Dolby Laboratories, Inc. (DLB) Earnings Call Transcript & Summary
May 21, 2024
Earnings Call Speaker Segments
Peter Goldmacher
executiveGood afternoon, everyone. Thanks for coming to the last session. I'm actually not a JPMorgan person. I'm -- our JPMorgan person isn't here. I actually do IR for Dolby Labs. So very friendly interview here.
Kevin Yeaman
executiveWell, we can also have -- we can open up. Anybody has a question as we're going, just raise your hand. We don't have to wait until...
Peter Goldmacher
executiveI might have a word -- if you guys have questions. But with me is Kevin Yeaman, our President and CEO, a 17-year veteran, 17...
Kevin Yeaman
executiveOf Dolby.
Peter Goldmacher
executive17-year veteran of Dolby. Maybe the best way to start is just a brief intro to the company what struck me I joined Dolby 8 months ago as it's a 60-year-old tech business that had multiple innovator dilemma situations in front of it, yet every time we're faced with a new technology or a new paradigm, we seemed to have emerged to come out the other side stronger and better business.
Peter Goldmacher
executiveJust from your perspective, if you had to encapsulate the last 60 years in a 3-minute thought process, how would you describe the situation and where we find ourselves now?
Kevin Yeaman
executiveI know it is, right? This is like a lot of qualifications to that. Thank you, Peter. First of all, I would start by saying that our passion at Dolby is bringing to life high-quality audiovisual experiences. We do that across movies, TV, sports, music, gaming. We do it because we are obsessed with the science and the engineering of sight and sound, and we do it by building robust ecosystem, starting with the content creation community. That's where we start. We like to validate that what we do matters by finding movie directors, musicians who look at what we can do for them and they see a pallet to better tell their story. And then we work across content, distribution, to devices, which is where we make the majority of our revenue, devices and cinemas. You might think of us as -- from a revenue perspective -- perspective, having a TAM of plus or minus 2 billion devices and 100,000 cinemas. And the way we create that value is by working across that ecosystem. And to Peter's point, we've been through at Dolby, a number of technical transitions, number of economic cycles. As you said, I've been here 17 years, and just in that time, I was coming in on the tail end of the analog to digital transition. I saw the -- I came in at a time that where we were beginning to see that there was going to be a transition from physical media to streaming. We have seen standard def to high def, high-def to 4K. What's significant about that is that each of those -- the technology upgrade cycles that give people a reason to go buy more devices, that drives high-margin revenue for us from our existing position. But we are also always innovating. So with each of those cycles, we significantly increased the amount of technology, we're bringing to these experiences in these devices. And that's what has consistently driven our business. So Today, we're about $1.3 billion of revenue, about $1.2 billion of that is licensing revenue that has about 98% gross margins. And on the one hand, we have our branded Dolby Audio Codec, Dolby Digital Plus, our patent licensing portfolio, that's about 2/3 of our licensing business, has very high adoption rates across a very broad variety of consumer devices. And so the consumer spending environment and consumer device shipments are a big factor on that business and upgrade cycles or consumer spending cycles drive high margin revenue and opportunities for us to bring more to those devices. Dolby Atmos and Dolby Vision are our premium audio and visual experiences respectively. It's now about 1/3 of our business. It's grown considerably since its introduction in about 2016, is when it really started coming to life. And that's been the higher growth part of our business, very prevalent across movies and TV. More recently, we've brought the Dolby Atmos experience to music, which is driving really strong demand for cars where people love to have a great music experience. And I feel like, Peter, if I don't stop soon, I'm not going to let you answer -- ask any questions. This is what happens towards the end of the day, once you wind me up, I just keep talking.
Peter Goldmacher
executiveSo you started to describe the revenue model a little bit. 90% of our revenue is license revenue, very high margin. And within that license revenue, about 2/3 of that license revenue is what we call foundational revenue and 1/3 of that license revenues, Atmos, vision and imaging patents. Can you talk a little bit about that foundational business and how it correlates to device sales and then a little bit that same question for Amos and Vision and the impact of device sales on that business?
Kevin Yeaman
executiveYes. So first, I would say that it is a single business in how we run the business and how we drive demand. But the distinction here is the foundational, which is our branded audio codec and the audio patents have very high adoption across TVs, PCs, mobile devices. And so we really started providing this distinction early into the pandemic when everybody had a lot of questions about how is the macroeconomic environment and consumer spending going to affect your business. And it had -- we were down in 2020 of supply chain concerns. And the initial effects of pandemic '21 was a great year with the pandemic purchasing. And the last 3 years have been -- that part of the business has been declining about 5% a year as the industry has been going through all of the uncertainty that we're -- that all of us have been adjusting to every day. But over the long run, we still see that as a growth business. We believe that the economy will stabilize. People will begin driving devices again. And we always look for what might drive that next upgrade cycle that would help people to go out and want to replace their devices that drives revenue growth for us. On Atmos and Vision, it's far more about getting on more of the devices that are shipping than how many devices are shipping because we're earlier in that growth cycle. So Dolby Atmos and Dolby Vision was on about 25% of 4K TVs last year, so we still have considerable room to grow. And then at even earlier stages we have, I mentioned earlier, automotive where we brought Dolby Atmos to music streaming starting with Amazon in 2019, Apple Music began supporting us. I think it was the spring of 2021. And since then, we've added about 14 auto manufacturers. It's one of the higher growth parts of our business as we are seeing a healthy pipeline of new auto manufacturers, the ones we have in market are adding a lot of models, Mercedes, NIO, Li Auto and we're getting higher volumes on each of those. So that's been a bright spot for us.
Peter Goldmacher
executiveSo to recap you, 2/3 of that licensing business is tied to device sales and you would expect that if and when device sales strengthen, then that part of the business would grow again and -- that's probably the highest margin segment of the business. And then on Dolby Atmos and Dolby Vision, there's growth there because that market is still underpenetrated. But what are the things -- what do you think are the 2 or 3 most important things that are going to drive that growth in Dolby Atmos and Dolby Vision, you mentioned autos. What are the other key indicators you look for traction in that business or things you can do -- what you can do as a company to drive that growth?
Kevin Yeaman
executiveYes. So for Dolby Atmos and Dolby Vision, we've said that we're targeting 15% to 25% CAGR over the next 3 to 5 years. And our top 3 focus areas are continuing to drive more adoption in movies and TVs and that's driven by the strong presence we have in movie and TV content and also an increasing presence in sports content. So most recently, Max has announced and has begun to stream all of it sports content in Dolby Atmos and Dolby Vision, which is driving a lot of other demand. We also have support around the globe. The Premier Cricket League in India will be streaming in Dolby Atmos and Dolby Vision. We're looking forward to the Olympics later this year. So that continues to be a big focus for us. Music and automotive, we're still in the early days with -- but with a lot of momentum. And so we think that can be -- it's our largest percent grower right now, and we think it can -- it has a lot of room to grow. And then mobile is our second largest end market as a company, still a lot of room to grow in Atmos and Vision. Particularly focused on the adoption of Dolby Vision in the mobile space. We, over the last 18 months, have brought on most of the major mobile phone OEMs in China, Xiaomi, Oppo, Honor to name a few. And they are bringing the ability to both capture in Dolby Vision. We have broad support in China across social media and video sharing sites. So you're seeing it adopted by influencers and people just wanting to have the best quality experience in their own videos. So those are the 3 primary focus areas for us, TV in the living room, automotive with music and mobile devices, particularly with the Dolby Vision experience.
Peter Goldmacher
executiveGreat. We have a question from the audience. Any words of encouragement on Dolby Vision at Samsung?
Kevin Yeaman
executiveSo you have -- people are able to submit the questions?
Peter Goldmacher
executiveYes.
Kevin Yeaman
executiveGreat. Well, I would start with Samsung is one of our largest and longest-standing customers. And over the last several years, they've really embraced Dolby Atmos. Across their TV lineup, across their sound bar lineup. It's included on the Galaxy. And we think we have a strong value proposition with Dolby Vision, and we will continue to strengthen it by expanding to more types of content and more experiences. But they -- as implied by the question, Samsung has not yet adopted Dolby Vision, but we're -- we will continue to work on that.
Peter Goldmacher
executiveMaybe since we're on the competitive threat. Can you talk a little bit about the competitive environment, who we see competitively why we win? when we win and why we lose if we lose?
Kevin Yeaman
executiveYes. Well, it might sound a little cliche, but our biggest competition is do-it-yourself or is what we have good enough. What really creates the strength and the sustainability of our business is the strength of these ecosystems. They usually start with a unique -- they do start with a unique technology, which is -- we're an R&D company at heart. So it's very well thought through and protected by patents and IP. Over time, the defensibility and the sustainability of this business is really about the ecosystem and the ecosystem of content, the ecosystem of distribution, combined with our presence on the devices that makes it very sustainable. I feel like there was a second part to your question. Yes.
Unknown Analyst
analystThanks. Sorry, just on the competitors, I mean -- are there any other competitors that didn't sound like there were any -- I didn't quite get the answer to that?
Kevin Yeaman
executiveYes. No, fair enough. There are competitors across each aspect of our business, very few that do all of it. When we're talking about audio codecs, there are patent licensing pools that we're a part of, like HE AAC and AAC. So that's a part of our foundational revenues, and we share in those licensing pools as do other licensors. There are smaller competitors that do virtualized audio technologies or other things, but no one that -- competes across the entirety of the ecosystem that we've built. But again, there is -- the do-it-yourself is a real competitor. It's particularly when we're going through a new cycle like Atmos and Vision, we have to compel people to believe that this is a significant improvement over the audio or video experience they could otherwise offer.
Unknown Analyst
analystSo you're at around $1.3 billion now. Have you put out any type of long-term revenue goals based on either growth in your current customer base or the rollout of your next wave of technology offerings and any perhaps, I don't know if litigation is potentially material to winning new licensees?
Kevin Yeaman
executiveSo what we've said in terms of long-term revenue guidance is we are -- our goal is to get to sustainable double-digit growth. As we talked about a minute ago, the -- and the foundational -- where we have these large attach rates. We believe that we will return to low single-digit growth in that part of the portfolio and that in these higher-growth areas with a CAGR of 15% to 25% that gets us to about the double-digit rate. And of course, we always have a number of new initiatives in the pipeline, which we expect to contribute to growth as well.
Unknown Analyst
analystGot you. And just in terms of the device variability when you have your larger customers like Samsung, do they peak out? Are they -- the larger ones flat fee at some point?
Kevin Yeaman
executiveTypically, even for our larger customers, it's tied to device shipments. What we do often have a minimum volume commitments for which they would pay above a certain amount. That's particularly prevalent in mobile, but it can happen throughout other parts of the business.
Unknown Analyst
analystThey have a minimum but not at Max?
Kevin Yeaman
executiveOn the licensing side, that's right, yes. The patent licensing pools that we participate in, sometimes have caps for particular use cases, but that's us participating as a license order of that pool.
Unknown Analyst
analystWhere are you right now in terms of adoption on the content creation for Dolby Vision on that side of the equation?
Kevin Yeaman
executiveVery strong in movies and TV. It's -- over 75% of the box office is in both Vision and Atmos, higher for either one of them individually or supported across Netflix, Apple, Disney+, most of the major streamers in China and regional around the world. That's where we brought -- first brought Atmos and Vision to life. In music, we've got Amazon, Apple, TIDAL. We have most of the major streaming services in China, large regional providers in Korea, in India and Singapore. Sports is where we're seeing some momentum at the moment. I mentioned that Max has announced that they'll stream all of their sports content in Dolby Atmos and Dolby Vision, which is also generating a lot of interest from a lot of other partners. Typically, sports takes longer for us when we usually start with the movies. Audio mixers literally have 3 months to spend on the sound. And by the time you get to sports, you have seconds. So all the tools come together, and we're -- we are -- we will be part of the Olympics. And -- so it's an area of focus. But that's important because it does drive where we have -- I mentioned more than 25% of 4K TVs. At the high end, the attach rate is very high at the low to mid end, it's smaller and growing, but sports is a really compelling content experience for driving those sales.
Unknown Analyst
analystCan you talk -- spend a little more time talking about the opportunity in automotive. You don't break it out explicitly. It's in the other category -- how big can it be? What's the use case? Where are you if it was a baseball game or part, what inning would we be in -- and how do you view the opportunity at a high level?
Kevin Yeaman
executiveYes. We're in the early days on music and automotive. The experience is music and what the compelling about the Dolby Atmos experience for music is that most of our other experiences, whether it's movies, TV, Dolby Atmos was an upgrade from surround sound. In music, we're going from stereo, sometimes mono. So it really is just a completely different experience. And when we were -- as we always do, beginning with the creative community, the first things that musicians and labels and the streaming services wanted to know was whether we were going to have a solution for the car. They cared about, of course, the home, definitely mobile and the car. And we've added about 14 manufacturers in just over 2 years. Mercedes has gone from starting with the MAYBACH to being on -- I think, about 15 models. You can now get it in their SUV. And I forgot the rest of your question. You had a lot of parts to your question. How big could it be. So yes, it is included. We break down our license revenue by end market. So broadcast, which is TVs and set-top boxes. That's our largest market. Mobile is the second largest. PC and consumer electronics, which includes sound bars and other home accessories are about tied for 3, 4, depending on the day. And then we have other. We break it out separately when it's 10% of licensing revenue. Auto is another. It's been a big driver of growth in that category. And we do very much believe it has the potential to be broken out as a separate licensing category in the future.
Unknown Analyst
analystDo Atmos and Vision get a little bit better every year? Or will there be like a [indiscernible] whatever the technology cycle...
Kevin Yeaman
executiveYes. We are always doing recurring innovation for a few reasons. One is as devices themselves evolve and we bring it to new context. We're always looking to refine and improve. The other thing that happens is that the creative community gets more familiar with the technology. So a lot of it has to do with how Dolby Atmos or Dolby Vision is exercised creatively. And as time goes on, that becomes more of the case. And then beyond that, we always have a certain amount of our R&D investment about what's next, what's beyond Dolby Atmos and what's beyond Dolby Vision and how can we access new market opportunities.
Unknown Analyst
analystSo when does that next [indiscernible] where step function change [indiscernible].
Kevin Yeaman
executiveYes. So first of all, like I said, I do believe we still using the word step function. We do have these -- as Atmos and Vision are still in the stage where we are quite confident that for the use cases we're focused on, we can get to very high attach rates. And there are sometimes inflection points where in 1 year, historically, these adoption cycles will get a big bump that perhaps we might not have predicted. Beyond that, in terms of looking at what might drive the next upgrade cycle. I went through a lot of the upgrade cycles that I've seen just in the 17 years at Dolby. I would say that we're in a phase where I don't think there's a common upgrade cycle factor that the industry is speaking to. I think it's been a period of time where everybody has been kind of focused on supply chain and what they've been focused on. But we are very engaged with all aspects of the ecosystem from content distribution to OEM. We think that -- we have done a lot of recruiting around AI, around spatial computing. We also have a really strong emphasis on sports. And we think those are some of the areas where it's likely to come from. And an area where we've been investing in, both in terms of our internal product development and working with our partners on where they're going and how we can support them.
Peter Goldmacher
executiveNow it's time for your favorite question. Dolby has $952 million on its balance sheet and no debt. Can you talk to us a little bit about the philosophy of capital allocation within the company?
Kevin Yeaman
executiveYes. So we do have -- as Peter said earlier, we have a strong cash generation. And we returned cash to shareholders through a combination of a buyback program where we, at minimum, offset stock-based comp. We have a dividend program, which we've increased [indiscernible] one year at the onset of the pandemic. And we have, from time to time, bought back more shares than is required to offset stock dilution. In total, over about 10 years, we returned about $4 billion of cash to shareholders. And we continue to review that on a quarterly basis.
Peter Goldmacher
executiveWhen you go out on the road and you meet with investors, is there an element of the story you feel like the investment community doesn't fully appreciate or isn't fully aware of. Is there some part of the story that you think just isn't well understood?
Kevin Yeaman
executiveWell, Look, I think that depends on where people are in the story. But I think certainly for people who are new to the story, I think that at first glance, we are a technology licensing company, which is true. We generate our revenue per device based on licensing into those devices. But that does not give wonderful appreciation for the work that we do to build those ecosystem. And that's what builds the sustainability of the business, and these long and sustained relationships, which have grown over time. We also, in the course of doing that, have the opportunity to become trusted partners where we begin to partner with them on what they're looking to accomplish in the future as it relates to their audiovisual experiences, which gives us the opportunity increasingly be included in their new device offerings and collaborate with them on what's next.
Peter Goldmacher
executiveLet me open it up to this inquisitive crowd. See if there's anyone out there has any questions.
Kevin Yeaman
executiveThere have been a lot of great questions.
Peter Goldmacher
executiveYes. There's.
Unknown Analyst
analystJust Dolby Cinema and where that is in the adoption cycle?
Kevin Yeaman
executiveYes, absolutely. So we have 2 aspects to our Cinema business. One is we do have some product sales, which is really for the entirety of the cinema market. Audio processing allows for Dolby Atmos. Our Dolby Cinema business is our fully branded experience, which includes Dolby Vision, Dolby Atmos, and that is a different model. We provide the audiovisual equipment, and we earn a percentage of the box office. We are on about 300 screens. And the last 3 years given the struggles that the industry has been through have not been a big time of investment for the exhibitor industry. But I think -- but the industry is quite optimistic going into '25 and '26, particularly this year, which is an off year for the box office. That's due in no small part to the strike and the amount of time it took to kind of get the scheduling back together. So there is a lot of content slated to come out in '25 and '26. And what we've seen, beginning with the pandemic is a significant increase in the percentage of box offs that goes to premium large format screens like Dolby Cinema. So it's getting more people when they go to see -- to see [ Dune ] or the big movies, want to see it in the best possible way. And so you're seeing more of the box office go to experiences like Dolby Cinema. And so we think there's still a significant opportunity to expand Dolby Cinema and the pipeline is strong, and we're beginning to see people preparing to invest in the high-end experiences as we go into '25.
Unknown Analyst
analystYou're [indiscernible]...
Kevin Yeaman
executiveAbout 300 -- Dolby has about 300 Dolby Cinemas. The total cinema market is 100-and-something thousand screens. The PLF market specifically it's about 5,000. That includes exhibitor brand PLFs. So they have their own experience that doesn't have an outside provider like Dolby or IMAX.
Unknown Analyst
analystYou get more International Dolby Cinema [indiscernible] ?
Kevin Yeaman
executiveYes, we share in a percentage of the ticket revenue.
Unknown Analyst
analystAnd how fast is that 300 growing and how fast is the [indiscernible]...
Kevin Yeaman
executiveWe've been growing the last couple of years at a rate of 20 to 25 a year. Again, investment has been muted through all the challenges the industry has been through. Prior to that, we were more at a rate of like 50 to 60.
Unknown Analyst
analystWhere do you think it eventually gets when we get into a more normal exhibitor cycle?
Kevin Yeaman
executiveI guess our -- right now, we have our sights set on getting back to that 50 or 60, and we think and we'll go for there.
Unknown Analyst
analystWhat is the investment required by the exhibitor to put in a Dolby Cinema. And what's the payback for them?
Kevin Yeaman
executiveIt varies considerably based on the state of the screen they're starting with and also whether it's a new build or a refurb, if it's a new build, much of what we would have done can be done at little incremental cost. And so it really runs the gamut in terms of investment, also what more they want to do. So it could go from hundreds of thousands to $1 million depending on how they're going to approach the project. In the second part of your question, [ Richard ]?
Unknown Analyst
analystROI for them -- how quickly is that payback?
Kevin Yeaman
executiveThe incremental box office for screen on Dolby Cinema has been very strong for them. Obviously, it's going to vary by exhibitor. But one of the things that is very attractive to them is that we -- I mentioned earlier, we have over 75% of the box office in Dolby Vision and Dolby Atmos, which allows them to be very flexible and responsive to which movies are attracting the biggest audiences, which has allowed them to get that strong return.
Peter Goldmacher
executiveGreat. If we have a last 20 second question, we can squeeze it in now. If not, Kevin thank you.
Kevin Yeaman
executiveGreat. Well, thank you all for spending the time today. Appreciate it.
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