Hasbro, Inc. (HAS) Earnings Call Transcript & Summary

September 6, 2023

NASDAQ US Consumer Discretionary Leisure Products conference_presentation 36 min

Earnings Call Speaker Segments

Stephen Laszczyk

analyst
#1

Okay. Great. Let's get started with our next session. Thank you, everyone, for taking the time to join us today. My name is Stephen Laszczyk, and I'm the lead analyst for the entertainment sector here at Goldman Sachs. And we are excited to welcome to the Communacopia + Technology Conference this year, Chris Cocks, the CEO of Hasbro; and Gina Goetter, the new CFO of Hasbro. Chris, Gina, thank you for taking the time to join us today.

Gina Goetter

executive
#2

Thanks for having us.

Chris Cocks

executive
#3

Stephen, thanks for having us.

Stephen Laszczyk

analyst
#4

Absolutely. So Chris, maybe starting with you -- or actually, sorry, I wanted to get to Gina. I think there's a safe harbor that you wanted to...

Gina Goetter

executive
#5

Oh, shoot, I don't have the safe harbor in front of me, sorry. Kristen is going to do our safe harbor.

Kristen Levy

executive
#6

That anything we say today is giving forward-looking statements, and you can access the comments we have [indiscernible] statements on our website [indiscernible].

Gina Goetter

executive
#7

Thank you, Kristen. That was like the one thing I was supposed to bring up here.

Stephen Laszczyk

analyst
#8

I think everyone is well aware of it as before. And you can find our safe harbor on our public websites as well or you can reach out to me directly.

Stephen Laszczyk

analyst
#9

But Chris, maybe starting with you, 2023 has been a big year for Hasbro so far between executing against your Blueprint 2.0 strategy, you announced the sale of the eOne Film and TV business, and you're adding some new members to your senior management team, including Gina, who we're lucky enough to have with us today. So maybe to start, could you talk about how you believe these developments have positioned Hasbro to execute against some of the key opportunities you see to create value for shareholders?

Chris Cocks

executive
#10

Yes. So I think Hasbro is kind of a classic turnaround business. We operate in 3 separate businesses: entertainment, games and toys. And we have a different kind of motion and strategy for each. So in entertainment, it's been about rightsizing our footprint in that business and really focusing on Hasbro's IP. So we decided to exit out of our Film and TV division, selling that to Lionsgate. I think that will be a win for that team and a win for Lionsgate and good for our shareholders as well and our focus as a team. In toys, I think that's kind of more of a classic turnaround, where we're driving out costs from that business. We're building up our people capacity and our innovation capacity to take share. And I think, over time, what our toy division has is its greatest asset is its brands. And I think there's some really fun adjacencies and brand expansions that we'll be able to pursue over the next couple of years. And then last, but not least is games. And games is all about driving a hot hand. We have an amazing portfolio of owned and operated games. Games has been, I think, one of the fastest-growing and most successful sectors in entertainment. Hasbro has certainly benefited from that with an over $2 billion games business with over 30% operating profit margins. And we're leaning into that more and more, particularly in the digital side, whether that's licensed games like we have with Baldur's Gate 3, which is based on D&D or MONOPOLY GO! from our partners at Scopely, whether it's owned and operated kind of digital tabletop games that are adjacencies to like huge brands like MAGIC and D&D or all new AAA games and publishing capability like we've been developing for the past several years. And I think you'll hear more about from us over time. So at the end of the day, I think our strategy is all about executing with excellence in each of those areas, making sure we have great people who are driving it and making sure we have the right growth mindset to take advantage of the opportunities in each.

Stephen Laszczyk

analyst
#11

It's a great overview, and I definitely want to dive into each of those opportunities separately. But maybe starting with the recent management changes because it's a question we've been getting recently from investors. Your COO departed back in January, and Tim Kilpin joined as President of Toys, Licensing & Entertainment in April. We obviously have Gina, who recently joined as well. How does the new management structure at Hasbro work? And what have been some of the key deliverables that we've seen so far since these new members have joined the team?

Chris Cocks

executive
#12

Yes, I think at the ground floor of any successful transformation and any successful turnaround for a company is having outstanding people at the helm. And I couldn't be happier with the people we brought on board. Gina is our CFO, but nominally, she's actually our COO. She controls not just our finance organization, but our supply chain teams, our IT organizations and our transformation management functions. She has an outstanding background doing that at absolutely blue-chip companies, whether it was out as a divisional leader at General Mills, or most recently as the CFO at Harley-Davidson, where they did a lot of great work driving the profitability of that white hallowed motorcycle brand. Tim Kilpin joins us on our Toy team. Tim is a nearly 40-year veteran of the toy industry. He has pioneered some of the biggest brands and franchises in toys. And I think he's going to do be outstanding, bringing on board like a very sophisticated way of driving franchise management, thinking about design and helping us to drive a lot of value after some of the best -- out of one of the best brand portfolios in entertainment. And then beyond Tim and Gina, we have a host of other experts that we've either promoted in the company because Hasbro has a lot of native talent that we feel like we can unleash, or bringing on other industry experts, whether it's the Head of Supply Chain, new data analytics capabilities, new marketing capabilities, new communication capabilities.

Stephen Laszczyk

analyst
#13

Gina, one of your big initiatives over the last few quarters has been the operational excellence program where you've identified between $250 million and $300 million in potential cost savings that you're looking to carry out through 2025. Could you walk us through maybe how much progress you've made on that goal to date, where your cost-cutting initiatives have been most effective so far, and where there's still perhaps some more work to be done?

Gina Goetter

executive
#14

Absolutely. So yes. So back, it was October, November when the company did Investor Day. We committed to that $250 million, $300 million of cost saves. Through the first part of '23, we have found about $100 million of it. $85 million of it, $84 million to be specific, hit us here in '23 and $20 million of it, we actually realized back in 2022. So the first part of this year, we've found 1/3 of those savings. Where they've really come in across the P&L, a huge focus within the supply chain, particularly within logistics. Not only has the broader logistics environment calmed a bit from where -- from the peaks of COVID, we took advantage of that. We went out and recast many of our contracts, so that drove some nice favorability within the P&L. But we've also seen some nice cost savings within our broader operating expense budgets, whether it be within -- as we kind of redid the organization and created some org efficiencies. We're relooking at some of our core processes, particularly within product development. All of that is kind of bringing some savings within the P&L. So that first $100 million is really focused on logistics and focused on some of the people costs coming out.

Stephen Laszczyk

analyst
#15

Got it. And then as you execute on more of these cost savings, should we expect them to flow directly to the bottom line? Or are there areas to perhaps reinvest back into the business and perhaps in faster-growing segments like Wizards of the Coast?

Gina Goetter

executive
#16

Sure. I think you're going to see a little bit of both. And there's 2 -- as you think about our 2 separate sides of the business, within toys, it's all going to be about profitability. And a lot of the cost savings you'll see from us over the next couple of years is going to go right into the margin. We know that we have to improve the profitability of that business over time. I think that on the Wizard side, as we find cost savings opportunity, the opportunity there is to keep putting it back into the growth opportunities. There's some really good momentum across that business. Our job now is to free up the cash to be able to keep investing in those opportunities. But from a -- how you're going to see the margin materialize. When you look at our margins through the first half of the year, while we have that $84 million in our results, right now, it's being offset by the higher cost to clean up the inventory. So you're not seeing a kind of margin improvement through the first half of the year. That starts to improve for us as we move through Q3 and Q4. You'll start to see those cost savings directly impact the margins. And then as we move into 2024, we expect particularly within the consumer products, you'll continue to see some nice margin acceleration.

Stephen Laszczyk

analyst
#17

And we'll certainly dive deeper into margins, but that's helpful to frame that opportunity. But perhaps maybe on the operational excellence program, has there anything that you've seen maybe to date that gives you confidence or perhaps the opportunity to see cost savings in excess of $300 million over the long term?

Chris Cocks

executive
#18

Yes, Gina, you're going to promise...

Gina Goetter

executive
#19

No, no, I'm not going to commit to a -- based on what I've seen in my 4 months, I'm confident with the numbers that we've put out there. The opportunity is really around complexity and simplification and getting after just operational -- like how we're running our business, that will contribute to that $300 million. So not committing to a higher number yet, but feel really good about the target that have been put out there.

Stephen Laszczyk

analyst
#20

Fair enough.

Gina Goetter

executive
#21

More to come, dot, dot, dot.

Stephen Laszczyk

analyst
#22

We'll see soon. Maybe pivoting into one of the segments that you mentioned you're reinvesting in, and that's Wizards. Hasbro has shown a good bit of positive momentum in the Wizards and Digital Gaming segment recently with Baldur's Gate 3, MONOPOLY GO! performing particularly well in recent weeks. Gina, could you maybe talk a little bit more about the degree of success you're seeing for those games in particular? And perhaps any detail you could add on the financial contribution of those games in the third quarter?

Gina Goetter

executive
#23

Sure. You want to start with -- I mean...

Chris Cocks

executive
#24

No. Please don't...

Gina Goetter

executive
#25

I would say you just took like his favorite answer away from him on how the games are performing. So as a new in the gaming environment, what I have observed about these 2 games from Baldur's Gate 3 and just how the game itself, the distribution and how the fan base reaction has been, like getting a 97 Metacritic score. Again, new to gaming. I understood that, that is a pretty big deal. And the momentum that it's creating not only with our fan base, but our partners has been enormous. And I know Larian, who's our chief partner in that development is very pleased with the success of that game and already has ideas for where this could go next. So that's always a good sign when you're working with a developer who not only is seeing a return on their investment, but is interested now in talking with you about what comes after that. MONOPOLY GO!, same thing, the most downloaded game, I think, within North America. And then those don't come every year. Those are few and far between. So for us to take an asset and a brand as big as MONOPOLY and turn it into kind of a digital game, something that I don't know how many of you have it downloaded on your phone do it. Yes, thank you. Are you addicted to it? Yes. So I mean that's an easy game and a way to bring people into the brand. From a revenue and how the business models work for both of them, they're a little bit different, how the revenue stream works. Think about Larian and our partnership with them. Baldur's Gate is a true kind of royalty stream. MONOPOLY GO!, similar setup, but a little bit of a different financial kind of model around that. Larian has and Baldur's Gate will have a ramping royalty stream. So the more we sell, the more money that we're going to make, whereas MONOPOLY GO! is more of a standard contract that we've put in place.

Stephen Laszczyk

analyst
#26

Anything more in terms of the framework of the split that you can say on those deals in particular? Or...

Gina Goetter

executive
#27

In what regard?

Stephen Laszczyk

analyst
#28

I just said in terms of licensing or royalty stream from those deals.

Gina Goetter

executive
#29

Yes, I. would -- if you think about how the contracts are, there's a pure royalty stream that is more Baldur's Gate. As you think about MONOPOLY GO!, there is a royalty stream, but there's also minimum guarantees that we've partnered with Scopely on. So there's a little bit more. I see it as a nice annuity that we have with Scopely and MONOPOLY GO!. And then as it over-delivers, that helps us over-deliver against that minimum guarantee.

Chris Cocks

executive
#30

We tend to keep details of the contract confidential between the companies. But they're both pretty lucrative, I think, for both sides. Scopely is doing fabulously well with MONOPOLY GO!, and I think Larian couldn't be more pleased with what they did with Baldur's Gate 3. I think the brands helped to contribute to that. But I also think those 2 teams just knocked it out the park. They're 2 incredibly highly rated games. I think Baldur's Gate 3, I think the peer games in terms of how it's rated are like GTA IV and the last Legend of Zelda. So like that's truly rarefied air.

Stephen Laszczyk

analyst
#31

Yes. Chris, I was going to say a longer-term question on Wizards for you. I'm bringing in now. Wizards, you've outlined in years past, you expect the segment to grow high single digits on an annualized basis, Baldur's Gate, MONOPOLY GO!. But maybe beyond that, what do you think drives that long-term annualized growth in the segment? What most excites you looking out?

Chris Cocks

executive
#32

Well, I think, first and foremost, it's the category. Games to me is a true secular tailwind inside of the entertainment industry. Games are the biggest single -- particularly digital games, are the biggest single category inside of all of entertainment. I think they've had a mid-single-digit to high-single-digit revenue CAGR for the last decade. And I don't think that's slowing down anytime soon. If you look at Gen Z, if you look at the generation before Gen Z, even millennials or my own, Gen X, increasingly, as consumers are getting younger, their favorite brands increasingly are gaming brands, like play and the amount of time that you invest in these brands just are super powerful. And I think that drives our entire games portfolio and our Wizards portfolio in particular. MAGIC: THE GATHERING has had a double-digit CAGR for the last 14 years. I think as MAGIC starts to get larger and larger, it starts to be kind of a factor of the law of large numbers. So do I think that we can continue to do double-digit revenue CAGRs? Probably not. But do I think we can grow the game equivalent to the overall games industry? Yes, I totally think that we do. Dungeons & Dragons, that is a brand that tends to dominate a relatively small category of tabletop gaming. It's probably -- D&D's rule set probably drives 70% to 80% of the play inside of the tabletop role-playing category. But as I think, as you see with something like Baldur's Gate 3, there's this massive adjacency with digital role-playing games, that if the TAM of tabletop role-playing is, call it, 50 million to 60 million consumers, the total addressable market of video games is more like 600 million to 1 billion consumers. And the brand has incredible relevance in that area. So I think there's a lot of upside in D&D, both in licensing and in executing our own digital opportunities. And then just generally speaking, digital, like there's a massive opportunity, both in licensing and our owned and operated games inside of that area. As -- particularly when you look at categories like mobile, there's more and more of a premium that gaming companies are putting on brands that people have a strong affinity to and break through the clutter of like these thousands of games that release literally every month. And whether it's MONOPOLY on the casual side, D&D or MAGIC on the more hardcore side, or Transformers or even G.I. Joe in kind of like the mid-core side, Hasbro has this amazing vault of IP that I think gives us a lot of X factor in terms of value of the company and future potential of our brands.

Stephen Laszczyk

analyst
#33

You mentioned the opportunity on the TAM side, the number of players or users interested in the IP. How predicated is your strategy in both digital and tabletop on expanding the new audiences through different partnerships, through different pieces of content? We have Lord of the Rings, Assassin's Creed this year, we've had the D&D movie. How does that play a role in the outlook for revenue?

Chris Cocks

executive
#34

Well, I sure think as the leader -- arguably as the leader of tabletop gaming, which I think Hasbro is, whether it's in board games or in kind of like trading card games or role-playing games, like we have with our board game portfolio MAGIC: THE GATHERING or D&D. As the category leader, it's incumbent upon us to drive new player adoption and help to drive and grow the category. And so we certainly invest accordingly. We invest with our channel partners, particularly our Wizards Play Network with MAGIC and D&D. We invest with our retail partners. We invest with like our creators and inventors to bring new products to market, which we do on the order of dozens and sometimes even hundreds of new games per year for our board game portfolio. But we can't be limited by the TAMs of the categories that we exist in today. We also have to be open to adjacencies to them as well. So digital tabletop expressions like MAGIC: THE GATHERING, Arena or D&D Beyond is important license partnerships like we have with Scopely and Larian I think are important, and then becoming our own publisher inside of digital games and taking advantage of that massive addressable market is also important to us. And it truly is an and, it's not an or. I think we can successfully drive tabletop game growth while also taking advantage of these exciting digital adjacencies.

Stephen Laszczyk

analyst
#35

Got it. Maybe a question for both of you. You moved ahead with the resegmentation of your brand portfolio earlier this year. Could you just maybe, at a high level, explain what those notable changes were to the resegmentation? And what you hope to communicate to investors through the resegmentation, current financials or maybe the company's priorities moving forward?

Gina Goetter

executive
#36

I'm going to talk about what you did?

Chris Cocks

executive
#37

Yes, sure. So this predated Gina a little bit, so I'll take this one. So traditionally, Hasbro has had this concept of franchise brands, and I think we call it portfolio brands, basically speaking. And we did a refresh of how we define what a franchise brand was versus a portfolio brand versus a partner brand. I would say, in our classic model, it was a little bit more qualitative, what became what. A partner brand was very clear, it was someone that we would work with as a partner, whether it's like one of Disney's brands or BEYBLADE, which we work with, with Takara Tomy. But the difference between a franchise brand and a portfolio brand didn't have a lot of KPIs associated with it. So we put those in. So for a franchise brand, we need to have a minimum of around $150 million to $200 million of revenue. We need to see a path towards 15% operating profits over the next 3 years, and ideally over the next 5 years, 20% or higher. And we need to see meaningful revenue growth associated with them. And then last but not least, we always want our franchise brands to be either the #1 or #2 brand in the category or one of the top growers in the category. So for our franchise brands, we picked 5 categories we wanted to focus on; preschool, action, creativity, games and then outdoor. And we picked kind of a relevant category captain in each. And so in 4 of those categories, we're the #1 player in those categories. And in one of those categories, preschool, we're the fastest-growing player in that category. And so it's a great way of helping people define what a franchise brand and isn't, gives them something to aspire to internally. I think it's easier for investors to understand their importance because our franchise brands drive over 60% of our revenue and well north of 80%, frankly, even more than 90% of our profitability. And it just, I think, makes our story a little bit easier to understand, both internally and externally.

Gina Goetter

executive
#38

And from -- if I might add, like that 60% and 80% is important internally. How I've seen that come to life is as we are prioritizing our investment decisions, making sure that those franchise brands are set up kind of top to bottom, do they have the innovation that they need? Do they have enough marketing support? Do we have the best people working on them? That was another piece of the framework is setting those have a part from all of the other brands in our portfolio. And I think the team did a really nice job of saying, if there isn't a runway to meaningful either profit acceleration or revenue growth, how do we monetize these brands differently and making some tough calls early about some sacred cows that had been with the previous team of how a brand was going to be treated. And now it's going to look a little bit different, but it could be more profitable for Hasbro in the long run.

Stephen Laszczyk

analyst
#39

That was actually one of my follow-up questions was evolution to the strategy, focusing on larger brands. Any key learnings since making some of those hard decisions on what brands to focus on? And maybe as we look forward over the next couple of quarters, what toys or what brands can we expect to be most prominent outside of Hasbro over the holiday season?

Chris Cocks

executive
#40

Yes. I mean I tend to be kind of a simple guy. And so spreadsheets tell you a lot. So when you have a spreadsheet and you can say objectively what's driving our revenue and what's driving our profitability, and then historically, what have they done and are they at a low or not? That tends to be a fairly easy way to be able to segment brands, and it kind of naturally happen with our brands as well. I think what gets a little more complicated is when you take yourself off the spreadsheet and you have to communicate that to teams, a lot of which who've been pouring their blood, sweat and tears into driving a brand or investing in a business or have a passion for a certain category, you got to be able to land that brand segmentation with this notion of, "Hey, all we're doing is saying, what are the franchise brands that exist today? And what do you need to be to be considered that." So it gives -- hopefully, it gives -- spark some ambition and some desire in people who didn't quite make the cut to do things a little bit differently and reinvent themselves. And I think that's a lot of what's going on, particularly inside of our toy portfolio today. Now that doesn't happen overnight. Rome wasn't built in a day, but it certainly gives our teams, I think, a framework to be able to think over the next 18 to 36 months about, "Hey, how can I expand the number of categories I'm in, how can I promote my brand and make it even bigger," and hopefully, at the same time, it rewards our investors because we have very clear KPIs about what we want our brand portfolio to hit, and those will be accretive to the overall profitability of the company.

Stephen Laszczyk

analyst
#41

I think we appreciate the spreadsheet simplicity. [ That's the way ] I think about it. Maybe pivoting a little bit, Gina. Hasbro came into 2023 with higher levels of inventory than a typical year. You made significant progress clearing out some of that inventory through the first half of '23. But that said, you mentioned on your last quarter call that there's still some work to be done. Can you maybe just give us an updated on how inventory levels have been trending in the second quarter? And when you expect them to fully normalize? I know there's some nuance between your own inventory and the retail inventory. If you could just discuss that.

Gina Goetter

executive
#42

Yes. sure. It's always like that fully normalized as always, the catch question. Yes, I would say the company, again, prior to my time, really prioritized cleaning up inventory coming out of last year. And through the first half, we are down substantially. At Q2, we reported we were down 16% overall with inventory. Our retailers were down about the same. So when I -- down 16% for our own inventory, down about the same with our -- the retail inventory. But within that, when you look at our toy business, it was down about 24%. And we said for the year, our goal is to bring our inventory levels down to 20%. In terms of what is -- does that get us back to normal or healthy? It gets us pretty darn close. I mean I think there's always room to optimize inventory, especially as we're reducing complexity and kind of trying to simplify our operation. But it gets us in a lot better position, both; one, going into the holiday; but then, two, as we come out of it. And starting next fiscal year 2024, we'll be in a much healthier spot.

Stephen Laszczyk

analyst
#43

Maybe going into the holiday, I'm curious what you're hearing on the retail front from your retail partners in terms of consumer demand and perhaps your willingness to restock heading into the holiday season. And how is what you've been hearing from your retail partners impacted your outlook for the rest of the year?

Gina Goetter

executive
#44

Yes. I don't know that we're hearing the same thing from all of our retailers. There's kind of a camp that is really leaning into the big toys and share growth and winning the season, and there's another camp that's looking at the macro outlook and still remaining quite cautious and probably still has a little bit of some scars or some whiplash from the inventory situation from last year. They just finally are getting themselves healthy. So we've got both sides of the coin that we're dealing with, and our commercial teams are partnering very closely with all of them to figure out kind of where their strategies are as a retailer and making sure we've got the right product, the right placement at the shelf heading into the holiday. Again, we're going in a much healthier position, so that helps. In terms of our outlook for the year on toy, there is no question that we need to see a change in the trend for the overall category as we move through September here. We really haven't seen it to date through August. August was still a pretty rough month in terms of category movement. But we're hopeful that as the retailers get through the back-to-school and they're done resetting their shelves for the holiday, we start to see that trajectory change. For us, for our outlook, we've called down minus 3% to minus 6%. We're assuming that the category starts to improve. We're assuming that the health of the consumer does not deteriorate significantly. If we don't see that here in September, like that's going to put pressure on that toy business in that Q4. So there's no doubt that as you think about our phase in Q3, Q4, Q4 is a bigger quarter for us than Q3 just based on what we're seeing play through on the category. Now on the flip side, we've got our games business, including board games that is doing quite well. And we've committed in our last earnings call, we said we see growth to high single digits, and we feel pretty confident in our ability to achieve that. That kicks off a nice mix for us. So as that business continues to perform and continues to grow, that helps our margin profile. So revenue, we're cautiously watching what's going to happen over the next few weeks within the category on toy, and if that's going to help give us a nice tailwind as we think about holiday. And then on the margin side of the business, we're feeling pretty good about the margin guidance that we put out there, both between like this mix that I talked about as well as we've got some good momentum within our cost savings initiatives that will allow us to keep kind of the P&L impact.

Stephen Laszczyk

analyst
#45

Is it fair to say on the consumer side, the next month or so is probably when you'll get a good sense of how that demand is shaping up into the holiday season?

Gina Goetter

executive
#46

Absolutely. Yes.

Stephen Laszczyk

analyst
#47

And then thinking back to last year, I know as we got into the earlier days of -- earlier parts of the holiday season, there was some correction on the retail side from what they're seeing in demand is. Perhaps any opportunity for that? Perhaps in reverse, if we're not going in with stronger demand, we see that develop for retailers to ramp up. Curious if you can comment on that. And then just from Hasbro's perspective as well, your nimbleness to ramp up account production into holiday.

Gina Goetter

executive
#48

Yes. We learned a lot coming out of last year. And again, I wasn't here, so I'm learning from their learnings from last year. But just the increased communication and transparency on information, not only with our retailers, but within our own internal teams, our commercial and our supply chain teams to be able to respond more real time to changes in demand. We've learned a lot. We've put more process in place to do that. Again, the next 4 weeks are critical. We need to see that movement in the category trend because there comes a part in the holiday season where you can't -- there's lead time with supply chain. So what were the next 6 weeks are really critical for us to watch to see this is a trend kind of moving, are the product placements in the right spot. We have pretty good availability from a capacity standpoint to make pivots as needed. Obviously, if we get too close into December, us being able to impact December movement at the shelves with changes, that gets tougher. But we have some agility right now to be able to pivot.

Stephen Laszczyk

analyst
#49

Got it. Maybe switching gears and digging deeper into the consumer and entertainment side of the business. Thinking back, Hasbro let go of Disney Princess at the end of last year but renewed its license with Marvel and Lucasfilm with Disney. Can you talk a little bit about that decision to renew Princess and -- or it's not renew Princess and focus more on Marvel and Lucas?

Chris Cocks

executive
#50

Yes. So it takes 2 sides inside of that. The Disney Princess brand are some fantastic brands, really big inside of girls and dolls. I think we had assumptions that we could grow that faster than we could and maybe drive costs that were better than what we ultimately were able to drive at the volume we were able to create. And it wasn't a profitable business for us. So while we lost quite a bit of top line, it's probably -- the loss of Disney Princesses for us is probably the equivalent of 4%, maybe 5% of our annual POS. It's actually profit positive for us as a company. On the flip side, action figures, we're the #1 action figure company in the world and have been. We invented the category back with G.I. Joe back in the 1960s. And I think we continue to be a great innovator there. Disney has been, whether it's Lucasfilm before Disney or Disney since they acquired Lucasfilm and Marvel, they're our #1 partner inside of that portfolio. And we've been driving a fantastic business that I think has been mutually profitable for us and mutually profitable for them. And we've recently been expanding that partnership into additional game spaces, whether it's board games and new categories like preschool. So we did Spidey and His Amazing Friends last year, which was one of the top 2 new growth drivers inside of preschool. And this year, we're pretty pumped about Star Wars: Young Jedi Adventures.

Stephen Laszczyk

analyst
#51

Helpful. I want to make sure we get to the sale of eOne and then also some questions on margins and leverage as well. But on your second quarter call, you announced the agreement to sell the film and TV portion of eOne to Lionsgate for approximately $500 million. Chris, could you maybe just talk about the rationale for selling that part of eOne? And then for the business that's remaining, most curious in the vision for how that business is going to be run within Hasbro and the ultimate goal for those assets that remain.

Chris Cocks

executive
#52

Yes. I mean I think I'll echo a prior comment, which is, I'm a passionate believer in the power of games, and more generally, the power of play to build relationships with consumers. I think that's been the secret sauce of Hasbro for the 100 years that we've existed. And I think it's going to be the secret sauce for the next 100 years of our success. eOne brought a lot of assets to the table. But after 3 years of integrating them, less than 5% of our efforts inside of the Film and TV division were around driving Hasbro brands. That category had quite a bit of margin contraction with the accelerated shift to streaming and more proprietary distribution and kind of the decline of theatrical, particularly for midsize and kind of long-tail films that eOne tended to specialize in. And while it's painful to have to make a decision to divest something because it's disruptive to the employees and required some different communication to your investors, it was absolutely the right thing to do. I think it's the right thing for that team. Lionsgate's much more of a natural fit for them in terms of their distribution prowess and management capability. And I think it's the right fit for Hasbro. It frees up a lot of management focus. I think it frees up some cash for us. And I think just from an investor perspective makes us a much easier to understand business in terms of what our value proposition is. And correlated to that, naturally a more profitable business on a margin basis as well.

Stephen Laszczyk

analyst
#53

Gina, on margins, you mentioned earlier the opportunity for margins to inflect in the back half of the year, and you're calling for 20 to 50 basis points of margin expansion for the year as a whole. Could you maybe walk us through in a little bit more detail some of the drivers of the back half inflection? And then as we think out over a longer term, what are the key puts and takes and key opportunities that we should keep in mind about margin progression post '23?

Gina Goetter

executive
#54

Okay. Good question. Yes. As we think about the back half specifically, it really comes down to two things. The first is that our supply chain productivity and cost savings is going to more than offset the inflation in some areas of the supply chain, the deflation. So that is a positive margin contributor for us. The second piece of it is just the mix benefit that we get as games continues to grow. And we talked about it a little bit in our Q2 call, where Q2, MAGIC was down year-over-year, like that is all about the timing and the phasing of when the releases were coming. So the back half, there's a nice mix benefit that we pick up as a result of just kind of where the revenue is going to flow. As we go into 2024, when you think about margin acceleration, it's some of the same pieces. So mix is a positive. We do anticipate that the cost savings initiatives that we put in place, both within the supply chain and within operating expense, are going to more than offset inflation. So whether it's inflation within the supply chain or inflation within our people cost, the cost savings will more than offset that. On the overall operating expenses side, we've seen again some favorability this year, but most of that is going to happen in '24 and '25 as we really start shifting the model of how we're working, that cost savings will start to flow next year and the following.

Stephen Laszczyk

analyst
#55

That's helpful. One of the other key debates we're having on margin at the moment is the consumer product segment has historically lagged, what we've seen from peers. Just curious your updated take, is there a structural reason why that should persist? Or is there an opportunity for maybe that's more to market, closer to what we see in the broader...

Gina Goetter

executive
#56

No. Sorry, was that too soon? Was that too quick of an answer? No, we collectively agree that the margin profile for CP has lagged, it's down. It shouldn't be -- in fact, I kind of teased with the group that we talked with earlier. When I was interviewing with Chris, I asked them like, why is the margin on the CP business, why is it so low? So I think, structurally, a lot of the overhead for the company sat within toy. And so you have both kind of the corporate overhead. I mean think about it, Wizard really was operating in its own kind of siloed structure and running its business kind of soup to nuts on its own. And then you had the toy business. You have the corporate overhead plus and you had all of the infrastructure in place to run toys, which was a pretty siloed and fragmented infrastructure. Chris has fixed much of that before I got here like rejiggering how the company was going to run, but that will take cost out. Then as we continue to focus on just the profitability of the business and the efficiency of the operation, the toy operation specifically, we took our eye off the ball. As we moved into this asset-light model as a company, we're really going to took kind of our foot off the gas in working with manufacturing and making sure that cost was staying low. That is now a renewed area of focus for us. So as we think about toy, profitability needs to improve. That is kind of job 1 for that business, and it's essential for us to get back to growth there. We have to improve the profitability.

Chris Cocks

executive
#57

Yes. I would just summarize, as when you think about Hasbro, our entertainment is about rightsizing it. Our games are about fueling that very high-profit flame. And toy is about driving our costs, driving up share and then driving growth, and that will be kind of the next 36 months.

Stephen Laszczyk

analyst
#58

Great place to end. Chris, Gina, thank you.

Gina Goetter

executive
#59

Absolutely. Thank you.

Chris Cocks

executive
#60

Stephen, thank you so much for having us.

Gina Goetter

executive
#61

Thank you.

Stephen Laszczyk

analyst
#62

Thanks.

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