Dolby Laboratories, Inc. (DLB) Earnings Call Transcript & Summary
June 2, 2021
Earnings Call Speaker Segments
Ralph Schackart
analystGreat. Good morning, good afternoon or good evening, depending on where you are. Thanks for attending our Annual Growth Stock Conference. I'm Ralph Schackart, Internet Analyst at William Blair. And today, we're very pleased to have Kevin Yeaman, CEO of Dolby, here to have a fireside chat with us. Before we get going, I request today from my compliance department to please consult our website for all disclosures. With that, Kevin, I'd like to say thank you for attending today.
Kevin Yeaman
executiveYes. Thanks for having me. Always look forward to it. I look forward to getting you back to Chicago next year at this time.
Ralph Schackart
analystWell, I guess we have about 5 good days of weather in Chicago a year and usually run our conference. So hopefully, next year. Maybe for the benefit of the audience, Kevin, just kind of kick things up because there's always a generalist focus at our conference. Maybe if you could kind of give an overview of Dolby and how the business has evolved from a mandated standard sort of business to more so one of products that you're making for your OEMs that they're increasingly adopting.
Kevin Yeaman
executiveSure. So I guess I'd start by saying, Ralph, that everything we do starts with the belief that people want to have compelling and immersive experiences that creators care deeply about their ability to tell these stories and people want to have these shared experiences. And so what we do is we focus on the science and the engineering of sight and sound to make those experiences possible. And so you asked about the last 5 years. The 5 -- the last 5 years has really been what has stood out has been the rise of Dolby Atmos and Dolby Vision, our most -- our flagship experiences for audio and video, respectively. We continue to enjoy a robust business from our Dolby Audio technologies, the audio format, which is not all -- it's not always mandatory, to be very clear, but it is often the de facto standard because it's become so widely adopted. And on top of that, Dolby Atmos and Dolby Vision have gained an enormous amount of traction. As you know, there -- Apple has adopted Dolby Vision and Dolby Atmos across their -- most of their lineup. And in the TV space, where we're furthest along, we're -- we finished 2020 at high teens percent of 4K TVs with a long way to go. And we've got a lot of early wins in PC, Android mobile devices and other devices, but still a lot of room to grow.
Ralph Schackart
analystRight. Maybe before getting to the products, whenever you have a change at the sort of ranks of a company, always get investor questions. So just in terms of Lewis' decision to retire and as you think of sort of succession plan or the candidate of a new CFO. Maybe, a, how is the search going? And then b, as you're looking at new candidates, are you looking for something different, something to augment Lewis' role and just sort of any impact you may see, sort of, run the strategic finance function?
Kevin Yeaman
executiveYes. Well, first of all, I have to thank Lewis, I don't know if he's listening in, but I would thank Lewis, we're fortunate to have had him for very close to 10 years. And obviously, it's been a time of a lot of transformation for Dolby. And he's been a great CFO. We're fortunate to have them through the transition. So we're in the early parts of the process, Ralph. I would love to clone Lewis, but I think the reality is at this level, you're always going to be getting sort of a different mix of things that people bring to the table. And whenever we have -- whenever we look at that, it's in the context of we're going to continue to be focused on growth and bringing more Vision and Atmos experiences to the world. We are focused, as you know, on new business models like Dolby.io. So somebody who can continue to do a great job keeping everything in order, but also helping us to pull together the information to make the right resource allocation and strategic decisions we need to keep doing what we've been doing.
Ralph Schackart
analystWell, if you could find somebody as half is energetic and half is entertaining for calls, that'd be my one sort of wish there.
Kevin Yeaman
executiveYes, Lewis definitely has a sense of humor that comes along with all that talent.
Ralph Schackart
analystSo we've been kind of asking every company that we've been hosting fireside chats about sort of COVID and how it impacted the business and as we're starting to see some flat at the end of the tunnel here. But maybe just kind of along that line, is there a scenario that adoption of Dolby Technology is potentially stronger, given, sort of, the heightened streaming, gaming, mobile activity or COVID certainly has grown more awareness to it, just would love your thoughts on that.
Kevin Yeaman
executiveYes. Well, as it happens, we were -- well, streaming has been a focus of ours, of course, and we're a part of -- important part of Netflix, Disney+, Apple TV, Tencent, IG. So streaming has been a thing, and it's just become a bigger thing, and that has been good for continued adoption of Dolby Vision and Dolby Atmos and our entire suite across the devices through which people are enjoying streamed content. Now about the time we were going into the pandemic, we were also beginning to turn our attention to growing adoption and getting the ecosystems up and running around things like music, gaming and even user-generated content. And I would say that, yes, given how much time all of us had to spend time on those use cases, that's accelerated that trend. And it's -- and we've made a lot of progress in each of those areas, most notably, of course, with Apple's announcement that they will be supporting Dolby Atmos music within the Apple Music service.
Ralph Schackart
analystGreat. And then just in terms of the headlines and, I guess, reality of chip shortages and the concerns, maybe some perspective can growth potentially be constrained coming out of COVID, do chip supply? And how in contact are you with your licensee on this issue?
Kevin Yeaman
executiveYes. Well, of course, we're always in regular contact with our major partners. At the same time, as you know, we're not kind of the early indicator here because just the way our business works, we're getting our reports on what happened last quarter, kind of midway through this quarter. But obviously, coming into the quarter, we were aware of what -- how things were shaping up then, that was factored into our guidance. So I think the biggest impacts have been on gaming consoles and automotive. And that's not as big of a percentage of our business today, although certainly, we expect it to be -- those to be growth areas. And look, there are parts of our business that are largely tied to TAM volumes, Broadcast and PC and Mobile being our biggest businesses. And -- but we also, as it relates to Dolby Vision and Dolby Atmos, have a lot of room to increase the attach rate of the number of devices that are being shipped.
Ralph Schackart
analystAnd sort of on that line, has COVID impacted, obviously, you can't say specific what licensee, but has it delayed potentially some other announcements or some initiatives that would have, although, otherwise been released and, let's say, absent a COVID environment, just curious if anybody's sort of holding out and waiting for the world to reopen before we'd see further announcements.
Kevin Yeaman
executiveI -- over the course of the pandemic, we certainly had cases where somebody pushed back something 3 to 6 months, either because they -- for their business reasons, it didn't make sense to do their launch when they were going to do their launch. And -- but I would say we continue to have really strong engagement across all of our partners. Everybody is trying to position themselves to be more successful. While there was a -- certainly, a dip in a lot of categories around the kind of March to June, July time frame of last year, they -- there was also a nice rebound in TVs and PCs in the September quarter and moving into the rest of the year. So I would say that everybody -- I would say that it's been a strong environment for us in terms of people wanting to bring more engaging, streamed content, gaming, music, and OEMs that want to support those experiences.
Ralph Schackart
analystGreat. Maybe sort of shifting gear to some of the products. I'm unfortunately old enough to remember when you used to monetize music in the form of Dolby noise reduction with setbacks. But I think after that, there wasn't a lot of opportunities for you to monetize it. So obviously, you've started now with Atmos. You have some early adoption of consumers like title, smartphone speaker, OEMs, Tier 1 OEMs, like Amazon. And then obviously, you talked about Apple Music. So maybe if you could kind of frame the opportunity for investors knowing Dolby for a while, starts with every incremental licensee, but I would think that Apple Music is a fairly strong endorsement of that. And if you could frame the opportunity, that'd be great.
Kevin Yeaman
executiveYes, sure. And let me start by saying, Ralph, that it won't surprise you to know that we have a lot of amateur musicians at Dolby. So as long as I've been at Dolby, there has been a passion and a desire to do something that really improves the music experience. And Dolby Atmos really takes it to a next level. We -- it's a different way to experience music. And we consistently hear that from the musicians, the artists themselves, we hear it from consumers, it really is just a different way of experiencing it. The opportunity is that by bringing Dolby Atmos to a very broad audience with the coming launch of Apple Music with Dolby Atmos, it opens up a lot of new opportunities for us. So if you look at the mobile space and the PC space, where we have Atmos adoption at some of the high-end SKUs, largely driven by our presence in movies and TV content, music is a primary use case on a mobile device. So it really increases the value proposition for the units we're already selling to. But it really broadens the number of mobile devices and the number of PCs which could benefit from Dolby Atmos. And then significantly, we think it really opens up the automotive market for us. Whenever you're talking about music, whether you're talking about artists, labels, streaming services, they care deeply about the automotive experience. You saw last quarter that we announced our first partner, the Lucid Air will support Dolby Atmos. And unfortunately, words can't do a justice. I could just tell you that when people experience Dolby Atmos music in the car, they're truly blown away. So that opens up a whole new avenue for us.
Ralph Schackart
analystSo we have auto in terms of potentially incremental licensees to come. And then on the smart speaker opportunity, I would think that's a little bit more here and now. Is that sort of the right way to think about it, where since, I guess, you already have Amazon, you potentially have some more licensees on the smart speaker. And then I know the design cycles for OEMs historically is whatever, 5-plus years out. Is that sort of the right way to think about the phasing potentially in terms of the way it impacts the model?
Kevin Yeaman
executiveYes. If you're thinking about kind of lead times, I would say, smart speakers, and I would also say mobile devices and PCs, are kind of first up in terms of the lead times. Obviously, automobiles take a little bit longer, but not nearly as long as they used to, especially in the -- for the pure-play electronic vehicle manufacturers, those cycle times are much faster and the other players have sped up as well, too. So we're no longer talking 3 to 5 years, which used to be the time frame for automotive. From the time we get a win, for the fastest of providers, you could be talking 12 to 18 months, and probably that the -- up to, say, 3 years for the others.
Ralph Schackart
analystRight. I apologize, I'm told there's some feedback on my end. So I moved my phone away from my PC. Hopefully, that helps that a little bit. Let's switch to vision. That was sort of at least the way I think about it, kind of your new flagship or your first flagship product to come out about 2015-, '16-ish, call it, 5-plus years ago. So you started in TVs, then you have top 14 to top 15 OEMs today and it sort of trickled it down to other devices, Apple, recent announcement, which I would think is important for the ecosystem, you can capture now envision. Maybe if you can, Kevin, kind of frame the market opportunities for investors by the varying end markets, how important is Vision to the growth strategy? And then now that there will be, obviously, a wave, I would think of content coming in from Apple, what does that do for Dolby and ecosystem?
Kevin Yeaman
executiveWell, it's -- we're really excited about it. The opportunity is, again, we're on high teens attach coming out of FY '20 on 4K TVs, there's a lot of room to grow there. But we are in the early days on mobile devices, PCs, and other use cases. And most of the presence that we've built up today, which we think is -- which we're very happy with is mostly built on the strength of movie and TV content. And that's the primary use case for your TV. It's a -- certainly a use case for mobile devices, but it's not the primary use case. So the opportunity to begin to bring to bear things like mobile gaming, music, and in the case of Vision, the fact that now people are capturing Dolby Vision content on their iPhone 12s really significantly increases the value proposition for Dolby Vision playback across a wide range of devices, and of course, for other opportunities to take advantage of the ability to capture in Dolby Vision. So our first focus with Apple has been really focusing on making sure that we develop that ecosystem so that the other services that are going to be receiving or people are going to be uploading Dolby Vision, captured content, too, can support Dolby Vision, which is what then opens up the opportunity for playback and then, of course, also looking at additional opportunities for Vision capture. We did have a couple of new wins, as you know, Xiaomi just announced their first mobile devices with Vision as well as Atmos.
Ralph Schackart
analystGreat. And then Dolby IQ, I believe what was that 20 -- last CES, not this current year. It was a cool demo that you did for the audience and layman speak, the way to visualize it. I think you did a demo of Game of Thrones and simulated somebody walking in the room and turning the lights on and the TV is automatically able to recalibrate back to sort of a dark environment, that's sort of an accurate description of it. Maybe, Kevin, as you think about sort of Atmos and vision and IQ and these product extensions, maybe for the audience sort of help us frame like how these incremental products are helpful to growing the overall ecosystem in the business.
Kevin Yeaman
executiveYes. Well, we are always innovating. And again, it's all guided by the belief that people want to have these more compelling experiences. Dolby Vision IQ is really, really quite amazing. You described it well, but it adjusts for the ambient light in the room so that you always have the perfect picture. What that does for us is a couple of things. I mean it can be -- both increases the reasons to support Dolby Vision, and it also increases the amount of technology content, which is good for price per unit.
Ralph Schackart
analystRight. And then maybe, kind of, stick with Vision for a second and going back to Mobile. So Apple was a very early adopter of the technology. And then obviously, it's been a little bit of a lag, but you announced other licensee. Why do you think there is such a gap with such an iconic kind of tech-forward brand early adopting it? And then, I guess, it's taken a while for you to get another licensee and maybe just kind of frame that opportunity going forward and if this signals potentially more licensees to come, within Mobile, specifically.
Kevin Yeaman
executiveYes. I think that, like I said, we've got great engagement across the board. So I'm not sure that -- I guess, the premise is that it's going slowly. And I'm not sure that's true. I mean we've built up an amazing ecosystem of streamed content and have a growing percentage of the 4K TV market. Obviously, we've -- it's been a major focus of ours to support Apple as they have gradually rolled out Dolby Vision and Dolby Atmos across their suite of products. And now, like I said, continuing to support that ecosystem that builds from there. And obviously, we're in discussions with a lot of partners and we work to fit into how they want to take advantage of the technology and what their product release schedules are. But I feel like we're very excited about the way those ecosystems are developing and how that sets us up for growth and Vision and Atmos going forward.
Ralph Schackart
analystGreat. So I kind of want to move to Dolby.io, which is a question we get all the time. I know you do as well. But maybe if you can just kind of remind investors what .io is, what it is from a product standpoint and how that differs than historic, I guess, Dolby products.
Kevin Yeaman
executiveYes. So first of all, what the -- at the root of this is our strong belief that this desire to have compelling experiences and this desire for creators to be able to tell better audio visual stories and they have better experiences, extends far beyond premium entertainment content and the most accomplished of creatives, which is what we're serving with in the core of the business across movies and TV and gaming and music and live sport. The developer platform is a way to make our decades of experience and know-how and technology available to the developers who are incorporating audio/video experiences until all of the apps and services that we use every day. And we have 2 -- you could think of it in terms of 2 sets of major functionality we have with our APIs today. One is interactivity, which supports the ability to have audio/video interactions. It has -- it's differentiated on things that you would expect Dolby to be differentiating on the capture quality, the incorporation of Dolby Voice, which includes spatialized audio. And then we also have a set of APIs that are designed to improve the quality of recorded audio. Obviously, all of this has a road map, which will include audio and video. But today, you can run your audio files through Dolby's APIs to get a significantly better result.
Ralph Schackart
analystGreat. And maybe you can kind of touch on some of the use cases and maybe how they've evolved. You talked about online education, obviously, audio and music is a use case as well. And then the question we get all the time, I'm sure you do, too, is kind of what's the TAM opportunity. You do have the pricing on your website. But if you kind of help us think through some of those, that would be great.
Kevin Yeaman
executiveSure. So -- well, let me start with the TAM. I guess I would start by saying that it's early days. But what we know is there is the potential for a very large opportunity there because there are hundreds of billions a month of audio/video interactions. There are hundreds of billions of minutes of media content. And we believe that people will want to have higher quality experiences across that. And so there is a big opportunity to be had there. And what we're doing is engaging with developers and engaging with customers to -- and evolving the offering so to ease adoption and to begin to learn what will be most valuable to them going forward. Some of the use cases we've seen, you mentioned music, SoundCloud has adopted our APIs. On their service, users can press a button to master in Dolby and they get their file back in what is pretty close to what we might expect to get in a professional environment. On the interactivity side, you mentioned online education. Some of the newer use cases in interactivity, we're excited about the growing need and desire for interactivity across large events and all the ways that we're interacting in these days, one of our newer customers is a company by the name of Display, which is a social media site, which will be engaging with us to allow for creators and artists to connect directly with their fans. And that's a group that care. Again, the common theme, creators and artists they care about that quality of experience deeply. On the media API side, the audio enhancement, we've had a couple of examples where I would broadly define it as online marketplace videos but an example is, see it now where they serve the automotive industry. And one of the features of their platform is allowing people to take videos of cars for sale or to take videos of your car in the shop so they can satisfy you before you say, yes, go ahead, and I'll spend that to fix that. And these are noisy environments. So they're just running all their videos through our APIs to make sure that you're -- you can understand it and you get a high quality experience. And we're seeing other -- that's another market opportunity for us, I think, is anybody who's doing these kind of online marketplace videos.
Ralph Schackart
analystIt's interesting. Maybe kind of just switching gears a little bit to OpEx. During the pandemic, a lot of companies were able to, I guess, kind of reevaluate some of the line items. Maybe how are you thinking about OpEx today? It's obviously a question that we get a lot from investors and the opportunity for Dolby to maybe scale a little bit more on OpEx going forward.
Kevin Yeaman
executiveSo I guess, I would say that -- so, first of all, we're -- I think, as it relates to R&D, we continue to see opportunities to invest. So it has been our goal and to continue to manage it at about the same percentage. Sales and marketing, we also see opportunities to expand in areas like Dolby.io and to invest in these new areas around things like music and gaming and automotive raising awareness for those experiences. In the context of all of that, we've said that we would continue to manage operating margins at or above that of 30 -- just over 30% non-GAAP level. And we've done that. I think at the midpoint of our guidance, we'll post the highest operating margin we have had in some time. I think we can still get leverage out of areas like G&A.
Ralph Schackart
analystGreat. And I'm going to switch to, we've got a question here. On the PC and TV market, do you have any updated product material entry on how the market data is coming through? I know previously, you talked about the back half is supposed to be weaker year-over-year compared to the drilling market for shopping during COVID lockdowns last year.
Kevin Yeaman
executiveI don't have any update since we gave guidance a few weeks ago. I think that throughout the year, we were sharing that a lot of analysts were predicting that there could be lower year-over-year shipments in those areas. I think that up until we gave guidance, they were still saying that it could be a little lower, but it was getting better. So -- but I don't have any updated information to share today.
Ralph Schackart
analystGreat. We've got a couple of minutes. Maybe just turn the floor over to you. I know you've talked about returning Dolby back to double-digit growth, maybe just less closing minutes here. Your kind of updated thoughts on that and your confidence with the product that you have today to sort of achieve those growth targets.
Kevin Yeaman
executiveYes. Well, again, we're really excited about Dolby Vision and Dolby Atmos. On the one hand, we have established a very strong position and a very strong ecosystem. And on the other hand, we have so many avenues to bring that to new experiences, which is what fuels increased adoption across a broad range of devices. And Dolby.io is an opportunity for us to bring that Dolby magic to a much broader audience. And we see it as an opportunity to unlock the creativity of millions of developers by providing them the capabilities to improve the quality of their media experiences.
Ralph Schackart
analystGreat. Well, I think we're out of time here. I just want to say thank you, Kevin, for participating again at the Annual Growth Stock Conference. Hopefully, next year, we'd see you in person.
Kevin Yeaman
executiveThank you. I hope so.
Ralph Schackart
analystAnd to everybody that's listening now, I appreciate your interest. And if you have any follow-up questions on Dolby, feel free to reach out to me. Have a great day, Kevin. Good day. Appreciate it.
Kevin Yeaman
executiveThanks, Ralph. Thanks, everyone, for, for joining. Buh-bye.
Read the full transcript via the API
You're viewing the first half of this call. Get the complete Dolby Laboratories, Inc. transcript — plus 251,000+ transcripts from 12,000+ companies, speaker segments, AI summaries and full-text search — through the EarningsCalls.dev API.
Get the API View API docs →This call discussed
For developers and AI pipelines
Programmatic access to Dolby Laboratories, Inc. earnings transcripts and 251,000+ others is available through the
EarningsCalls.dev REST API. Plans from $24.99/month — full transcripts, speaker segments,
full-text search, and the recently-added /api/v1/transcripts/recent polling endpoint for ETL pipelines.