Dolby Laboratories, Inc. (DLB) Earnings Call Transcript & Summary
May 24, 2023
Earnings Call Speaker Segments
Paul Chung
analystGood morning. My name is Paul Chung. I'm the applied emerging tech analyst here at JPMorgan. I'm pleased to have with me Robert Park, CFO of Dolby; and John Couling, Head of Entertainment, and it's nice to have John here. He doesn't typically do this thing. So let's start with, for people kind of unfamiliar with the Dolby story, I guess, Rob, first, you needed to mention the...
Robert Park
executiveYes. For people unfamiliar with the Dolby story, I do have some housekeeping I need to read. So I've got to read this. We may make some forward-looking statements today. So I should say that actual results may differ materially from any of those statements. We may also get into non-GAAP numbers. To see these GAAP reconciliations or to get more info on factors that could cause our results to differ from what we say here, I'll refer you to our investor website, our latest earnings announcement, and the risk factors listed in our latest 10-Q. Those conclude my prepared statements.
Paul Chung
analystFor those who are unfamiliar with the story, if you want to just talk about what the business is all about?
Robert Park
executiveYes, sure. So it all starts with our mission. We believe that people want compelling and immersive experiences and quality matters, and we're focused on raising the bar of those experiences with our technologies. If you're going to walk away with 3 things you know about Dolby today, these are the 3 things you should know about Dolby. One, Dolby is an enduring company that's always been the leader in the advancement of site and sound. We've gone through several technological changes over the last 5 decades and come out stronger on each side. We make experiences better for content creators, device makers, content distributors and now developers. The second thing you need to know is that we have a very hard-to-replicate business model and a powerful ecosystem and continue to have strong fundamentals with a pristine balance sheet, high gross margins and healthy cash flows. I know, Paul, you love cash flows.
Paul Chung
analystCash, yes.
Robert Park
executiveCash is king again. And we are moving into our most exciting phase with lots of robust opportunities for growth and here to share all of that with you today.
Paul Chung
analystGreat. And then, John, investors haven't had a chance to hear from you for a while. Can you give us some more context around your role and where you focus most of your time?
John Couling
executiveYes, yes, happy to. And good morning, everybody. And yes, good to meet a new audience. So I'm responsible for an organization called entertainment. So that's the product, the partners and the customers across the entertainment space. That's what I think about every day. And so to give you a little more color. From a customer partner perspective, that's creatives who make the music and movies and TV shows, sports games that we love. The companies that distribute that to us, so we might have a subscription with or who might be delivering a game or a show to us and then the devices, so all the OEMs that actually make the things that we enjoy content on. And that's all across that ecosystem. So it's all the content that consumers enjoy; movies, TV, games, music, et cetera, on all the devices and the ways that they enjoy it, from the movie theater through to their living room, mobile phone, car and so forth. And in terms of where I spend my time, it's -- a lot of it is with those customers and partners. As Robert said, our business is very intertwined with building an ecosystem. That's our uniqueness, and that's our strength. And so the way you do that is you spend time in the market, you talk to your partners, you understand where they're trying to take their business so that you can build that ecosystem together and create something completely new.
Paul Chung
analystOkay. Great. And then, John, you've been at the company for 25 years now. Can you talk about how you've seen Dolby evolve over time?
John Couling
executiveYes, 25 years. So if you think back to entertainment 25 years ago, this is what it was, right? A lot has changed since. You probably have just stopped renting VHS and you just started to buy DVD and you could probably play 1 in your living room, maybe in your PC, if you are fancy enough to have 1 of those. And maybe you're just starting to think about the transition to HD. So that was the entertainment landscape. Fast forward, we've gone through, obviously, massive change in entertainment. Who delivers you the content has changed, right? There's new companies. There's the explosion of the smartphone happened in that time. And so that's now a viewing device that didn't exist then. We stream everything from all over the world. So a tremendous amount has changed. At the same time, there were some core things that, for me, 25 years, nothing has changed at all. We all care about entertainment. We want to be entertained. You probably still love the same sports team that you did 25 years ago. You probably still have a favorite movie. All those things hold true and that desire for entertainment holds true. The other thing that I think is really striking is over that time period, the creatives who make the stuff that we love are never satisfied and haven't been satisfied through all that time. They continue to say, hey, I've got this great idea. Can you make this real for me? And that's part of the creativity that moves that entertainment experience forward. So -- whereas it was DVD discs and maybe HDTV and now it's 4K and Dolby Vision and Dolby Atmos and movies like Avatar or Top Gun and things like this. So the industry has changed, but the desire for entertainment in that quest for something even more compelling has stayed exactly the same.
Paul Chung
analystOkay, great. And then what does the management team kind of focused on now? What are some emerging trends? Maybe you can touch on AI and some of the content creation there?
Robert Park
executiveSo I'll start with what we're focused on right now. First and foremost, we're focused on what we can control. We can't control how many TVs are shipped, how many mobile phones are shipped every year, but we can control how many of those units have a better consumer experience of Dolby Technologies. So that's what we're focused on right now. And we're executing well in those growth areas. But our goal is to have Dolby Technologies throughout the ecosystem of consumer electronic devices and auto. So the more consumers can experience what Paul, I'm sure you've experienced too.
Paul Chung
analystGreat. So Robert, talk about the kind of framework for licensing business foundational versus Atmos vision and some of the imaging patents?
Robert Park
executiveYes. So this is a framework we developed over the last couple of years to really talk about our technologies that have different growth drivers. So our foundational audio technologies continue to be the essential way content is delivered, right? The technologies are adopted wide and deep across electronic devices across the board globally. And so it's more sensitive to the macroeconomic environment. So think about it as an index to consumer electronic device shipping growth. So that will go and ebb and flow with the state of consumer electronics and consumer demand. Our Atmos vision and imaging technologies, on the other hand, are much earlier in the adoption curve so we can grow faster despite unit shipment volatility because we can add more and more adoption rates, increased licensees and attach rates to those devices. So we thought that was important to distinction because if you blend it together, you see a blended whatever that is, but the 2 vectors that we have, have different economics and different drivers.
Paul Chung
analystOkay. And then can you talk a bit more about those focus areas? What are the key drivers to get into double-digit growth?
Robert Park
executiveYes, there are, as any company, several paths to getting to double-digit growth. One scenario would be stability in consumer electronic device shipments. The last few years have been anything but stable. But we believe, if you look at the last 10 years, getting back to single-digit growth is not unreasonable. And so that would help on a large portion of our -- particularly our foundational audio technologies. And we need to continue to growth and accelerated growth within our Atmos Vision and imaging technologies. And this year, we're on pace to do 15% to 25% growth on that alone off of a nice base. So that in long term, of course, over time, we believe Dobly.io can contribute to our long-term growth as well.
Paul Chung
analystOkay. Great. And then talk about the opportunity, focus areas of movies, TV, music and automotive and user-generated content?
John Couling
executiveYes, maybe I'll sort of dig in here a little bit. So when we say about movies and TV, we're thinking about those situations where they're all about the TV shows, sports, movies that you want to watch and way you do. And that's actually a big portion of that growth that Robert was talking about last year about -- we grew with Atmos Vision category about 30% and a big chunk of it was in this movies and TV. There's sort of living room type of entertainment experience. So it's something that for us is where we often start the experience because it's a very premium type content. And we work with those companies in the movie theater and we can bring that into that TV landscape. And our goal is to start there and then just really drive across a very large range of content. You have to engage people with the content that they love, the shows that you want to watch. And so that's what we do with our partners. We continue to expand what type of shows they can build, what type of tools they have and so forth to make it really, really easy to produce in Dolby. And then obviously, you've got to deliver that in all the ways that consumers can get that content. And so that's what lights up those devices. And so the value really for the OEM is look at all this amazing content from all these different content suppliers, that's what makes my device shine. And that's what we're looking to build there. So we're on about 1/4 of 4K TVs today with those technologies. So a really good start, but also room to grow. If we talk a little bit more, say, you mentioned music on automotive. So music for us and is obviously a different type of content, something that, again, is incredibly emotional, compelling. People really care about music, and they care about music in their car. That's one of the things that when you buy a car, let's see what the sound system is like. That's something people care about, and we obviously can believe we can make that really, really great. So we're about 2 years since we announced our first engagement in that space. And now we've got cars from a number of manufacturers on the road. You can go and experience it yourself and buy that car and -- so Mercedes and Volvo, some of the examples that are quite familiar or in China, where there's a lot of innovation in the EV space, in particular, most recently, Guangzhou Auto Company. It's one of the larger manufacturers in China just launched with us at the Shanghai Motor show. So from that perspective, it's really about for the auto space, building off of that momentum, continuing to drive demand and working with more partners. And then the last focus area, you mentioned, Paul, like UGC. So the social media, the engagement we're making content ourselves, short content. Dolby believes that everybody wants that most immersive engaging content. But that doesn't have to be only if you are a top movie director. All of us actually make content. Every consumer with a phone can do that or with a PC. And so we want to make sure that they can do that in Dolby if they wish to do that, and it has a benefit for them. And user-generated content, therefore, is obviously a pretty big part of the content space and the 1 we care about. So our technologies for Dolby Vision are inside Apple ecosystem today and across what they do. And we've been expanding that out into other devices. So Oppo, one of the large mobile phone companies is 1 of our recent wins we've talked about, Xiaomi, Vivo and particularly with those being Chinese-based OEMs and starting in that market, we've been able to build out that ecosystem of sharing. So Weibo, QQ, WeChat Messenger, Bilibili. These are the services that people in China used to exchange their video, share their videos, be seen and so forth. So we think that consumers are really passionate about creating and sharing content. They want to do that in the best way that they can. And the camera is such a key part of your phone purchase that really improving that has a lot of value for the market. So that's a real focus for us, too, where we believe we can make a big difference.
Paul Chung
analystOkay. Great. And can you talk about some of the recent wins in TV?
John Couling
executiveYes. So TV, we have a broad basis, as Robert said, in our foundational category. Our technologies are used for a lot of the core audio capability and television. And then on top of that foundation, we build the Dolby Atmos, Dolby Vision experience for the best immersive picture and sound. TCL announced expansion, Hisense both rapidly growing manufacturers or perhaps ones I'd call out. And the TV market is actually quite a broad market. There's a lot of different manufacturers. There's a lot of different brands. There's literally hundreds of brands globally in the TV space. So long-term growth in that is not just about the top tier brands that are global, but also those regional partners, making sure that the regional television you might buy from supermarket, for example, in Europe are also Dolby capable. So we've been growing wins in that space as well. And maybe one I'd point out is the Indian Premier League, it's one of the most valuable sports leagues in the world, it's cricket, if that's -- I don't know if in Boston, people are cricket fans, I'm doubting it, maybe 1 or 2. And that's now in Dolby Atmos across Jio Cinema, one of the big and Disney across -- some of the big streaming players, and it's driving into that device value. And it's driving into those purchases of TVs and so forth that people want to make in a market like India. So it's regional, not just global, and I think that's something to think about.
Paul Chung
analystYes. And given that kind of trend of international content, having some global success. How does that change your global strategy?
John Couling
executiveYes, you asked that question before about 25 years. 25 years ago, Hollywood made everything that we watched pretty much. And that is just no longer the case, right? There's been a seismic change in where programming is made. And the streaming revolution has been a big driver for that. So whether it's Squid Games from Korea or Parasyte or Anime from Japan, these shows are getting complete global access through a streaming player. And that is changing the balance of the value of content and how content is viewed from a global perspective. And that's an opportunity for Dolby. I mean our business is driven by great content. We want then. If we can generate great content in lots of places, that's good for us and good for our customers. And it's something actually that is not new for us. The idea that valuable content comes from all over the world was something that we learned a long time ago because although that might be newer for something like TV drama, it's not new for something like sport. You care about your home TV. And that's true all over the world. And so if you want to create the content that people love so that when they buy their consumer electronics, it's in their minds, then you have to also engage with them at a local level. And that's something we've been doing. We have people all over the world in different markets who've been supporting that content industry for a while. And I think the transition now for us and the change is that they're now supporting maybe in what was a region, something that can actually now go global. And that actually increases the value of the content, increases the value of the production and ultimately comes out with a better end result.
Paul Chung
analystGot you. And then what's the opportunity in music kind of beyond auto that we've seen?
John Couling
executiveYes. I said we love to listen to music in the car, and we really do. We -- as we talk to some of the automakers, we're learning that people will sit in their cars at the end of their journey and keep listening and not go in the house, like decompress after the office before they go and deal with the chaos of the family, right? And that's such an amazing listening experience. But it's, by far, not the only place that we listen to music, mobile, PC are huge areas for listening to music. And our growth in music with Dolby Atmos is really important to us when we look at our mobile customers, when we look at our PC customers, a lot of people, both in enterprise, consumer PCs listening to music. The other is your home, listen to music in the home. A lot of that is in growth categories like smart speakers. So we just partnered with Sonos on the Era 300. That's the new wireless smart speaker, really, really interested in that and it's a great experience. And we look to work with those types of companies to really help them create these great in-home experiences. And so that's a real opportunity. A lot of that for it to work requires the service that you subscribe to, to obviously supply those devices. So like NetEase in China or Amazon are examples of companies that are continuing to expand how they serve that content into more and more device categories, so that if you subscribe, you can get the Dolby Atmos experience on all your devices. And that's a big part of like building that ecosystem that Robert touched on at the beginning. And the fuel under all of it is fundamentally content, right? You just want to find the song you love in the best it can be. And the way we think about that is you've got to enable a pretty broad catalog. We're really happy Apple just launched Apple Music Classical, for example, Dolby Atmos, like a particular genre that some people absolutely love so much so it's its own service. And we look at a lot of things like we track things like billboard, streaming charts and things like this to make sure that, that our outreach to our creative partners is driving the content that matters most to the industry. And that filters all the way down into those new categories like smart speakers in cars.
Paul Chung
analystGot you. And then what's the opportunity for Atmos beyond music in your view?
John Couling
executiveYes. We talked about movies and TV and sport and all that. But when you've got an immersive sound experience and something that's really detailed and clear, enhance the ability to connect sort of emotionally. What you find is creators come up with all sorts of cool things they can do with that. So Audible audiobooks, you can now get them in Dolby Atmos. Wonderful way of really engaging you in the story, obviously, a popular category. Wondery who do a lot of podcasts, they're in Dolby Atmos, a number of podcasts. Again, really trying to draw you into that engagement and part of rounding out that proposition, right, for the car, for the home and so forth.
Paul Chung
analystGreat. And then there's -- there's major shifts in the entertainment industry over time. There's one kind of catalyzed by the pandemic, but how do you navigate those changes, and -- yes?
John Couling
executiveYes. Yes, there are a lot of shifts in entertainment, right? It's -- pandemic certainly accelerated some things, but the marketplace is always going through change. I mean we navigated as partners. I mean all of you probably navigated as investors. And that's probably a question you ask quite a lot. I mentioned some of those shifts way back. Just think about how far we've come in 25 years. But I think the first thing is those shifts are always happening somewhere. They're happening at different rates in different places, and there's sometimes some slightly different drivers, but there is always change. There are new players coming up, creating new types of content that rise up. There are new distribution methods. The things that really sort of catalyze big change, I think, in the marketplace are when a technology allows for a completely different way of getting the content you love. So discs to streaming, massive change, right? It completely can disrupt the industry and players who were strong can sometimes find it difficult and emerging can really grow, right? And those things happen, right, whether it's shifts in -- massive shifts in business model from I buy it to I subscribe it -- to it, similar kind of thing. The other is when the experience changes, right? Your TV might have been fine, but you went out and bought a new one because you want to go from HD to 4K, right? That's that experience change where the quality of what you are getting has jumped up. And those changes don't happen every day. But they do happen all the time. And there's a constant quest within the industry ultimately for better content, more engaging. They want to make it more of it and faster and cheaper, of course, and then they want to get it to more and more people. And so the technologies are always driving that. What do we do about that? Well, we have to navigate that change as Dolby. I think when -- the way we do that is we really just dig deep with our partners. The entertainment ecosystem is exactly what it says there, it's an ecosystem. Someone makes the show. Someone distributes the shows. Someone builds the TV, you watch it on. And those companies do have to all come together in some form for that experience to actually happen. And when you're engaged with all those companies, you understand where they're trying to take their businesses and what the challenges are, you can get an idea of who do I think is going to do well here, who do I think is going to find a little more difficult? And how can we ultimately, as a partner, help all of them transition their business. I think one of the things that we -- if we can do it and we have and we continue to do so, really puts us in a good position is when we can be right at the forefront of those changes. So Dolby Atmos music is an example where we are a key component to that change. It's something where the industry was in a one experience. We've enabled this completely different experience. And consequently, that becomes the underpinnings of that change. So that's one way to really navigate it is being like right in the center of it. Perhaps the other comment I'd make to sort of round it out is, from an entertainment business perspective, what I think about is, I want to make sure that people can get Dolby experiences wherever they want. And that has an inherent robustness to it from a business perspective. You mentioned the pandemic. In the pandemic, people couldn't go to the movie theater. So the revenues that my group received from the movie theater obviously went down. But everyone went and bought TVs to watch shows at home. And so that part of the business grew. And so by being diverse across the entertainment landscape, it puts us in a position to better navigate those shifts, too, whether they're industry driven or whether they're external forces.
Paul Chung
analystGot you. And then how does Cinema -- Dolby Cinema kind of fit into the overall strategy?
John Couling
executiveYes. So the movie theater is the pinnacle, right, of the experience. That's something where you get the very best, right? You carve out time, you get in the car. It's like this is an event, right? And it's a very powerful way to connect with content. For us, we want to obviously make that great for the cinemagoer, but there's 2 other parts of it that I think are important to explain. It's a way to engage creatives. Cinema is often the place where people have the biggest budgets, the most time and they can experiment and push the medium first. And so it's a place that we do that, place where we can engage with those people. They teach us a lot. We teach them a lot. And fundamentally, that creates a pipeline of content for the entire industry. So that's a big piece of how it -- how Cinema -- it serves a broader entertainment business for Dolby. Of course, it generates revenue. That's another good reason to be there. And then it's also a great way to engage the consumer. I've told you about our experiences. That's nothing compared to experiencing them. And if you go and sit in a movie theater and get a 2-hour Dolby experience, that's an incredibly powerful consumer connection opportunity, and it helps us tell our story that can then flow into other places that people buy equipment or get entertainment.
Paul Chung
analystYes. The Dolby Live experience was quite cool. Can you just touch on that and how that brings in creators as well?
John Couling
executiveYes. So Dolby Live is a venue in Las Vegas. It's part of the Park MGM. It's a concert venue, it has residences. I believe Maroon 5 and Usher in there right now. It's Aerosmith and so forth. We worked to make that a Dolby Atmos live experience. And we did that for very similar reasons. I mean it's a remarkable experience if you're in Las Vegas. I absolutely recommend you check it out. And -- what it does is it allows the creatives to really engage with the technology. If they do something in the recording studio, they absolutely want to do it live, too, because their fans have heard the recording. So of course, they want an experience live. So they want the proposition rounded out, and we wanted to do that too. And again, it's a tremendous way to engage the consumer. Imagine that concept that you love in the best experience possible. That has a lifelong impact on you. And that's something that's so emotional and powerful. It's just a real strength.
Paul Chung
analystAnd then can you guys touch on Dolby.io and the strategy there? And when can that become more material?
Robert Park
executiveYes. Dobly.io. Right now, we're focused on real-time streaming, live events and webinars. We believe that we'll democratize some of our technologies to a new set of users that didn't have access to our licensing technologies. These are developers. So we can get earlier in the process, in the creative process and also -- as well as the consumer experience process. So the goal for Dobly.io is to have access to some of our technologies in an easier way than our typical licensing structure.
Paul Chung
analystGot you. So I'll open the floor up for questions, but I do have some financial questions. I'll go through with you now and put you through the ringer. So I guess in a very...
John Couling
executiveWe have one.
Unknown Analyst
analystIt seems like the -- yes, that's a little loud. Dolby Atmos here.
John Couling
executiveYes. I was going to say it's immersive.
Unknown Analyst
analystIt seems like your primary competitor to new adoption of these new technologies is good enough, right? The prior technologies are good enough. Can you talk about how you solve for that in the go to market? And how much of it is a push versus a pull like Dolby Live and things like educating consumers, but how does that actually work with getting OEMs to adopt these technologies?
John Couling
executiveYes, it's a great question. So we do have competition. It's not just Dolby or hey, I'll just stay as is, which is definitely for some people a question when we're in the sales cycle. But we do have competition. There are different companies. In fact, some of our largest customers are very capable technology companies and look to also create technologies themselves, right? So we definitely have that environment. And to be honest, I think that's good because it all pushes us to create better outcomes. In terms of how we manage that, there's a cycle to adoption? And generally, what we find is that we can get strong adoption at the premium end, whether that's a premium piece of content, a premium device, for a couple of reasons. One is that it's the part of the market that cares the most about creating the best. So value proposition obviously fits quite quickly there. And the other is, it's the place that, to be honest, in premium, there's a little more money, right, available. And when we start with the technology, it's generally a little more complicated or expensive to actually do the integration. That might be true if you're making a TV show. Hey, the equipment is a little new, you've got to train your people takes longer. But it also might be true if you're making a television. Hey, the chip is brand new. It's a little bit more expensive, things like that. As we progress within the market, we have quite a lot of effort with our partners to actually reduce the friction and the cost of the solution, right? Because when you're building a device, a phone, a tablet, a PC, a car with Dolby, it's not just our software component, right? It's all the stuff that you need in order to make that experience strong. So if you look at -- I'll just give a simple example of a straight audio product, the sound bar, right? The first sound bars that came out had lots and lots of speakers in them, lots and lots of amplifiers. They were Dolby Atmos. They cost $1,000 and above. And then as we work with the ecosystem, okay, we simplified the algorithm. We found ways to reduce the number of speakers. We found ways to improve the sound performance on lower cost BOM structures. And now you can get sound bars under $200 with Dolby Atmos inside. And that's the system cost. And now we didn't change our economics, but we changed the economics for the entire marketplace in terms of working with them to make those solutions easier to integrate and broader to integrate. So that's one big factor, right? You've got to remove the friction in the marketplace in order to ultimately make it very easy for people to adopt. The other is you have to expand the base of content, right? You've got to create a situation where from the OEMs' perspective as they look to build their device, they have a choice to make, which is, can I sell my device with or without this feature, it might be Dolby, it might be all sorts of things? And how do I think it's going to go? And as you look in the marketplace and you're making that decision, you look as an OEM, what are other people doing. If I go to buy a television at the mainstream price point, so I go to Walmart or I go to Tesco in the U.K., I'll go to MediaMarkt in Germany. There is not a TV switched on in that store. There are boxes in rows, on shelves. And so you are selling at that point against web reviews and logos on the box. And you have a decision to make of, well, if I'm positioned up against all these other TVs and these have Dolby and this and that, and I don't. How is that going to play out for me? So there's a lot of dynamics for them as they're making the decision. Is the content they have the experience to be real? Is the technology easy enough for me to adopt? By the time you're getting to very low price points, the engineering available for the OEM is not particularly significant. If you're building a product for pennies, margin, you don't have big engineering teams finessing it. You can't afford that. So it's got to be turnkey, so it's the friction there. And then ultimately, how does it stack up in a competitive marketplace? And do I have a competitive product? And so we're trying to move all of those levers, make sure the experience is strong, make sure the content is strong. And the content is huge value to the consumer, but it's also a value to how the consumer understands. The show I watch has got the Dolby logo on it or we talked about the Indian cricket. They talk on air about this being in Dolby. And so you as a consumer, you understand what you're trying to get, and that's how you educate them. So all those -- so we -- I'm watching the club, we have gone for a long because you're literally at the heart of the business, right? You're at the heart of what are we doing here? We're trying to build these fantastic experiences, which at the start are always at the pinnacle. But at the end, you're trying to get them to everybody and not everybody can drive this car. They might have this. Everyone can buy this TV, they might be able to just afford that. And this subscription, maybe I have to -- I prefer to have this ad-supported channel, right? And so you've really got -- if your quest is to get it for everybody, and I think that is a laudable quest, we have markets where our penetration is very strong, then you have to move all those levers and evolve them as you're going through that process.
Paul Chung
analystOkay. It looks like we have less than a minute left.
John Couling
executiveI'm sorry. You got me on the thing that I...
Paul Chung
analystI can't -- thanks for that. But if you want to leave us what makes you excited -- you already sound excited. I guess you sound excited about the story, you guys want to leave us with that?
Robert Park
executiveA couple of things. One, as John said, there's real momentum in the marketplace for these experiences. And it's never been an easier time for consumers to engage with Dolby Technologies. And as John just said, it's very obvious in the marketplace and the consumers that we can provide these great immersive experiences. And we're very excited about the reaction we're getting to it. And from a financial perspective, we're very happy with the start to the year given this uncertain environment, high cash flow. I know you're very happy with the cash flow in Q2. But it's still an uncertain environment, but we're continuing to execute on our growth areas despite the uncertainty in the market in terms of unit shipments. So continue to what John just talked about in gaining momentum and commercial success that will drive growth beyond just the choppiness of the unit volume.
Paul Chung
analystWell, thank you, guys, appreciate it.
John Couling
executiveThank you, all.
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