Hasbro, Inc. (HAS) Earnings Call Transcripts
Hasbro, Inc.'s Latest Earnings Call - Q2 FY2026
In the second quarter of fiscal year 2026, Hasbro, Inc. reported a net revenue of $1.14 billion, reflecting a 16% year-over-year increase, and adjusted earnings per diluted share of $1.28, down 2% due to a $56 million impairment charge related to digital gaming. The company raised its full-year guidance, now expecting consolidated revenue growth of 5% to 7% and adjusted operating margins between 25% to 26%. The strong performance in the Wizards segment, particularly Magic: The Gathering, and the successful launch of Marvel Super Heroes contributed to the positive outlook, despite some concerns regarding supply chain and digital game investments.
Reported metrics
| Metric | Value |
|---|---|
| Net Revenue | $1.14 billion (beat) |
| Adjusted EPS | $1.28 (miss) |
| Adjusted Operating Profit | $282 million (positive) |
| Adjusted Operating Margin | 24.8% (negative) |
| Wizards Revenue Growth | 27% (positive) |
| Consumer Products Revenue | $463 million (positive) |
Guidance from management
Hasbro raised its full-year revenue growth guidance to 5% to 7% and adjusted operating margins to 25% to 26%. The Wizards segment is expected to grow revenue in the low double-digit range, while Consumer Products is projected to grow low single digits.
What management said
Yes, correct. And we've been pretty clear within our digital strategy that we're not going to adjust out, like, all the amortization is going to hit the P&L, and it's not going to be adjusted out of EBITDA. So this impairment took that same treatment. And as Chris said, it was really a matter of us honing in on our digital strategy and reassessing the portfolio and figuring out which pieces fit, which pieces didn't f...
No. My only point is going to be that Super Heroes is our second largest TV set. So to the point of it's not quite as big as Final Fantasy yet with an asterisk, it's still a pretty darn good set.
What analysts pressed on
Analysts expressed concerns about the sustainability of Magic's growth and the potential impact of the upcoming video game launches on margins. There were also questions regarding the uncertainty in retail performance during the holiday season and how it might affect Consumer Products revenue.
Main topics on the call
- Revenue Growth — Hasbro achieved a net revenue of $1.14 billion in Q2 2026, up 16% year-over-year, driven by strong performances in both the Wizards and Consumer Products segments. Management noted, "Wizards delivered another stellar qua...
- Guidance Increase — Management raised its full-year revenue growth guidance to 5% to 7%, citing strong momentum in the first half of the year. Gina Goetter stated, "We are raising our full year outlook with confidence and we remain focused ...
- Magic: The Gathering Performance — Magic: The Gathering continues to be a key growth driver, with revenue up over 32% in Q2. Chris Cocks emphasized, "Magic continues to lead the category for product innovation and fan engagement," indicating strong underl...
- Digital Gaming Strategy — Hasbro recorded a $56 million impairment charge related to digital gaming, as part of a strategic shift to focus on high-potential franchises. Management stated, "2026 should be our peak year for digital investment as Ex...
Read the full Hasbro, Inc. transcript (Q2 FY2026) → Summary generated from the call transcript; every figure above is stated by management on the record.
About Hasbro, Inc.
Hasbro, Inc. (HAS) is a publicly listed company in the Leisure Products industry, within the Consumer Discretionary sector. It trades on NasdaqGS and is based in US. EarningsCalls.dev maintains a free, full-text archive of its earnings call transcripts — 86 calls on record spanning January 16, 2020 to July 21, 2026. Every transcript is split into speaker-by-speaker segments with headline metrics, free to read or available through our REST API.
Earnings Call History
EarningsCalls.dev has 86 Hasbro, Inc. earnings call transcripts on record, spanning January 16, 2020 to July 21, 2026. Based on this history, Hasbro, Inc. reports quarterly. The most recent call on file is dated July 21, 2026. The full list is below — each row opens the complete, free-to-read transcript.
- Ticker
- HAS
- Exchange
- NasdaqGS
- Country
- US
- Sector
- Consumer Discretionary
- Industry
- Leisure Products
- Calls on record
- 86
- First call
- January 16, 2020
- Most recent
- July 21, 2026
- Reporting cadence
- quarterly