Dolby Laboratories, Inc. (DLB) Earnings Call Transcript & Summary
June 5, 2024
Earnings Call Speaker Segments
Vikram Kesavabhotla
analystWell, thanks, everybody, for joining us today. For those of you who don't know me, my name is Vik Kesavabhotla, I'm one of our senior research analysts here. Very excited to be hosting the conference this week. And right now, it's my pleasure to welcome Dolby Laboratories to the event. Joining me from the company is Peter Goldmacher, company's Vice President of Investor Relations. We have about 30 minutes scheduled for this conversation, a bunch of topics and questions to get through. So we can dive right in.
Vikram Kesavabhotla
analystSo Peter, thanks for being here. Maybe for the benefit of those who are not as familiar with the story, if you could start off just giving us an overview of Dolby, and we can go from there.
Peter Goldmacher
executiveYes, sure. Dolby Labs is in the business of the science of sight and sound. We're a $1.3 billion primarily IP licensing business. We have technology on virtually every consumer device in the world, and that technology is primarily focused on making sure that audio and video codecs receive and transmit signals. So without our technology, any device you use would probably not play any sound. About 90% of our business is IP licensing, about 10% is related to the cinema business. The cinema business, if you've ever been to a Dolby Theatre or Dolby Cinema experience, it's a lot of equipment and some technology. It's the lower margin piece of our business, but what we love about it is it gets the Dolby name and the Dolby brand out there. And a big part of the opportunity for us is leveraging our opportunity in the consumer device category, where we are on every device to sell more technology on those devices.
Vikram Kesavabhotla
analystSo Dolby has been around for a long time. It's been around for a lot of different evolutions of technology. Could you talk about what has allowed the company to stay relevant throughout all those periods and time? And maybe some examples of how the company has adapted as technologies evolve?
Peter Goldmacher
executiveYes. Great. So Dolby is a 60-year-old technology company. My background is software. And when I look at companies, I tend to look through the lens of a software provider. What strikes me about Dolby is when you think about the innovator's dilemma, the challenge of any company innovating and then the challenges come up with new and better technology and how does the original innovator remain competitive. What's so interesting about Dolby is if you think of all the transitions -- and it's nice that everyone in this room -- most people in this room are a little bit older, so you can relate. You think of all the transitions from mono to stereo to surround. Now to Dolby Atmos, you think of going from analog to digital. You think of going from terrestrial broadcast, streaming. Dolby has been a part of all of those transitions. And what has helped us evolve and become bigger and stronger through every transition is not only our ability to write the best technology to enable certain things, but it's our relationship with the creative community. So when there is a transition, a foot or when there is an opportunity to improve something, because we know all the movie studios, TV studios, recording studios, and we have tight relationships with movie directors and musicians and all kinds of creatives, we work together to make sure that we are doing something that is going to be well received by the creatives. And then so if the creatives adopt the new standard, then for sure, the electronics community is going to come along. And I'm going to answer a question you haven't asked yet. But where we are in our evolution now is 2/3 of our license revenue, so 2/3 of that 90% of revenue is what we call our foundational business. And this is basically technology that is already installed on virtually every consumer device. 1/3 of our license revenue is an opportunity to bring a new kind of experience to the consumer community. And these products are Dolby Atmos and Dolby Vision. And it's very hard to describe what Dolby Atmos is or what Dolby Vision is, you kind of just have to experience it, but I will try. Dolby Atmos is an immersive sound experience. So if you think of -- certainly, in the old days, mono, one speaker coming at you, moved to stereo where the sound was left and right, to surround where the sound could be in front of you or behind you or left, right. Dolby Atmos is immersive. So the sound can be in front of you. It can move to be behind you. You can listen to something come over your head and you can have something in front of you and something in back of you at the same time. And that's very, very compelling to musicians and movie producers because they can now build a sound track or build a song that enables them to be more creative in what they do. And there's no artist in the world that says, I don't want to take advantage of every opportunity to be more creative. Dolby Vision, which is a video experience, basically offers artists a much higher contrast ratio. And with a higher contrast ratio, you can change the way you do your lighting. You can change everything about the way you film. Our CEO tells a story, he was talking to a movie director, and they were going through Dolby Vision, and he demonstrated -- gave him a demo of Dolby Vision and the movie director said, "Oh, I can finally use [ night ] as a character." And our CEO says, "I don't know what that means. But clearly, he was excited about it." And that's kind of what Dolby does. So your original question, I think, was about the history of Dolby. The point I'm very -- belaboredly making is that is we work with creatives, and if we can get the creative community to adopt our technology and record using our technology, and build better product, build really great content, then the device manufacturers are going to be beholden to consumers who demand devices with Dolby Atmos and Dolby Vision. So if you think of it almost as a credit card metaphor, we give credit cards away. We do not charge artists for any of our tools for them to build their creative content. We charge the device manufacturers to play it back. So if you record a song in Dolby Atmos or you film a movie in Dolby Atmos and Dolby Vision, free to use the creator. And the only way you can play it back, the only way you can have your audience experience the content as it was intended by the artist, is to own a device that plays back Dolby Atmos and Dolby Vision.
Vikram Kesavabhotla
analystMaybe we can dive deeper into each of those things that you mentioned in there, so the foundational piece and then Atmos and Vision. So maybe we can take those piece by piece. So starting first on the foundational revenue side, you said that was about 2/3 of the mix today. Maybe just talk about the drivers that influence that portion of the company and we can follow up after.
Peter Goldmacher
executiveYes. So the foundational piece of our business is basically the last stop in the evolution of a new technology. So there are certain patents that we contribute into patent pools that people use to literally encode and decode signals. So it's -- if you don't have this patent, your machine can't play sound, we patented that. It's in all devices. But if you think about things like stereo or you think about things like surround, these were not standards, right? If you go back to the 60s, everybody is recording it in mono. And then you have innovative artists like The Who that say, "Oh, let's try stereo." And they recorded in stereo. And if you bought a [ Hi-Fi ] set that didn't have stereo, you could not hear The Who as you need to hear The Who, right? So the opportunity was with all this new fantastic content being recorded in stereo. Eventually, all the device manufacturers said, "I clearly need a device that records and -- that plays back in more than mono. I need stereo." So stereo, which was an innovative cutting-edge thing a very long time ago, has now become a standard. So if you think of our foundational business, everything that has run that and gone from that journey from new innovative technology to standard, that's our foundational business. So we have virtually 100% market share on all devices because things like stereo and surround, to a lesser degree, are our standards. So when we think about Dolby Atmos and Dolby Vision, it is our goal and our intention to do everything we can to make those the next stereo, make those the next standard so that you as a consumer would not think of buying any kind of device that doesn't have Dolby Atmos or Dolby Vision on it.
Vikram Kesavabhotla
analystYes. And maybe just sticking with that piece, how do you frame kind of the growth opportunity that remains for that business? How do you expect that part of the revenue mix to grow kind of going forward?
Peter Goldmacher
executiveFor Dolby Atmos and Dolby Vision?
Vikram Kesavabhotla
analystOn the foundational piece.
Peter Goldmacher
executiveSorry. So for the foundational piece, the blessing and the curse of the foundational piece is we are so deeply penetrated into the opportunity that we're now primarily beholden to device sales. So if device sales are strong, then you will see strong sales in our foundational revenue. And if you look back to our business and you look back -- you look at our income statement, in FY '21, when device sales, you had that COVID device buying spree, everyone bought PCs and TVs and computers, our foundational revenue did really, really well. And because that business is entrenched in a standard, there's not a lot of incremental cost that goes to driving that business. So when that foundational revenue comes in, it's very high margin.
Vikram Kesavabhotla
analystYes. Awesome. All right. So maybe we can shift gears to Atmos and Vision, where it sounds like you see kind of more of the growth opportunity going forward. Maybe first, I mean, you talked about when you're describing the products, kind of keeping the content creator in mind. Is there a way to frame kind of the adoption rates today in terms of kind of how often content creators are actually using that technology now?
Peter Goldmacher
executiveYes. So the content creators, again, these are the people we work with, these are the people we support, and these are a critical part of our strategy to get that content into the market. I can give you a couple of statistics. If you think about music, 92 of the top 100 billboard artists recorded in Dolby. If any of you have been to a movie theater and not seen something, seen anything other than like an art house film or a documentary or something a little off the beaten path, you have probably seen a movie film in Dolby Atmos and Dolby Vision. I think virtually all of the top movies for the last 7 or 8 years have been Dolby Atmos and Dolby Vision. If you have bought a 4K TV, there's a -- and you bought a high-end 4K TV, there's a very high probability you have a TV with Dolby Atmos or Dolby Vision. If you have any kind of Apple device, you have a Dolby Atmos and Dolby Vision. So we have enough traction and enough success that we feel like we're on the right path, and now the opportunity is just to keep chipping away, making sure that we're doing the things we need to do to get Dolby Atmos adopted in more cars. Cars is a really big opportunity for us. When we look at 4K TVs, we are on 25% of 4K TVs, primarily at the high end. We feel confident that over time, we will get to the midrange and the low end, because the way TV OEMs think about introducing new technology is, first, I'm going to put the new technology in my highest [ NTV ] differentiated so that when a consumer comes into the store, they say, "Oh, I could buy a $800 TV, but this $2,000 TV is so much better." And then it's -- their strategy is over time, and when I need to, then I'll push that technology down into the market. That's a device manufacturer's choice. And then in mobile, while we do really well with Apple, we still have a lot of opportunity with Android. We've done quite well in the Chinese markets, with a lot of the Chinese vendors adopting Dolby Atmos and Dolby Vision. So again, we've had enough success that we think we're on our way. And as our CEO likes to say, "Inflection points are only obvious in hindsight, but we think we're doing the things we need to do."
Vikram Kesavabhotla
analystI want to come back to some of those -- the drivers you mentioned there in terms of auto and mobile and things. But maybe this would be a good place just to talk about the competitive landscape. So those manufacturers and those content creators that are not using Atmos and Vision today, what are they using instead? And what does kind of the broader competitive landscape look like?
Peter Goldmacher
executiveYes, the artists that are not using it are not using anything. They're still recording in traditional technologies. So there's really not a competitive landscape because the market that we compete in is really the encoding and the decoding. So it's almost a closed loop of technology. So while there are some things that you could use with your Pro Tools app, very high probability they'll play on any device that plays any Dolby, think you don't need a special decoder on the back end. And in the movie world, we have done quite well with all the major movie houses, and pretty much everything you see is in Dolby Atmos and Dolby Vision. For TV and sports, sometimes there are -- it takes a little bit of time for people to upgrade equipment because you need better equipment, but we're getting there. One of the things we're most excited about is Max, the former HBO is now streaming all their live sports in Dolby Atmos and Dolby Vision. And that's a really, really big win for us. And as soon as that was announced, everybody else started calling us saying, "Wait, wait, what's going on?" And the opportunity in live sports is wonderful because it's a whole new body of content. I was thinking, I checked in to my hotel last night, and I was flipping through the TV. Literally, I went through 15 channels of sports, all kinds of sports. And sports is just becoming so prevalent. And so to take that next step and make sure that you're getting the highest quality sport is great. So that body of content comes online. And then there are a bunch of consumers who maybe aren't movie watchers and aren't TV watchers and didn't upgrade their TV for Dolby Atmos and Dolby Vision for movies. But if you can watch -- for me, the Giants or the 49ers in Dolby Atmos and Dolby Vision, that's the reason to get a new TV. So we really love anything that accelerates a product cycle or condense as a replacement cycle.
Vikram Kesavabhotla
analystYes. Maybe you mentioned -- you just talked about kind of the TV portion. You mentioned earlier kind of the opportunity in auto, maybe we can spend another minute kind of talking about the progress that you've made there and kind of the opportunity that you see ahead?
Peter Goldmacher
executiveYes, auto is probably the opportunity we're most excited about right now. So every car stereo has some kind of Dolby technology and [indiscernible] it wouldn't play sound. And historically, the way we have worked in auto is we've gotten to the Tier 1 suppliers. So we've had our relationships with Burmester or Harman Kardon or JBL or pick your Tier 1 supplier. With Dolby Atmos, we went to the OEMs because we didn't want the Tier 1 suppliers to be the ones getting the OEMs excited about Dolby Atmos. We felt like it was such a big opportunity, we wanted to control that. And we have gone to the OEM community, establish direct relationships. And as of our last earnings call, we announced relationships with 15 or 16 of OEMs. And so our -- the one that's probably furthest ahead is Mercedes. So initially, Mercedes bought Dolby Atmos for the Maybach. And the nice thing about a Maybach is it has 39 speakers. When you play Dolby Atmos in a Maybach, it's just something completely different. And now they have taken it. They put it in all the S-classes. Now they're pushing it down to the E-Class. And it's our hope that they push into every Mercedes, so it becomes standard opportunity in every Mercedes. And the interesting thing about autos now is they're no longer differentiating their cars on break fee per second or horsepower or 0 to 60x. Now it's all internal. It's electronics, it's the dash, it's the in-car experience. So Dolby Atmos is a great fit for that opportunity. We announced about a week ago that we are going to be in a Cadillac. And so for the 15 or 16 partners we've signed up, if you can think of an auto OEM, we're in conversations with them. They are -- they really love the opportunity that Dolby Atmos represents. So the next question should be, how big is the opportunity? If you think about 90 million cars sold every year and then you haircut that to exclude Amazon delivery vans or things that would never have a stereo, that's still a very big TAM, very big opportunity, and we're only 2 years in, and we're first inning, maybe even still top of the first inning.
Vikram Kesavabhotla
analystYes. Just sticking with some of the drivers behind Atmos and Vision. You talked about TV and auto. One of the other things you talked about on your recent calls is the opportunity in mobile as well. Maybe if you can talk about kind of the progress you've made on mobile devices?
Peter Goldmacher
executiveYes. So as I mentioned, we're wall-to-wall. If you have an iPhone, you have Dolby Atmos and Dolby Vision. For the Android ecosystem, we're still working on that opportunity, and that's a very big opportunity. But the opportunity really is your phone is such a critical device in your existence. So you need 3 parts of the ecosystem to come together to experience Dolby Atmos and Dolby Vision. One is you need the content created by the creative community. Two is you need the device to play back the content. And the third thing you need is all the streamers to be able to encode and decode Dolby Atmos and Dolby Vision. So that conduit between the creative and the end device has to be in place. And so when we talk about the mobile community, the opportunity to continue to work with all the streamers to make sure that they're able to handle the signal in Dolby Atmos and Dolby Vision and then the end device. But if you think about -- I'm sure you have an Instagram page, where you're an influencer and you're taking selfies as you're visiting the world. The -- a fully Dolby-enabled situation would be you could film yourself in Dolby Vision capture. So you could capture a super high-quality image on your phone, and then you could stream it on Instagram so that all of your friends who follow you on Instagram, and I'm sure it's in the millions, will see that super high-quality image of you, and they say, "Wow, man, Vik really has it going on, on buying whatever he's selling.
Vikram Kesavabhotla
analystHappens more often than you think. So I mean, we talked about kind of the quality on the content creator side. From a consumer perspective, like how do you educate people about kind of the incremental quality they can get from kind of things that are recorded with Atmos and Vision? I guess, how do you go about measuring kind of consumer satisfaction with the...
Peter Goldmacher
executiveYes. Well, that's sort of the hard part of marketing, right? Like you know that 50% of your marketing spend works, you just never really know what 50% it is. So as I mentioned, one of the big things about Dolby Cinema is just getting that Dolby brand out there. Looking at this crowd, everybody has heard of Dolby and more than half of them had Dolby [indiscernible] back in the '80s that had Dolby noise reduction on it. So the brand is out there. And it's just steadily chipping away at getting artists who love us to promote us. Ed Sheeran loves us, J.Lo loves us, Billie Eilish just made a big thing with her new album is Dolby Atmos and Dolby Vision. And it's just really a lot of promoting brand. And then once you hear something in Dolby Atmos or Dolby Vision, you've gone to a movie or you've been in a car and it becomes a thing where the next time you make a purchasing decision, if the device doesn't have Dolby Atmos and Dolby Vision, it's a decision point for you. So your -- I didn't really answer your question. Your question was how do you get the brand out there? Marketing.
Vikram Kesavabhotla
analystYes. Maybe just kind of put in some numbers around a lot of the things we talked about. So maybe first, from a revenue growth standpoint, I know the company has talked about kind of getting the double-digit growth over time. Maybe if you can break down some of the components that will help you get there?
Peter Goldmacher
executiveYes, sure. So really 3 things to think about. One is that cinema business, and that cinema business is relatively tied to box office. Box office has not been great. Every year is -- next year is going to be a great year, and we actually think next year is going to be a better year. You had the writer strike and a whole bunch of things causing problems this year, but hopefully next year is better. That's only 10% of revenue, but again, great for the brand. Within that licensing business, 90% of revenue, that foundational business is tied to device sales. Device sales have been in steady decline since '21. So we have -- when you're fully penetrated or nearly fully penetrated, it's very hard to do more, right? We just need those device sales to go. Dolby Atmos and Dolby Vision have been growing, but when 2/3 of your business does not grow, it's really hard to show the growth in your business. And we talked about it and we shared numbers on our earnings calls. But we have guided the Street, FY '24, which ends at September, will be flat with FY '23. But within that, for this year, cinema flat, foundational down mid-single digits and Dolby Atmos and Dolby Vision and our imaging patent is up high single digits. So when we talk about the macro, the macro impacts us a couple of ways. For foundational, it impacts us in that device sales are declining, and there's -- they just are. What it looks like for Dolby Atmos and Dolby Vision, these are more proactive product and branding decisions being made by our device partners. And what you've seen from a lot of the device manufacturers is they've taken a step back from new products. Product cycles are elongated. They still love Dolby, but it's taking them a little more time to make the decisions they need to make. We hope and we expect that, that normalizes. We've been through -- our CEO has been there 17 years. He's been through a bunch of cycles and he doesn't know when, but he feels confident that all that stuff does come back. So for the things we can control, which is proselytizing, getting people excited at Dolby Atmos and Dolby Vision, we're doing it. And then hopefully, cycle times come back to where they were, and we can get back to the year-over-year growth we're expecting.
Vikram Kesavabhotla
analystMaybe if you can talk about operating margins as well. So how do you think about profitability for this business going forward?
Peter Goldmacher
executiveYes. We have said that we expect to grow earnings faster than revenue for the foreseeable future. In that cinema business, think of it as whatever you think of cinema growth from all the other cinema names you follow. And because there's a big hardware component, that's our lowest margin piece of the business. For foundational revenue, that business is very profitable because all of the investment has been -- most of the investment has been made. The investment now is keeping the technology fresh and keeping it, making sure our technology keeps up with device technology, which continues to evolve. But the sales and marketing behind that is far less than it would be in something like Dolby Atmos and Dolby Vision. Dolby Atmos and Dolby Vision, we're still investing time with creatives. We're still investing time with all the studios and all the streamers to make sure that they're getting interested in doing the things they need to do to get that content out there. So that has more of a sales and marketing ongoing investment in that business.
Vikram Kesavabhotla
analystMaybe kind of sticking along that theme, just -- if you could talk about the state of the balance sheet today and how you think about capital allocation for this business?
Peter Goldmacher
executiveYes, we've got just under $1 billion on our balance sheet. So it's -- as our CFO likes to call it, it's a fortress. We -- it has been our policy to buy back stock every quarter to offset dilution. We pay a dividend. We've increased that dividend every year except for 1 or 2 COVID years. In the last decade, we've returned over $4 billion to investors through dividends and buybacks. The way we think about capital allocation is -- and it's something we discuss at a Board level every quarter. We think about what's the right level of buyback, what's the right level of dividend, and what's -- when you're getting 5% on your savings, that's a different map than it was a few years ago when you were getting 0%. And then we look at the optionality of M&A. What sort of M&A is out there, what can we do from an M&A perspective that would be accretive to earnings. That's important for us.
Vikram Kesavabhotla
analystIs there anything you've offered as far as kind of the types of acquisitions that you look for strategically that makes sense for the business?
Peter Goldmacher
executiveYes. Yes. Historically, we've done 2 kinds of acquisitions. One is on the patent front. We like to buy patents and put them in the pools we participate in to make sure that our partnerships with device manufacturers have visibility to a long-term patents that will keep up with their devices. So we did a patent deal shortly before I joined where we bought a big patent pool, and we internally view that as a big success. And then the other part of the M&A strategy is smaller product type acquisitions to help very early-stage growth businesses where we've identified some technology with commercial viability. But we've not created the entire entity and are there products we can put in there or people that we can acquire that help make that was generally a fledgling opportunity a little more fully baked and a little more robust.
Vikram Kesavabhotla
analystYes. Okay. I think we're about to come up on time. I want to leave some time at the end to talk about your perspective on, like is there an aspect of the story that you think is particularly misunderstood by the investment community and maybe you can segue that to any other kind of closing remarks or key messages that you want to emphasize for the audience?
Peter Goldmacher
executiveYes. I don't think there's much that's misunderstood because for there to be a misunderstanding, people have to be -- the investment community has to be engaged. And we are a $7 billion business with 3 covering analysts, 2 from smaller firms that tend to be a little more regional. So I don't think there's much that's misunderstood. I just think we're really far below the radar. And part of my opportunity as the Head of IR is to spend time with folks like you and try to get the story out there a little bit. The challenge for the investment community is we're neither fish nor fowl. We're not really a software company. We're not really a media company. We're not really an Internet company. We're a little bit of everything. So for all the work you do on Dolby, it really is -- only relates to Dolby. So it's -- you really have to -- you really want to have to understand Dolby. It's not like software where you can say: "I'm going to go understand software" and have 200 names to pick from. We're really [indiscernible] of one, which is, I want to say a blessing and a curse because that's optimistic. But it's hard to draw people in. I mean there are 1 million stocks everybody can pick from. So...
Vikram Kesavabhotla
analystOkay. Well, maybe that's a good place for us to wrap up. Not unless you have anything else you want to...
Peter Goldmacher
executiveNo. I really appreciate the opportunity to come talk with you guys.
Vikram Kesavabhotla
analystAwesome. Thank you, Peter. Thanks, everybody.
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