NVIDIA Corporation (NVDA) Earnings Call Transcript & Summary
June 6, 2023
Earnings Call Speaker Segments
Vivek Arya
analystHello. I am Vivek Arya from BoFA semiconductor and semicap equipment team. Absolutely delighted and honored to have Jeff Fisher, the Senior Vice President of Gaming at NVIDIA, and I call Gaming, the original gangster of acceleration at NVIDIA. So really happy to have Jeff. So what we will do is we will go through a few slides that Jeff has prepared. But then we'll get into a fireside Q&A. With that, a very warm welcome, Jeff. Up to you.
Jeffrey Fisher
executiveThanks, Vivek, and thanks for having me here. I -- just to repeat, I am talking about Gaming. You guys may have thought this is going to be about data center and all that. But as the original gangster of NVIDIA, thank you for that. I'm here to talk about, and I'm excited to talk about Gaming to all of you. I don't know if you -- most of you are gamers, but I expect all of your kids are, and hopefully, they're all GeForce gamers. So maybe you can carry back some of this back to your kids. First of all, I think you're all familiar with our forward-looking statements. You can refer to our filings online to understand and read about the risks and uncertainties of our business, but that PSA is now over. So let's talk about Gaming. PC gaming is strong and is getting stronger. It's not the first time you guys have heard me say that, and it's still true, and I still believe it. If you look at from 2019 to 2022, in spite of the tailwinds of pandemic and work-from-home residing, we have gained 100 million gamers from 2019 to 2022 accordingly. And from that new base, we expect to see continued growth as more people come into gaming. Gaming is arguably the most important entertainment medium in the world today. It provides competitive environment, provides a social environment, provides immersive storytelling, and ultimately, will evolve into a complete interactive entertainment experience. And for these reasons, we continue -- we see a continued growth in folks coming into gaming. This is also evident in Steam concurrent gamers. They saw a surge concurring gamers through the pandemic and work-from-home, but they continue to see growth, setting new records are now 33 million concurrent gamers on Steam. And if you compare GeForce gaming growth to the consumer PC market, the consumer PC market was largely flat ending 2022 from pre-pandemic in 2019. While GeForce gaming sell-through units increased a whopping 1.4x over that period of time. If you look at GeForce gaming revenue, from the same period of time, 2019 through FY '23 or 2022, we've seen a 20% CAGR annual growth rate over that period of time. And this reflects also a clearing of the channel inventory through the pandemic and the post-pandemic phase. This growth is driven by new gamers and creators coming to the PC unit lift as well as ASP lift. And we can see gamers valuing more and more of the GPU in their purchase and upgrade to PC. Of those gamers and creators that we can see have upgraded their PC, on average, everyone is upgrading to a higher class of GPU. So our ASP mix is becoming richer as gamers choose to buy-up to a higher class of GPU. Both ASP and units have driven this growth, and we expect to see a similar trend going forward. If you look at our installed base, there's a huge opportunity to continue to upgrade our installed base. Only 44% of the GeForce installed base is yet to upgrade to -- is on RTX, the balance is yet to upgrade. If you look at our latest announcement, the 60-class of GPUs, this is starting at our $299 class, the core gamers. Core gamers have a much longer replacement cycle. They have prior generation architectures, Ampere, mostly turning or earlier and lower performance GPUs. This class of gamer is a huge opportunity for us to upgrade. Only 18% of our installed base enjoys a 3060 class of performance or higher. The balance all needs to upgrade. I'm super excited about the 4060 launch and what this class of gamer, what this segment provides for us in terms of opportunity. And last, I wanted to share with you a bit about our Ada ramp. As you guys know, we have -- we launch our products, our new generations from the top down, starting at the top. And for reasons you're also aware of, Ada has taken us a little longer to move down the stack than typical generations. So for this reason we've got a fair amount of history on the $699-up class of Ada. This is our 4070 Ti and up. And ADA from -- in terms of the revenue generated is ramping much faster, 3x that a Turing and about 40% faster than Ampere. We're super pleased with the Ada ramp to date. Sometime ago it became evident that Moore's law was not -- was slowing. And was not going to allow raw transistors to continue to drive the gaming market. It was important for us to find alternate -- an alternate path. And in 2018 we announced RTX. RTX featured ray tracing cores so developers could create movie-class cinematic games and Tensor Cores for AI. The first technology we delivered -- AI technology we delivered for gaming was DLSS, and DLSS provided a massive performance boost. DLSS 3, our latest innovation is a generative AI approach to rendering games. DLSS 3 uses generative AI to create 7 pixels for every pixel rendered. And you guys now, I think most folks know how GenAI works, but it has become a very powerful performance boost and quality -- image quality boost to games and gamers. And we now have over 400 games and apps that are supporting DLSS in our ecosystem. From the start of our RTX launch, we've continued to innovate both in ray tracing performance, DLSS, and AI features inside of our chip. The result is a 16x improvement from the beginning of RTX to our current generation Ada in operations per pixel. This is effectively a function of image quality and performance. So we've delivered 16x image quality and performance, while our transistor count has only gone up by 4x. The result is that RTX has transformed gaming and built an ecosystem around a new level of performance and image quality. Accelerated AI, a game changer for all apps, especially gaming. And Microsoft gave a huge boost to AI on PC, working to make the PC a first-class client for AI at the Build developer conference a few weeks back. At Build, Microsoft announced a framework for AI model plug-ins for all Windows apps. And they released a set of tools for ISVs and developers to build and provide models for all the Windows apps. NVIDIA and Microsoft announced a collaboration to accelerate all the AI models coming to Windows on NVIDIA GPUs. If you look at -- if you consider AI for PC and AI for all apps as the next killer app for PCs, which I believe could easily happen. You will need a range of hardware to accelerate like gaming and like graphics to accelerate all these AI models. If you look at our stack from our entry laptop all the way up to our highest-end desktop GPU 4090, we provide a huge range. And you compare that to, what I'll call DLAs or VPUs or whatever you call them, there's a -- these are our AI accelerators that will be built into future CPUs and SoCs for accelerating a number of these, what I'll call, small models. AI Accelerators will be perfect for the type of mainstream AI apps like noise reduction, background blur, keeping your eye gaze at the screen. So that will become a broad base for work for developer -- for AI developer models. But for heavier weight models, things that the developers really want to change user experience like generative AI, all the way up to full character animation. Again, like gaming, you are going to need an entire range of performance. And we have a family of GPUs to deliver that range of performance just like on gaming. At Computex, I said last week, I forget when I got back from Taiwan, I think it was last week. We announced our first AI platform for gaming, ACE for Games. And it's really a great example of -- and look at what the future of interactive entertainment and gaming will be. ACE for Games is 1 of our NVIDIA AI foundries where game developers can bring all of their game ore or their gaming -- even their game assets to NVIDIA to train a character to become knowledgeable specifically on the domain of the game. If you talk to a character inside of a game, you could ask it anything about the history or lore of the game. But if you ask it something about the 2024 presidential election or about Vivek, you don't want it to answer. You wanted to have no clue what's going on. It will take you out of context. So this is what our AI foundry does. Its effectively, you bring your assets, you train them on our models and then you have a domain-specific character inside of a game. So ACE For Gaming is -- effectively is 3 components: Riva, which is our speech processing. It processes the input speech. You're talking to a character. It has MIMO, which is our large language model GenAI chat, chat model, which takes your input speech and ultimately, Riva converts it into text and MIMO will then create a response. And Riva then will take that response and convert it into speech back from the character. We have another technology called Audio2Face, which will take that audio stream and convert it into an animated character, and that's a component of Omniverse. So between Riva, MIMO and Omniverse, these are 3 main components that make up ACE for Games. Developers can either take them in total or take any piece of it and provide -- put them into their workflow. I want to show you a demo of ACE for Games, and I want -- also want to point out that while that, this was recorded in real time. And while the chat and conversation is specific to the game, it isn't pre-scripted. So let's take a look at ACE for Games. [Presentation]
Jeffrey Fisher
executiveA peek into the future. So just to close, gaming is strong and it's growing. RTX transformed gaming. We've broken loose of Moore's Law. AI will be a game changer for all apps and specifically for gaming, and we're really looking forward what that opportunity brings. So thank you for listening to my opening. Vivek?
Vivek Arya
analystExcellent. Perfect. I think we could watch that game all day long and not to go through Q&A. But can we? So maybe just to start, so you showed that very impressive chart of how there's a big upgrade opportunity. How large is the deployed base for NVIDIA gamers? And how has that deployed base grown over time?
Jeffrey Fisher
executiveYes. We've got the installed base of NVIDIA game, there's about 200 -- let's say, about 200 -- over 200 million NVIDIA gamers out there and GeForce-based PCs. So how has it grown over time? I mean, our units have grown at about 10% annualized. So I think that's probably a fair estimate.
Vivek Arya
analystGot it. And one interesting statistic I saw there is that only 18% has upgraded to over a 3060 class. So why use the 3060 as a metric? Like what's so special about the 3060 to use as a metric, right? That should be used to compare...
Jeffrey Fisher
executiveYes. I mean it's taken us a while to get the Ada Series down to that 60-class. So there's a lot of talk about how much opportunity and what do we think of the 60 series. And from my perspective, it is a perfect upgrade for that huge installed base of gamers. And remember, we're bringing 60 series all the way down to $299, which is below the price of our 3060. So it's to share with the team. I mean, some of my optimism about what's the market we have to go pursue with that device.
Vivek Arya
analystGot it. And what have you seen so far in terms of the Ada adoption trends? Because I think initially, you only launched the high-end SKUs last year. But now I think as you mentioned, you launched the 60 SKU as well. So how has been the adoption of Ada? And who is the typical -- is it somebody who is 2 generations old, 3 generations old, who is the typical gamer, upgrading to the Ada.
Jeffrey Fisher
executiveYes. That's a good questions and it kind of depends on where in the stack we're talking about out. I mean I shared with you how the 4070 Ti is doing relative to prior gens and infact the early results from lower down Ada are also very strong. I'm really pleased with the Ada ramp. But you talk about, who is upgrading. And at the highest end, those gamers -- a 4090 gamer wants to play with everything turned on, they want to play the AAA games, they want to play with everything turned on. And from perspective of ray tracing and DLSS, they will see a 2x improvement gen to gen. I mean so if they're upgrading from Ampere, they're going to see a really great improvement. If they're upgrading from prior gen, it's kind of -- it's a lot more than that. As you go down the stack, especially in the 60 series, those gamers have a much longer replacement cycle. They'll go back 2 generations or longer. So their comparison is relative to a Turing or a lower-end device or something even pre-Turning. And they're easily -- in that class, they're even in basic Raster gaming, they're going to see a 2x performance as well.
Vivek Arya
analystGot it. What's the typical upgrade frequency? So if I look at a conventional PC, people might upgrade it like in the 4, 5, 6 year at more likely 5 or 6 year time frame. What's the typical upgrade frequency for a enthusiast gamer?
Jeffrey Fisher
executiveYes. It's -- I'll tell you my expectation, and that is at the highest end, those gamers will upgrade every generation. I mean, they like the best. They likely have the wherewithal to afford the high end, each gen, and that's about every 2, 2.5 years, right? And as you get to the bottom of the stack, I think we're stretching out to probably 3.5 to 4.5 years for replacement cycle. It's probably -- we see more upgrades than we do new PC sold. So it'd be shorter than the overall PC cycle. But that's about the frequency. Yes. .
Vivek Arya
analystSo averaging somewhere around 3...
Jeffrey Fisher
executive3.5, 3, 3.5 years, something like...
Vivek Arya
analystSo 3, 3.5 years. Yes. Got it. And do you collect data on when they upgrade do they typically -- I assume they would upgrade to a higher end SKU, right, than before..
Jeffrey Fisher
executiveYes. Yes, that's a good question. I mean they -- we have some of our gamers who are using our client. I think you -- we've talked about this before GeForce -- now which will help keep your PC upgraded with the latest drivers automatically and helps you and will automatically set the best settings for every game, which is these days super important for your hardware. They also share with us their history. And among those users, we can see when they've upgraded a graphics card inside of their PC. And we have seen generation-to-generation gamers buying up more each time. The lift from what they had to what they're buying continues to increase, which is a great testimony to the value they place on the GPU relative to other components in their PC and what they're willing to invest in a great entertainment experience. So to answer your question, yes, we do see a increasing investment from gamers who are upgrading within our base of GPU users.
Vivek Arya
analystIs there an easy way, Jeff, to look at how much -- so you mentioned you have seen double-digit kind of unit growth, right, in your installed base. What about the content expansion for NVIDIA is? Has that also been 5%, 10%? What is the right way to think about what that content growth has been over time? And I asked that question because I think there have been 2 instances where I hesitate to use that word again, crypto because it caused a lot of confusion. But that created an abnormal lift on the pricing side. So if you kind of normalize for that, what do you think has been the average content right or mix up in your installed base?
Jeffrey Fisher
executiveWhen you say -- mix up, that's what you mean by content. Okay. Well, it's a good question. The -- first of all, when we look at -- when I look at mix up or upsell. Remember, even in the days of, I'll call it, product shortages throughout the pandemic and work-from-home and crypto as you mentioned, we didn't really change our GPU pricing. I mean the way I measured upsell was from my core price not what it ultimately got inflated to in the end market. And what we've seen today for Ada in this class $699 and up is a $300 to $400 upgrade in mix in the high end. So gamers who are buying our high end of our Ada are buying from a much lower class of product, which is super exciting for us. Ampere, it wasn't -- it was I'll speculate was in the $200 to $300 upgrade range. And Turing was probably a bit below that. So we've seen an increasing mix of upgrades over time.
Vivek Arya
analystSo just to get it right. So what you're saying is that people who upgraded to Ampere on an average bought a card that was $200 more expensive. And now those who are upgrading to Ada are buying something that is $300 or $400 more expensive?
Jeffrey Fisher
executiveRight. Relative to what they had in their PC.
Vivek Arya
analystRelative to what they had.
Jeffrey Fisher
executiveRelative to what they had in their PCs.
Vivek Arya
analystSo if you were to do a similar mix up math over long periods of time. Is that also kind of a double-digit average across your base? Or is there a simple -- we like simplicity. So if you give us a unit mix up, it will help us?
Jeffrey Fisher
executiveWell, we've -- I think -- I'm not sure if I'm answering your question exactly, but historically, we've seen about a 10% lift in units and a 10% lift in ASP over time. And I don't see any reason that necessarily that trend -- that trend would change.
Vivek Arya
analystI see. The 1 other interesting thing that you also alluded to is kind of the synergy in NVIDIA between Gaming and data center. So from your perspective, right, how do you benefit from having data center in the same company and that it's vice versa right? How do they benefit?
Jeffrey Fisher
executiveYes, that's a great question. I thought you're going to ask me why are we -- are we going to throw all of our money at data center and -- but I like it the way you phrased it better. The -- effectively, I've been in NVIDIA a long time, and it's easy to see how this company has grown. And we have a unified architecture across all of our devices. And unlike, I guess, many companies, certainly our scale, we have a single hardware engineering team and a single architecture team. And the core of our products is, if you took it down to the atomic level, I guess, it was CUDA cores. And CUDA cores were used to build our gaming franchise, but they also are powering our AI hardware. So the investment in CUDA cores will continue to drive road maps, both on the data center AI side as well as the Gaming side over time. Also, our -- I think Jen-Hsun just often describes our company as a giant kitchen and he likes to be involved in the cooking, as you could imagine. But inside the kitchen is -- are these really incredible technologies that are shared across our businesses, and while we've been investing and driving our AI platforms for data center for quite some time, we're now starting to bring them over to gaming. I mean you could see ACE for Gaming, is taking Riva, MIMO, Omniverse all things you've seen in our other businesses, and we're now bringing them into -- formatting them, bringing them into a game development community. So it's a very powerful the company, and the way we've organized and our unified architecture is very powerful for all of our business. And you can see we try not to stray too far outside of them because it's hard to leverage that investment.
Vivek Arya
analystGot it. Just 1 near-term question. As you look in the back half of the year, there's a lot of concern about consumer spending, right, the non-rebound in China and so forth. So how do you think about the growth of Gaming? Do you think you're expecting kind of a typical seasonal lift? Or do you think that right, things are got tougher in the second half, given all the consumer macro concerns?
Jeffrey Fisher
executiveYes. We are -- Q1 came in as expected and it's seasonal. I expect the year, we'll see. I expect the year to play out with a seasonally larger second half. I think the -- and I'm also assuming some stability relative to where we stand today in the world. I mean anything can change. China has got some pockets of strength and also macro weaknesses. Europe, I would say, has a similar scenario as is U.S. But generally, the base of business, the foundations of our business relative to people want to game and they want to play the latest games. And I don't know if you caught it, but Diablo IV, a huge game is now out in open beta, soon going to be released. We expect that and Starfield and Call of Duty next to really be drivers for folks coming out and upgrading their hardware for games. So in spite of the -- all of the macro, we are optimistic that we'll see a regular seasonality this year.
Vivek Arya
analystGot it. Jeff, if you look out over the next 5, 10 years, do you think this remains a hardware business? Or does it become a software and subscription business over time? And what would be the pros and cons if that were to happen?
Jeffrey Fisher
executiveYes. Well, I think it's going to be a hardware business for the foreseeable future. I mean I think that as games have got a long way to go to deliver what I always refer to as real life in real time is going to take a continued hardware investment and the most economical way to deliver that is really on the client. Gamer buys a PC, he can have the best experience local. It may continue to move up the stack. As you guys know, the volume of the mainstream has largely disappeared that entry class of GPU, but the gaming segment remains quite strong. So -- but I don't know if you have a question about the cloud there, but I -- ultimately, gaming will expand, and we'll have these massive universes. I hesitate to use a word metaverse because it may be a dirty word in the room. But I do think that these large interactive shared experiences are going to become super important and not just important but the way people are going to want to play games over time. So while local PCs are going to be used for rendering and in some AI modeling, the cloud will play a more important role over time. And that -- the cloud part of that will likely be subscription-based. Software will always be a component of driving gaming, but I think what you'll be either buying or subscribing to is hardware, local or in the cloud.
Vivek Arya
analystAll right. And maybe 1 last one. So NVIDIA has enjoyed very strong 70%, 80% market share, right, among enthusiast gamers. Your competitor is also bringing out a number of new products, and they can also buy transistors from the same foundries you can. So what gives you the confidence that you can maintain this kind of very high, right, premium market share?
Jeffrey Fisher
executiveYes. Well, they buy the same transistors. So that's great. I mean at the core level, we're at a level playing field, and we can then innovate on top of that. I mean I want to point out that, those of you who read the headlines about ASPs and pricing and -- we offer a full stack. I mean we now offer -- our 4090 is actually priced below the 3090 Ti. I don't know if anybody realizes that, but and the 4060 is priced below our 3060. So we have a range of prices. And if a competitor comes out with certain pricing, that's fine. A gamer can pick between them or GeForce. But what we've built really is a promise of compatibility and performance to our gamers. I mean we release a new driver with every major game that gets -- that comes out. GFE will update your PC or you can go get it for web and download it. And that's a cadence about once a month. And the new drivers aren't fixing bugs because the stability, compatibility is awesome for GeForce, they are improving the performance of new games that have come out, and they've been fully qualified on new games that come out. So gamers know that. We've also built a broad channel. Our channel knows that if they stock GeForce, that it will sell. So they can confidently take in our new product and make it available globally worldwide in every country within about 3 weeks of us launching a brand-new product. So availability is huge. And we also have an ecosystem. We have a very large, massive team of hardware and software engineers that call on game developers. And the purpose of that is to make sure that games and our technology really shines and game developers know how to take advantage of some brand new things like AI and ACE. As a result, games coming out, they run best on GeForce 400-plus DLSS games and apps is a real testimony to that.
Vivek Arya
analystExcellent. Thank you so much, Jeff. Really appreciate your time. Thanks to everyone.
Jeffrey Fisher
executiveThanks, Vivek.
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