crew Motorfest as well as preshipments for Assassin's Creed Mirage and limited initial contribution from XDefiant. As a reminder, Q2 last year included the first material benefits from the mobile licensing partnership, which was behind that quarter's EUR 115 million mobile revenue growth. In the coming days and weeks, we've dedicated test phases for The Crew Motorfest, Skull & Bones and Assassin's Creed Codename Jade, we will continue to iterate and optimize our games as we are getting closer to their releases. We are now ready to take your questions.
Operator
operator[Operator Instructions] We will take our first question. The question comes from the line of Charles-Louis Scotti from Kepler Cheuvreux.
Charles-Louis Scotti
analystYes. I have 3 questions, if I may, the first one on your Q1 beat. I see that player recurring investment is down 17%. So it means that one drove the beat is the full game downloads. I'm just curious to hear which games performed best during the first quarter? Is it again Assassin's Creed Valhalla? Second question on your Q2 guidance. Please correct me if I'm wrong, but if I remember well, you booked last year EUR 110 million from the licensing deal in Q2, so restated from this impact, your guidance basically suggests a 17% growth year-on-year. It doesn't look particularly aggressive considering the expected release of The Crew Motorfest, shipment of Mirage and potentially a good launch of XDefiant. So if you could be a little bit more explicit on these three items, it would be very helpful. And then my third question is on Skull and Bones. It seems that you have lowered the price of the games, at least on the Ubisoft Stores, when it comes to preorders. Does that mean that you have also lowered, generally speaking, your expectation for this title?
Frédérick Duguet
executiveThank you, Charles-Louis. So on the Q1 beat, actually, yes, it comes from back catalog. And it came primarily from our live services. So you're right, full games have done well, but the overperformance primarily came from live services, including Rainbow Six Siege that came back with a strong turnaround as we expected to come at some point in time. So we're happy to see that coming now. We also had The Division 2, The Crew 2, Riders Republic that did well, and Far Cry 6 as well. On the Q2 guidance, so we actually set the guidance the usual way, I would say, to give you a bit more color. So in terms of pre-shipments of Assassin's Creed Mirage, it's going to be very limited, as Mirage will be released on October 12. And we took a prudent initial revenue assumption for XDefiant. We will be relying on actually a pretty solid back catalog. As we said, we've been happy with the overperformance and a very limited decline in the first quarter with our live services doing well. And yes, we're happy to come with The Crew Motorfest launch. Actually, it's interesting to see that The Crew 2 has been enjoying all-time record activity levels since the beginning of July after the launch -- the reveal of the game play of Motorfest. So we have a good momentum on the brand. We will be leveraging good data coming soon. And so we're confident with the success of Motorfest that will expand the brand as a long-standing live service on the open world racing genre.
Yves Guillemot
executiveOn the Skull and Bones, the game will be launched with full price. And the game continues to make good progress. We will have the beta coming at the end of August and that will be a good milestone to see where we [ are ], it's -- we are very happy with the progress we are making.
Charles-Louis Scotti
analystOkay. So if I understand well, the game is still planned to be released at full price next Jan? [Technical Issue]
Frédérick Duguet
executiveOkay. So apologies for the technical issue we just had. We are open again to answering your questions. Apologies again.
Operator
operatorOkay. It looks like we need to move on to the next question as the previous line has been removed. One moment, I will take the next question for you.
Frédérick Duguet
executiveYes. Did they hear the answer to the previous question?
Operator
operatorYour line did cut out midway of the answer. Would you like to take the next question?
Yves Guillemot
executiveNo, we'll answer the second and third. We can ask the previous analyst to ask his question again?
Frédérick Duguet
executiveNo, no, we are not going to ask again the question, but we are going to take back the question. So I think the maybe question one was -- so maybe we are going to come back to question 2, which was about the Q2 guidance and the question 3 about Skull and Bones. Okay. We are going back these questions. [indiscernible].
Yves Guillemot
executiveCan you put us back to the call?
Frédérick Duguet
executiveWe are on the call.
Operator
operatorYes, you are live. Please continue.
Frédérick Duguet
executiveOkay. So shall we...
Yves Guillemot
executiveSorry, everyone, for that.
Frédérick Duguet
executiveSorry, everybody. I will start again the question 2 on the guidance for the second quarter. What I was saying is that we set the guidance the normal way, I would say. In terms of key building blocks, we are relying on solid back catalog for Q2. We've been happy to see the overperformance in the first quarter, and we've seen a solid performances across all our live services. So that's -- we'll be relying on these dynamics, and notably, with the strong rebound we've seen on Rainbow Six Siege, and moving forward. The second building block will be indeed will get the benefit of the first weeks of releases of The Crew Motorfest that will come mid-September, and we are happy to leverage the strong momentum that we see on the brand, notably with The Crew 2 that enjoys record level of activities, all-time record activity levels, and we are coming soon with a new closed beta ahead of launch. Third element is that we will have a very limited preshipment impact from Assassin's Creed Mirage that will be released on October 12. And the last, as we said, we are taking -- factoring in an assumption of prudent early revenues of XDefiant.
Yves Guillemot
executiveYes. And to answer the third question about Skull and Bones. Skull and Bones will be published as a full price game. And we are making really -- we continue to make really good progress on the game, and we will be able to unveil the game with a closed beta at the end of August. And we think you will be happy with what you will see.
Frédérick Duguet
executiveAnd we've seen good progress on all the tests we've been doing on Skull and Bones recently. So it's boding well.
Operator
operatorThank you. We will take our next question. Your next question comes from the line of Nick Dempsey from Barclays.
Nick Dempsey
analystI've got 3 questions. So just for the preshipments of Mirage in September, I think you said limited amount. Can you give us a bit of a sense whether we're talking about a very minor factor in the quarter? Or could it be as much as tens of millions of euros that you are factoring in from that? Second question, regarding the other large game, how far ahead would you normally announce a game of this kind? So if we got to September and it was still an unannounced game, would then not be rather late that you would have the usual marketing buildup and still release before the end of March? And the third question, does your guidance for non-IFRS operating income allow you to delay one of your smaller games, I'm not saying one of the big ones, but one of the smaller games on your slate? Have you got that kind of flex?
Frédérick Duguet
executiveSo on the first element, Nick, I won't give you much more color. As I said, it's a very limited pre-shipment impact, knowing that Assassin Mirage will come in on October 12. So that's what we can say on this right now. On the other large game, we -- of course, we will have a strong marketing plan and it's well shaped, but we can't provide any more information at this stage. In terms of our EBIT guidance, we are factoring in the games that we announced to be released this fiscal year. All these games are well oriented to release on time, and that's what is reflected in our current guidance.
Operator
operatorThank you. We will take our next question. Your next question comes from the line of Michael Hickey from the Benchmark Company.
Michael Hickey
analystFr d rick, John, the first question is -- do you hear me, guys? Fingers crossed here. First question, just on the -- one of your peers came out with their numbers yesterday, like you, had strong results for the June quarter, like you, they didn't raise the numbers for the fiscal year also ending in March, or I guess theirs ends calendar year, but regardless, just they sort of highlighted concerns, Yves, on the economy. I'm just curious, given the size of your slate sort of over the next 3 quarters, sort of updated view of what you're thinking on the economy here and how that could impact your performance, and how much that played into you not raising your numbers for the year given the outperformance was so strong in the first quarter, second quarter looks good as well. And then the second question, it looks like Microsoft is going to be successful, fingers crossed, on Activision, acquiring Activision. Curious if you feel, if they are successful here over the next couple of months in getting this deal done, if this will sort of be a catalyst for further consolidation in the space? And if so, curious your view on remaining independent in an industry that's consolidating. And obviously, I know the backdrop of your partnership with Tencent and all the benefits there. You've historically, you've been a little champion of remaining independent. But just sort of curious, given all the changes in the environment and if you do think consolidation is coming here given the success -- seemingly success of this deal, how you'll play into that?
Yves Guillemot
executiveSo thank you for your question. On the Microsoft side, Activision, Microsoft, I think it's good news that the transaction can go through, because it's really showing the power of IPs and where the industry is going. So there will be lots of opportunities to -- in the future for all the companies. And it's also showing the value of IPs that can be now on console PC but also mobile and become more worldwide brands. And when we say worldwide, it's really everywhere in the world. And that's a fantastic opportunity. And Microsoft is saying that the mobile part of the Activision deal is important. So all the investments we are making to be stronger on mobile are also in line with that. So all those elements will help the value of the company to grow.
Frédérick Duguet
executiveMike, on your first question, so yes, we've been happy with the overperformance in the first quarter. Now of course, we still have important 3 quarters ahead of us. So as is customary, we don't share the guidance at this stage. And no, the economy has nothing to do with the fact that we're not changing guidance. It's really what we usually do at this stage of the year after the first quarter.
Operator
operatorWe will take our next question. Your next question comes from the line of Ali Naqvi from HSBC.
Ali Naqvi
analystJust in terms of the contribution mix from the smaller and larger titles, I mean, could you give us any steer as to what you think when you came up with your guidance, what the split could be from the larger and smaller titles? Is it something like 70-30 in terms of sales and net operating income? Or is it more or less extreme? Secondly, obviously there's been more updates in the industry and on game title releases with everyone marketing for calendar Q3 and then going into Q4. Is there anything that's happening with respect to how your releases are being perceived, especially after the Ubisoft Forward event, that makes you more confident or less confident on how the games could perform, and can you share any data, for example, preorders or social media impressions or anything of that nature? And then finally, is there anything you can say about the commercial terms regarding Project Jade? I appreciate it's very early.
Frédérick Duguet
executiveSo on the first question, Ali, what we can say is that we expect the strongest contributions from Assassin's Creed Mirage, from Avatar, Frontiers of Pandora, from the large game that we mentioned. Now as we said also, to give you more color, we had mentioned that we expect a limited contribution at this stage from our free-to-play games. On the second point, yes, we've been very happy with the feedback from the Forward event. We've seen player sentiment being very good across the board. So it's really boding well for us. And notably, as we mentioned, Star Wars Outlaws has been very well received, and it's really leading the games to be expected in the future. And so that's really, really positive.
Yves Guillemot
executiveOn the third question, what we can say is the royalty on Jade is going to be a good royalty. So it's something to consider.
Operator
operatorWe will take our next question. Your next question comes from the line of Thomas Singlehurst from Citi.
Thomas Singlehurst
analystSorry about that. Yes, Tom here from Citi. Three, if it's okay. One, I'm just interested on whether you have any view around the delays of the Avatar movies impacting the launch of the Avatar game. Just -- I mean, I appreciate it's a multiyear project and maybe it doesn't have a huge impact, but it would be great to get your thoughts on the delay to the forthcoming sort of movies and whether that alters your thinking on the game launch. Second, which is vaguely linked, is on actor strikes. Is there any fallout for you or the video games industry more broadly from actor strikes in particular, in getting some of these games over the line this year? And then the third question, a general question on testing. I mean, it feels to me like you're doing a lot more testing. I suspect you're probably not, and you've always done it, you're just talking about it a bit more. But can you just talk about how both closed and open betas how that process has evolved and how much more visibility and confidence that gives you on the success or otherwise of forthcoming titles?
Frédérick Duguet
executiveYes. So on the Avatar movie impact, what we see is that it's been -- the movie has been a gigantic success. So we are coming with a brand that has that enjoys a very strong awareness and that will actually benefit the game. And our focus now is really to come with a beautiful world that will pay tribute to the movie. On the actors' strike topic, what we see today is that we don't expect a meaningful impact on the video game business. And from our film and television business, we are watching, of course, what's going on there. There are a few projects being stopped, but we don't expect -- we expect a limited impact for the company. In terms of the tests, you're right, we've been focusing a lot on this, and notably for live services and even more so for free-to-play. It really helps us create, first of all, a strong link with our players that really enjoys the transparency and the feedback loop with the developers. And also it really helps us optimize KPIs, and notably retention, ahead of launch.
Operator
operatorWe will take our next question. Your next question comes from the line of Nicolas Langlet from BNPP Exane.
Nicolas Langlet
analystHello. Good afternoon, everyone. I hope you can hear me okay. I've got 3 questions, please. The first one on the [indiscernible] game. Can you confirm it's not Star Wars Outlaws that you presented in June, and it's another one that has not been revealed. First question. Secondly, it has been reported that actually that Star Wars game might not be released on third-party PC distribution platform. So I just want to see if it's something you could consider. And can you remind us what is the share of Ubisoft Play today in your total PC [indiscernible]? And finally, so you have announced that Tencent is the partner with who you signed last year the licensing deal on mobile. On that project, can you tell us who is developing the game, what sort of investment you are making with that and how the structure of the partnership with Tencent works? Do they need to recoup the entire upfront payment before starting paying your royalties or not?
Frédérick Duguet
executiveThank you, Nicolas. So on the first question, I would suggest to you we don't assume anything at this stage, and we will of course provide more information in due time. On the second question, we have nothing to announce on this topic yet. As for the Ubisoft channel on PC, it's really going well and actually is growing. And in terms of the Assassin's Creed Codename Jade project, we will provide the name of the developer at a later stage. Overall, to your question with Tencent, as we said on the licensing part of -- that we mentioned last year, it's coming with an upfront significant -- significant upfront payment. As Yves mentioned, there is also a good royalty structure attached to it.
Yves Guillemot
executiveAnd we can say it's a very large amount for the development of the game. It's a very big project.
Nicolas Langlet
analystOkay. And it's bigger than Rainbow 6 mobile or The Division: Resurgence, for example?
Yves Guillemot
executiveIt's in the same ballpark. They are very big games with large investments.
Operator
operatorThank you. We will take our next question. Your next question comes from the line of Brian Fitzgerald from Wells Fargo.
Brian Fitzgerald
analystMaybe a couple of questions that you could opine on. We wanted to ask about, in terms of obviously a very rich slate back half of the year, curious if your thinking has changed recently on whether or not you decide to slide games out, not for development prospects, but just because of your own rich slate or a rich industry slate? And then maybe secondly, related to that, is just could you update us with what you're seeing in terms of developer efficiencies. The industry was obviously hit with some delays. Have those normalized now? Any changes in terms of how you think about timing dynamics between when you have something out in beta and then when you tune it up and when it actually gets released. So the windows between beta and release?
Yves Guillemot
executiveSo what we see on the production side is the teams have been now more -- have been well adapting to the work from home and the return to the office. So there's more people in the offices, so there's a very good now training of the newcomers and there's a good collaboration between the team. So we see an increase in the industry and in Ubisoft in the capacity to come on time and predict where it's coming.
Frédérick Duguet
executiveOn your first question, Brian, so we have spread our titles from Q2, September, to Q4 in a way to optimize our launch window. So we feel good about the way we set up the release dates across the year.
Operator
operatorThank you. This is now the end of the question-and-answer session. I would now like to turn the conference back for closing remarks.
Yves Guillemot
executiveThank you very much for all your questions. Sorry for the small incident, and have a good day or good evening. Bye-bye.
Frédérick Duguet
executiveBye-bye.
Operator
operatorThis concludes today's conference call. Thank you for participating. You may now disconnect.
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