WEBTOON Entertainment Inc. (WBTN) Earnings Call Transcript & Summary

September 10, 2024

NASDAQ US Communication Services Interactive Media and Services conference_presentation 34 min

Earnings Call Speaker Segments

Eric Sheridan

analyst
#1

So I think in the interest of time, we're going to -- people can find their seats, I think we're going to get going on the next one here. So I apologize. Okay. So it's my pleasure to introduce WEBTOON Entertainment, David Lee, CFO. David, thanks for being part of the Communacopia and Technology Conference as a recently public company.

David Lee

executive
#2

It's great to be here. I feel like I just came out of a public company retirement to be here. So here I am back again.

Eric Sheridan

analyst
#3

All right. Well, it's great to talk to you, David. For those in the audience who may be less familiar with WEBTOON, maybe we could take a step back, take the opportunity, introduce folks to the company, talk a little bit about your geographic exposure, the products you're building, the platform you're building, just to level set the conversation.

David Lee

executive
#4

Sure, sure. First, I'm not at all surprised that many of you have never heard of this company called WEBTOON, but I would make a very large bet that you've seen a lot of our work. In fact, 2 of Netflix's top 10 of all-time projects came from us because what we are is we are a global digital storytelling hub. We have roughly 170 million monthly active users. On average, they spend 30 to 60 minutes every day. And why do they do that? They do that because we provide this flow, we said in the last quarter, up to 120,000 new stories per day from 24 million strong creators globally. Our format is a little bit different. Sometimes I think of this webcomic or WEBTOON format as being essentially a digital storyboard because if you're here in North America, I bet if you're in the Gen Z population, there's a good chance we're on your phone. And this generation, they want to discover on their own a story that no one else has seen. We uniquely can do it because we have a constant flow of new stories from all these global creators, most of which are amateurs. Their motivation as creators is to see if someone just might love the story they've been dying to tell. We make it super easy for them with our platform called CANVAS here in the U.S., where you can publish your own story with a combination of visuals and enough graphics in a vertical scrolling format, we call it WEBTOON. It allows consumers to, in a moment, see where a story is going. And it allows folks like Netflix or Amazon Prime to see what stories have become major hits amongst which populations, driven by data and AI. In terms of why you may never have heard of us, even though I bet a lot of your Gen Z friends have, it's because we originated out of Korea, where we're like the Kleenex of digital stories. 50% of every household in Korea know and love us. But we're just getting going in the Rest of World. In fact, we only have 5% of household penetration in the rest of the world, 15% in Japan, but we're going strong. In Japan, LINE MANGA is the #1 consumer app that we talked about in Q2, even including video games. And here in the U.S., we're seeing signs in the first half of this year that people are really creating the same habits we've seen globally. 41% increase in average revenue per paid user in the first half year in Rest of World and organic MAU growth in the first half of nearly 2%. So we're really excited to bring this story to you, even though I think we're probably not well known by many. And we're just beginning our life as a public company here in the U.S.

Eric Sheridan

analyst
#5

Okay. So with that as a backdrop and against the market dynamics you laid out, I think one of the #1 questions we get is just a little bit of education about the competitive landscape and your competitive positioning, if you look through the prism of Korea, Japan and then Rest of World right now.

David Lee

executive
#6

Well, first, I'll give you our perspective on competition. But more importantly, I want to give you what the consumer says because the consumers is the source on what they choose to spend time on. But first, our perspective. We are the global leader in every -- overall, we're the global leader in webcomics, but we're the global leader in every country and market. There is no other platform where a creator in one part of the world, Japan, France, the United States; can have a great success in one market and then immediately go global. When Rachel Smythe was a graphic designer in New Zealand 4 or 5 years ago and she had a story to tell, we enabled her to not just tell it in one part of the world, but globally. She became a New York Times best-selling author. She is rumored to be releasing soon as a major animated release. So we feel like we're the only source of global market signal in 150 countries, with 170 million roughly MAU. And we're the only source where 24 million creators strong continue to publish new stories every day. But that's what we say. Let's talk about what the North America consumer says, not the Asian consumer, right? So we did a major study of who loves us here in North America. So 75% of our users here in North America are the coveted Gen Z sub-25 year-olds. There's -- everywhere in the world, by the way, it seems that people love good story. So whether you're in Asia or in the U.S. or some other part of the world, we still see the same behavior. They spend an average of 30 minutes for a WEBTOON per day. They spend an average of 60 minutes for a webnovel. Here's what North America consumers say about competition. 77% say they can't get the stories they love on our platform anywhere else. I'll explain why. 97% of our North America consumers say that versus Netflix and TikTok and other alternatives that we have a much more fun experience. My view is that we don't yet compete for the time that these Gen Z consumers spend on social networks or mobile games because unlike having to be in the moment before the jump the shark highly popular moment overtake, say, a TikTok reel, our format creates time. You can start and stop it in a second. Our stories, serialized, can last for 10-plus years. You can look for the next episode, whether it was created 7 years ago, and it feels like you've discovered something brand new. And we have a new story for you every day. So for us, the format is sufficiently different, and we're the category leader where I don't worry about sourcing time away from any existing consumer [ tech ] platform. When I'm 75% [ gen pop ] penetrated or maybe just 50% like we are in Korea globally, we may have a conversation about who do we have to take time from, but we're nowhere near that, even with the level of financial scale we have today.

Eric Sheridan

analyst
#7

Okay. You've got 3 revenue segments. In many ways, they all feed into an ecosystem more broadly. Talk a little bit about your 3 revenue segments and how they factor into the potential for long-term growth for the platform.

David Lee

executive
#8

Yes. So as mentioned, you think about our current revenue in the pie chart, and it's pretty simple. 80%, the vast majority of the revenue we make today is what we call Paid Content. I want to explain this, though, because when I was in mobile gaming helping Zynga turnaround or when I was e-commerce at Best Buy, I thought about Paid Content in a different way than we do. So let me come back to that. There's roughly 11% or so in the quarter that you would recognize as traditional advertising. By the way, if you look at our 170 million MAU, you look at the time they're spending, you look at their demographic, you look at the fact that we source our own content through our creator ecosystem, you can come up with your own estimate of what that revenue should be. Some others have estimated that it should be as much as we currently have in Paid Content, but we can come back to that. And then there's a small, small portion, a portion that we have chosen not to put capital at risk in large scale on, which is we call crossover IP. These are the 100 examples of our stories becoming major hits. In North America, like -- I don't know, Marry My Husband on Amazon Prime or The H Show on Netflix or many, many others in Spanish and other languages. So let's double-click a little bit on Paid Content. Paid Content here, our founder, JK, he started this company 20 years ago with this maniacal focus on just "Let's create a great opportunity for creators and consumers. And let's make it easy. Let's not force them into a subscription, let them surf and read for free for as long as they want." But when they find a story, a story that they get to pick, and it's from an unexpected source because we have new stories every day; let them choose to pay $0.15 to $0.70 roughly to see the next episode of the story when it comes out live. That micro purchase turns out through cohort data, when they choose to start to pay to read, they choose to read more over the next 3 years. This is really important because in my time in mobile gaming or in e-commerce or in advertising or even in CPG, I was always pushing monetization, I was buying expensively top of the funnel MAU and hoping that they would shake out through my funnel that they might turn into a paying customer. I don't need to do that. I don't need top of funnel MAU growth to drive persistent double-digit revenue growth. In fact, in the last quarter, we delivered 11% constant currency growth. A lot of investors didn't recognize the fact that constant currency is much more important than a 37-year low of the yen versus the USD. But if you actually look at our results, we over-delivered versus our own expectation Paid Content metrics across the board. So in Paid Content, we look at things like, "Well, what's the average revenue per paid user?" I referenced in Rest of World, it grew 41% in the first half. That's a sign of habituation because -- we'll call her Maddy. Maddy in North America, our average target consumer, when she finds a story that she wants to read, she reads more. So now instead of just buying access to one episode in one story, she may have confidence to want to have access to 3, 4, 5 stories, which is how revenue grows in Paid Content, even if MAU is flat. So that's the Paid Content growth story, and it's both geographical. There's room to grow in Korea, where we're 50% of over household. But it's immense opportunity as we're seeing in Japan, which has 3x the population of Korea, that has nearly 3 to 4x the ARPU of Korea, and it's just getting going here in Rest of World. In Advertising, because of our focus on creating the at-scale flywheel, we've only now just begun to focus on monetizing Advertising here in the Rest of World and Japan. We grew it double digits in the quarter that we posted here in Rest of World and triple digits in Japan, but we've yet to make the investment in a direct ad sales force. A lot of the upside that I am encouraged by comes from the fact that we've only chosen to focus and execute primarily on the Paid Content flywheel. And then lastly, I know I'm talking too long, Eric, but on crossover IP, when you have a data-driven source of hits for Netflix and Amazon Prime, you would think you would get greater upside leverage. We intentionally, conservatively, chose not to because every time something crosses over and is a hit off our platform, it drives more users on our platform. Now that we have had a capital formation event, you will see us very selectively get our fair credit, frankly, for being the source of stories that have regularly appeared globally as hits on streamers and other platforms of merchandising games, but that's upside in the model ahead. And it's one of the reasons why I came out of a public company. The last time Eric and I knew each other was, I don't know, 6, 7 years ago, I think when I was still trying to turnaround Zynga for Mark; I came out of public company retirement because I think this thing is a winner. Maybe not well understood yet by the Street and all of you, but I'm extremely excited about all 3 of the levers for growth in the business.

Eric Sheridan

analyst
#9

Great stuff on the segments. I did want to come back to one point you made there, David, which was some of the noise that came out of the first earnings report with respect to FX. Maybe talk a little bit about WEBTOON's FX exposure, how it can impact revenue growth? And what assumptions you were trying to communicate around earnings for FX for the remainder of this year?

David Lee

executive
#10

Yes. So first, every global tech company talks about reporting constant currency as a better measure of business health, and we're no different. But one of the things that's probably less understood about us is that we are more exposed to the yen and the Korean won than most. So I think in the quarter release, while candidly, the 11% constant currency growth, the net profit, net loss performance the $22.4 million of positive adjusted EBITDA was higher that every expectation I had as the CFO and what I provided sell side, I think I probably needed to do a better job explaining that you can't look at the USD 321 million headline number versus USD. You've got to look at it on a constant currency basis, particularly if you see a 37-year low during a particular period of the yen versus the USD. One of the reasons why I focus so much on disclosing so much on constant currency is I'm internally hedged largely on the bottom line. My $22.4 million positive adjusted EBITDA which was [ too great ] upside versus expectations, my performance in Q1 which was also higher than expected is because I received revenue in a currency, and I pay it out in the same currency. We really are a global business. So perversely, when I look at what I released, I thought I had over-delivered not only every financial metric versus my expectation, I thought 41% first half ARPU growth without meaningful investment in the whole Rest of the World 2%, nearly 1.9%. 1.9% top-of-funnel [ MAU ] growth in all of Rest of the World in the first half without investment was a good sign that I should make some prudent investment, which is what I guided to in Q3. Clearly, I did not communicate this well because I am more pleased with my results than expected. And I thought I was investing into strength. But as you can tell from the stock even today, the Street investors may not fully understand our business. And that's my job. That's one of the reasons why I'm here to try to make sure I convey properly the actual dynamics of the business we have.

Eric Sheridan

analyst
#11

So one of the things you talked about earlier, David, was the initial genesis of the company and what was trying to be built. And I want to bring it back to content creators and that part of the marketplace you're building. Talk a little bit about the diversity of creators you have today, the investments you're making to scale, creators as a community going forward. And how some of the relationship between the platform and creators continue to evolve?

David Lee

executive
#12

Sure. Well, first, let me give you a sense of the numbers and let me walk you through the life of an example of a creator. So we have roughly 24 million global creators and they're all throughout the world. And they're primarily focused on seeing if as amateurs, the story they want to tell could have a voice. Why do we love that? We love that because it creates incredibly surprising, incredibly inexpensive sources of great hits that no one can predict or purchase. It's not -- I don't have merchandisers who say, "This is what's going to be hot next year," like I used to have when I was in other businesses, I have a global market signal and an at-scale source of constantly flowing new content that we use data and AI and market signals to predetermine through results what to expand. Let me give you 2 examples. There was a kindergarten teacher name Ingrid Ochoa in South America. She loved being the kindergarten teacher, but she thought she had a story to tell. Little did we know, little did she know that she could go to our platform, which -- our amateur platform here in the U.S. is called CANVAS. We make it super easy. It's taken us 20 years to figure out how to make it super easy with data and AI and antipiracy and tools to allow any amateur to see if they have a story that's a hit. She tells the story, we see -- just -- let me give -- Rachel Smythe in New Zealand, graphic designer, think she has a story to tell. I never would have predicted that a romantic comedy, skewing story about Greek mythology would 1 day become a global hit on our platform, would be a New York Times bestseller. And it all came from her starting as an amateur, one of those 24 million amateurs that when we see there is a story they have that has heat, we go to them and say, "You should be a professional -- congratulations. With us, you can go global in multiple languages. And who knows, maybe you, too, can win awards like many of our professional creators." So those that open source of UGC content and creators now reliably powers hits, where we typically agree to fair share results as a professional creator with the creator, and we get exclusive digital distribution rights on our platform, oftentimes with shopping rights when they become a hit on crossover platform. It's taken us some time, but we now have enough creators and enough data and AI to be able to reliably power our own source through our ecosystem of stories that are unexpected and delight in a way that we would never have bet our own capital on. We let the market and the flywheel to determine the next hit.

Eric Sheridan

analyst
#13

Okay. You talked a little bit earlier about Advertising. And one of the things we've talked about in our work is that's a fairly wide gap between consumption and monetization on the platform. And obviously, Advertising can be aimed at that. Talk a little bit about what you're building around Advertising. And how investors should be thinking about scaling revenue monetization on top of what you're trying to build in the years ahead?

David Lee

executive
#14

First, I want to be clear that we are just beginning our journey in Advertising. But let me start with what the opportunity is. If you look at the fundamentals of any advertising business, it's about the scale of the audience at play. The attractiveness or not of the demographic, the level of engagement and how closely you can monetize their interest graph, just any business. Unlike a lot of other digital businesses, a lot of other social networks, a lot of other mobile gaming businesses, we have some unique hallmarks. So first, you know how many MAU we have. The engagement of 30 to 60 minutes per day. The difference here is it's 30 to 60 minutes on average per day, but the content isn't one mobile game that they might like for a period of time. It's a flow of, as I disclosed, 120,000 new titles and stories that appear from our creator ecosystem. So this flow of stories means that if I choose to monetize on, say, a particular story that Maddy loves, let's say I'm showing her a high-CPM video ad for a brand that I know she's going to like because I know what type of story she's in love with. The characters of the story, the genre of the story, and I give her the opportunity not to pay that $0.15 to $0.70 for that next episode once. Well, what happens? Maddy is delighted to watch an ad that it's probably a better interest graph fit with what she loves to read. I monetize a high-CPM ad. But I don't use up my Paid Content engine because I know from my cohort data that as she reached, she chooses to read more. And once she finishes that story, I got 120,000 coming per day, and she has greater confidence to buy access to more than one. So what's unique about this is unlike my time in mobile gaming or e-commerce, I believe that the Advertising part of our business that we're growing, while attracted financially and underdeveloped, can deepen the cohort habituation and depth in the ARPU for new markets like the Rest of World and Japan. And I think we may be seeing that happen in the results we posted in Q2. Now where are we? We are just at the beginning. In Q2, we posted triple-digit growth in Japan and double-digit growth in Advertising. But we've yet to, for example, hire an at-scale direct ad sales force. We've experimented with products, and we have a great ad tech stack, which we've learned about in Korea, but we're just deploying that now. And so I believe the Advertising business is -- all the assets exist today, but we are going to patiently take our time to realize it because we want to do it in order to deepen our Paid Content engine at the same time.

Eric Sheridan

analyst
#15

Okay. Understood. You talked earlier about IP adaptation as well. Talk a little bit about the potential upside optionality in that business when you think about the next few years. And one question we get a fair bit of investors is just remind folks, when content creators create content on your platform, where does the ownership and the potential for monetization of that IP sit?

David Lee

executive
#16

One of the things I admire about our founder, JK is he put in place a business model for IP and content ownership that was really well aligned for long-term growth. So the way our model works is, it's only when we can give a creator the opportunity to have a global voice that we begin to fair share the financial upside. And while we have exclusive digital distribution rights on our platform often, what we do is we've created shopping rights for when they have a hit that Netflix or Amazon Prime or a gaming studio wants. That was very prescient because when you think about -- we have a very strong AI technology presence. And when you think about all the imagery that we can use to help our creators draw better with auto draw features, for example, having prenegotiated this ownership structure means that it's easier for us to go to them and say, "Okay, we may have the largest ownership of digital imagery and stories globally, let's work together on this AI product where we both benefit" as an example. So we like to tell our creators that we give them the opportunity to own their content, but that we agree to fair share results and share in the distribution revenue benefit of us being a very big factor in their global success, either through data and AI or the fact that we have a ready market in 150 countries or the fact that we have relationships with all these other off-platform partners for which we have a proven history. There was an article written, for example, in Korea recently that the journalist suggested that we power 50% of all the Netflix hits, for example, in Korea, as one example of this potential. I do not like guiding on hit-driven businesses. Eric used to beat me up along with [ Wayne ] when I was at Zynga. I don't like buying studios because they had one hit, hoping that they'll create another hit. I very much like to keep us upside. Anything that's a crossover, somewhat hard to predict in a given quarter hit, and that's largely been our philosophy. I think the long-term potential of the cross -- listen, we have an ongoing evergreen source of stories that are vetted with AI, with data, and we have market signal to know which parts of the world enjoy it. I think we can be a great solution for the entertainment industry, but I don't count on it. That's gravy in the model because every time something becomes a great film or a great movie, it also powers the fundamental flywheel I have on our own platform. So we consider it a positive externality in the model. But I'm very excited about it. Come to realize in the mid- to long term, probably not something I would advise or guide to in a given quarter.

Eric Sheridan

analyst
#17

Okay. Understood. One other thing that I think is a good way of potentially level setting for investors, we've talked about your geographic mix, we've talked about your revenue segment mix. There are outputs of that, that can lead to the evolution you're on with respect to gross margins. Can you talk a lot about the inputs and outputs of gross margin and things investors should be keeping in mind when they think about the long term and the evolution of gross margins for the business?

David Lee

executive
#18

Sure. So if you think about the Q2 gross profit margin of 25.9% as posted in the quarter, what are the variable expenses for a business like this? Well, first, you already know about the fact that [ our ] fair share creator rev upside, call that creator rev share. And then there are other typical fees you would find for any digital business, things like app store fees or access to mobile types of devices. One thing I would want to point out is where is my leverage. Let's talk about it within Paid Content and let's talk about it across the business model. Every time I create an opportunity for a piece of content that originated in Korea to the Rest of the World, because in such a large factor in the success outside of the original market, I do not have to pay the same variable rate of expense. So just growing outside Korea is leverage for me. And it's, frankly, still upside opportunity for global creators, who normally wouldn't have the ability to have a market presence in parts of the world that they never could have access to or the AI tools or data. And then while that's true, every time I recruit a local ecosystem that's new, say, LINE MANGA was the #1 consumer app for 2 to 3 months in Q2, we talked about 70 titles that we cultivated in Japan from local creators; that, too, has a better profit profile than the original structure as contemplated 20 years ago in Korea. And then finally, when I think about how I monetize advertising or crossover IP, remember, both those businesses are built off of the expense already paid for in the Paid Content gross product -- like the audience, the flow of content, that is paid for already in the Paid Content model. So the relative contribution to profit as a company, if I realize the potential I've described in Advertising and over crossover IP, is significant leverage to the company. In terms of below-the-line expense, we have an incredible body of technologists in a part of the world that I consider to be the most efficient and maybe the most effective. I don't need to scale my R&D and scientists proportional to the growth of the company. Our assets, from an R&D and an AI standpoint, are important. But I don't need to grow that expense as I grow my top line. So from my standpoint, this is an asset-light model, built in leverage through geographical expansion of our own Paid Content engine with upside as I realize growth in Advertising and crossover IP, all of which I know is -- sounds great and proof will be in quarters I release, and I'm humbled by the reaction to my Q2 release, which, again, I have to say, I thought I overdelivered every single metric, including non-GAAP metrics, but here we are. And I just have to continue to post results, I guess, to help educate all of you on the business, I think, we have.

Eric Sheridan

analyst
#19

One of the things, David, you've been very clear about as a company is that you are very much focused on growth as opposed to optimizing for margins. But we obviously live in a world where investors continue to want to see margin trajectory and margin progression. Talk a little bit about the dynamic inside the business, so prioritizing growth, but also trying to deliver on margin trajectory and margin progress when you look out over the next couple of years.

David Lee

executive
#20

So I want to talk about the 3 geographical components of the business. I view Korea -- again, look at Korea for the first half. Korea, for the first half of 2024, had -- top of funnel was down 1.3% only on a constant currency basis. Its ARPU was flat to up 0.8%. Korea is stable. It's 50% population -- it's an important role, though, from a margin standpoint because it's got a great source of content that can be exported, as I mentioned, at a better profit rate for global consumption and it can speed up adoption of my flywheel as I created in Rest of World and I created in Japan. Japan is also a great market. It's ARPU at $24, which is higher than the $6.50 we disclosed in Rest of World or the roughly $7 to $8 that you see in Korea. There's just a history, it's 3x, obviously, population size of Korea, but there's just rich consumption there. So as a consumption market, I'm pleased. But from a creator market, it has the same potential to export content now, not just in Manga but in every genre globally on our platform. And I think that's also important growth and leverage combined on the bottom line. And then there's Rest of World. I'm used to having to talk about customer acquisition costs and LTV, buying really expensive MAU, top of funnel and as I mentioned, shaking it out, hoping somebody will like a game or buy an e-commerce piece of merchandise. This is a different business. I know when I'm exporting or launching a hit with data. I can choose to more responsibly invest behind when something is becoming like on Amazon Prime, [ it ] hit in January. We saw when the hit happened off our platform, it drove interest on our platform. Those are the moments I use to invest at, I think, a much higher rate of financial return to grow top of funnel, but also to drive to the bottom line. One of the things I'm concerned about is I guided Q3 to have an adjusted EBITDA of minus [ $7.7 million to $10 million ]. And many view that to be a hole in the leaky bucket of profit. I did not disclose anything like that. I talked about the fact that I thought we had earned the ability, having over-delivered adjusted EBITDA, to invest for the mid to long term because of the strong performance we saw in Rest of World on ARPU and on MAU, because I think this business -- my conviction is this business will do both. You will see, I believe, this business grow the top line and improve its profitability as a function of the business model we have, obviously, depending upon management's ability to execute well. But the inherent business model, I believe, has that potential, and we'll just have to demonstrate it to all of you.

Eric Sheridan

analyst
#21

Just building on that last answer, which very much focused on the investments you want to make in the business, broadening the question out to the wider capital allocation strategy, organic growth, inorganic growth through M&A, you have done some M&A as a private company versus potentially returning capital to shareholders. How do we think about that mix going forward?

David Lee

executive
#22

Well, from a shareholder value optimization and a capital model, first, just -- you know this, but we don't have significant leverage on the balance sheet. I have not disclosed a need in sources and uses through the IPO process of the nearly $527 million of cash that I disclosed on the balance sheet. I didn't disclose that I needed to invest it for tech debt or any issue on the core business. And if you believe that my performance in the first half, where I had essentially $40 million of positive adjusted EBITDA, is reflective of the business, there's not a need to use the balance sheet to artificially address any issue that I've disclosed to date. Having said that, the M&A space for an emerging growth global business like ours is very interesting. And we are increasingly aware of different possibilities to create shareholder value. We haven't disclosed anything, nor do I plan on being dependent on it. But we will always be open to and be looking for ways to create a catalyst for the shareholder value growth that I just described. And I think the space is quite dynamic. If you listen to what I said about our role in creating content and hits on a data-driven, more reliable basis for others, you can understand why the broader ecosystem is of interest to us. But so far, we have not disclosed any specific strategy on M&A or share buyback. We're very much just focused on executing organically. And we think there's plenty of shareholder value in that alone.

Eric Sheridan

analyst
#23

Okay. Last one before we lose you in the next minute or 2. If we're sitting here a year from now, what are you most excited over the next 12 to 18 months? What are you sort of holding yourself to in terms of goals or milestones when you think about executing with the look out towards the next 12-plus months?

David Lee

executive
#24

First, I want broadly our public company investors to have a clear understanding of the business model and to judge us based on the actual performance of the company, good or bad. That is an absolute objective of mine as the CFO of this company. But to be more specific, I think you should see signs of proof in all 3 of the areas, geographic expansion in Paid Content, proof points that the North America and Japan, Rest of World Advertising upside is becoming real; demonstration that I'm getting more upside for the reliable delivery of cross-IP stories and hits on other platforms, all 3. And then with regard to financials, I've said that I believe the potential of the business model is to grow and to improve profitability. Well, that should become evident in results over time. So my aspiration is to prove it all to you. And I like proving people wrong. So while I don't like today's stock price, I'm excited to come back and see all of you regularly to try to help explain the story.

Eric Sheridan

analyst
#25

David, I always appreciate the opportunity to chat. Thank you for being part of the conference. Please join me in thanking WEBTOON for being part of the conference this year.

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